完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

11623 28

一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

[复制链接]
发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式

0 |5 V3 W' ^, N3 c* j0 D/ K* W& A4 }大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. + G/ W* S6 m* c& R% T
  2. [3Parts]# z+ U$ q# t* D& d
  3. scaleUp = 127! _6 {# V  S7 `$ Q, c. S( |
  4. scaleMiddle = 114
    7 |5 V7 H9 u. p- A! E4 g
  5. scaleDown = 96
    ; |$ k4 X- x7 @% r) S- y6 ~
  6. 7 I3 {# @3 }' n4 N8 Z0 F' U+ ]7 S7 r
  7. [BlendFace]- I  {! Q2 R; d6 H2 X
  8. idFaceShape1 = 23
    $ S9 C  X" _4 _4 x2 }7 y
  9. idFaceShape2 = 23
    1 z% E8 x% h9 H9 r1 _
  10. blendFaceShape = 503 O0 k: W* n0 f% J4 \
  11. ; i* C' M7 P6 Z4 D1 e
  12. [Face]; y" ^- h7 L. r0 \3 ~
  13. scaleFaceH = 1338 A* C6 K4 ^  @3 Y, _! _1 E6 ]
  14. scaleFaceV = 123/ V4 X# t: ]8 v0 U
  15. idFaceTex = 5
    7 o9 C0 U" f! t8 D- l3 ~: i! k
  16. 4 u# f* C+ X; V" \$ ]& v! B& E% }; q
  17. [Faling]& I  o5 @. s# w9 q7 m' G; C. u
  18. idFalingSkin = 434
    + |# M+ g" G( K. m, h( ]/ t* W: y
  19. idFalingTex = 436/ x/ N7 g  v2 s) B! o7 h
  20. * R3 Z6 {) l: l6 p8 c
  21. [Forehead]# S# j1 k- e& S8 Q
  22. offsetForeheadH = 1285 n: v3 [6 q$ B
  23. offsetForeheadV = 128
    - P. I% a7 E4 m2 z1 C
  24. offsetForeheadZ = 128
    7 ]5 e8 [4 Y0 j9 W
  25. rotateForehead = 128
    3 z% H& T( V; U; B/ _
  26. scaleForehead = 128
    9 w0 W! {! W; }8 i& ~
  27. # V& h" O, T& V. S+ I% x
  28. [YokeBone]
    ; S7 w; ]5 y! b& X& G: F7 \: l1 S  g
  29. offsetYokeBoneH = 128
    $ @: G) Y9 t) `4 p8 K6 m
  30. offsetYokeBoneV = 131
    . p1 I4 j" a1 {' D# ~2 y7 |( T
  31. offsetYokeBoneZ = 128  S& @9 o) Y, X$ Z
  32. rotateYokeBone = 128. \0 s+ Z- n, ?4 [, n
  33. scaleYokeBone = 1280 }% r$ \) Q1 j
  34. + c% @6 A  V, [" F# y$ p
  35. [Cheek]. D$ i% ~* B6 ]- }
  36. offsetCheekH = 126
    / _/ H0 [5 E  i9 `: c
  37. offsetCheekV = 123  [& G# J7 }% e0 P7 E
  38. offsetCheekZ = 124
    + r* b4 s3 D% T1 r
  39. scaleCheek = 126
    5 ?2 e! v2 I% C; t: a) b# R

  40. - O; p* W% P5 \/ X, Y# |
  41. [Chain]0 }* f. K* `0 M* c3 d1 a
  42. offsetChainV = 1286 e$ |4 q  z# A: I
  43. offsetChainZ = 128. t9 O! r* e0 |" @/ {: D  Y
  44. rotateChain = 128' e" A- R4 G0 |! B. o
  45. scaleChainH = 105
    1 L0 S( p$ g2 K( t5 E5 z- h( \" ~0 x1 @

  46. + k+ A, Z. f/ _1 p. i
  47. [Jaw]
    ; B/ M6 N2 _% N' K
  48. offsetJawH = 137; v8 n7 k& b% y9 Y" |$ _6 `
  49. offsetJawV = 1366 F+ G$ D. \+ R0 `  |  M: j; _! \
  50. offsetJawZ = 1289 Y0 c, z& u1 O9 @( c! D. U+ f) G
  51. scaleJawSpecial = 1280 P9 d" Y, M- P& a  J, M
  52. scaleJawH = 128( p  t: x$ q* ]; S, g  }9 m
  53. scaleJawV = 128
    ) v0 N1 C# E7 Q4 g/ n

  54. ) _- V  r: ]0 l1 r1 _! V
  55. [Eye]
    # J& _; q; a3 l  p. U# o! N
  56. idEyeBaseTex = 329  M# }& U. Y( u5 [
  57. idEyeHighTex = 567) q; ]5 i" s# g
  58. idEyeBallTex = 9$ a4 Y7 L+ V1 [' x1 W
  59. idEyeShape = 32, g# \) a5 @. s. P2 i, J0 f# g3 b
  60. scaleEyeH = 124( `  Q* C  L4 z8 L" m  l1 ?" z
  61. scaleEyeV = 255
    - c+ i9 O( i, A6 h8 c1 v
  62. rotateEye = 123
    " e1 D9 b7 X/ W& g# `
  63. offsetEyeH = 1159 d0 p3 x: f& U1 O7 _7 l
  64. offsetEyeV = 105. H# Y/ K1 V& m! r3 |+ p
  65. offseteyeZ = 128
    : H* A- f* X- \  ^& {( {2 |! M; H
  66. scaleEyeBall = 192
    ; \" B6 G' a- L. ]$ i
  67. scaleEyeH2 = 124: i0 |0 ^2 v( _, ^5 ^9 ~
  68. scaleEyeV2 = 255. H6 h7 Y# `6 ]7 x: o+ U
  69. rotateEye2 = 123
    2 M' S) O1 }( f& ~$ G! U- q
  70. offsetEyeH2 = 115
    . ?; P$ m  Y) N( h. m4 L% v9 l+ M
  71. offsetEyeV2 = 105
    , n" b7 a% e2 u* J# u" ^
  72. offseteyeZ2 = 128$ N6 a* P( Y& I! {/ F; A
  73. scaleEyeBall2 = 192
    0 {6 c8 K9 H/ Z0 ?/ B# H$ V

  74. $ Z. l) p6 T3 ?" {$ t" s4 G  S
  75. [Brow]& P6 y* N8 h$ Z! `4 z7 a! B4 D
  76. idBrowTex = 7
    " N& L- `+ p& r3 ]
  77. idBrowShape = 352( O, s1 V5 T3 Y2 g
  78. scaleBrowH = 128
    ; Y5 i6 a0 V( Q  H# _0 o5 f& ~
  79. scaleBrowV = 835 S. @& E/ g5 h5 [% K, a. p% @$ m
  80. rotateBrow = 115  l, O& }8 v+ w6 p% N
  81. offsetBrowH = 1283 J% v6 I! t& W
  82. offsetBrowV = 1281 @% Y) B! o7 @+ y
  83. offsetBrowZ = 128( [4 f, S+ l7 k1 X1 y! {6 F
  84. scaleBrowH2 = 1288 {! I2 w8 p0 K, e+ e0 t5 s
  85. scaleBrowV2 = 83( ^- g' U. P- F4 E6 Q( K
  86. rotateBrow2 = 115
    5 q: H; L8 |+ t& h+ G
  87. offsetBrowH2 = 128* D/ i2 E! e  N4 @5 ~& n
  88. offsetBrowV2 = 128
    4 Z* n7 a; T% t# ^
  89. offsetBrowZ2 = 128
    ! f( u+ T5 J8 A: n0 j1 ^# l' Y

  90. % h& d" h- N9 e1 k
  91. [Nose]  F9 C. ^; j2 k
  92. idNoseTex = 4
    . E  e- c" J* |$ G, y+ r/ U' a
  93. idNoseTipShape = 16
    6 k" a& Q2 L& H) |' f
  94. scaleNoseTipH = 112# }: g; ^5 ^7 C9 E/ |
  95. scaleNoseTipV = 130
    * x. l! G; e5 S! B
  96. scaleNoseTipZ = 128
    5 m; h6 ?: ^& K9 R4 z7 k
  97. offsetNoseTipV = 135
    0 o; a- _. D5 E0 w0 l+ f, J$ [
  98. idNoseBridgeShape = 17  h: \( m" I& C2 \; \
  99. scaleBridgeTipH = 128
    + l( q1 Q- D3 h" L4 a  ~
  100. offsetBridgeTipZ = 128
    $ L& Q/ A5 ?4 C8 _+ x

  101. , U% ^8 y. ?1 g0 o- s, M
  102. [Mouth]4 Y& F/ |- r. ]/ v3 f$ s. S6 w
  103. idMouthUpLipLine = 914 G( C9 U! j# G' e9 }! E% s
  104. idMouthMidLipLine = 86( T* R% j6 k0 T& c( b! E9 F; E
  105. idMouthDownLipLine = 92
    % |- t" s9 |% w2 N; a+ y7 I
  106. thickUpLip = 110
    " ~; c8 M. n% ~+ i6 C. Q6 n0 P2 }
  107. thickDownLip = 116
    " c8 e8 Q4 ^3 }, Z, u
  108. scaleMouthH = 667 V6 j1 f+ N7 v) J- I' V3 x
  109. offsetMouthV = 128( }# f" I% |( ~' Q7 a* ^4 y
  110. offsetMOuthZ = 128- h% ?, o0 L- Y# K
  111. idMouthTex = 14
    1 Z0 N4 j9 O! E# ^
  112. offsetCornerOfMouthSpecial = 141: T& V( ~2 I5 p
  113. scaleMouthH2 = 66
    9 \2 W4 W' X. J8 o# ?
  114. offsetCornerOfMouthSpecial2 = 141: }  n+ o& w# T1 F. C' K7 \8 s
  115. 3 C# s9 \+ l/ G% Q# o& I
  116. [Ear]( M4 \1 H* B6 V4 m% k1 @
  117. idEarShape = 21! W# o, G* L( y& p
  118. scaleEar = 1280 m0 M  _, l, X6 O) R
  119. offsetEarV = 128
    8 ]0 M7 y2 }5 {' W
  120. ; P2 w: g  Q$ Q) Z8 e: n$ j
  121. [Hair]9 u/ M: W; B* U6 Y" ]3 A+ H
  122. idHairModel = 299, w6 D7 K9 s$ o( y3 y+ F8 ~
  123. idHairTex = 311
    $ z" T) T0 x8 x

  124. . Q9 a/ M5 M1 D* ^/ l- H
  125. [Moustache]
    ! {* f8 M$ R. T# [/ V! p
  126. idMoustacheTex = 0
      c! X$ m4 M# c& K/ Z
  127. idMoustacheSkin = 0
    * a6 q1 G) L) M$ X
  128. idGoateeTex = 0
    , g7 k: O; z$ K! {, I- f

  129. 4 a" J3 R; R' H9 t) I
  130. [Color]
    ) e, \- \) x0 k2 s7 {3 x4 u
  131. colorHair = -1. p( b! p0 ?0 ]  }& R# }
  132. colorFace = -1
    " w5 t. x; O' Y1 C& F( l& E. @; P; }
  133. colorEye = -14540254# w' J( ?- p: e( @( G
  134. colorBrow = -6135465
    ! Q% }( W3 ^: A2 J4 v* _# Q
  135. colorMouth = -17959283 c, F2 ]5 j% K0 s7 a3 \. X2 C3 L
  136. colorEyeBall = -15329774$ |% r' M0 H3 ]8 }) E/ u2 j
  137. colorMoustache = 0, @) D4 I* B2 j8 I" O( k% W- w

  138. ; |9 O/ o  C; z) X  L- f# K% z7 |
  139. [Body]( \- ~" k' e2 _9 c; L
  140. bodyID = 1
    , g) `2 @8 K5 v6 z7 |* J
  141. colorBody = -1
    2 a4 k2 l' `  ?8 D. {# X# ^& E$ r# E
  142. headScale = 113
    . O" `* o3 _  b" @4 p
  143. upScale = 110
    ' b$ Y1 b' K& i" G4 ?7 N: q- A
  144. waistScale = 100
    , U4 w# {) C! ^
  145. armWidth = 110
    / |0 J5 U- C8 j% J& \9 t$ V+ L
  146. legWidth = 110: \0 w6 P' [0 {3 e
  147. breastScale = 100
复制代码

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有账号?注册

x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
8 G4 Q8 b& Z5 M别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
( C$ m7 b2 n& m- R+ \用了代码之后眼睛大的有点夸张!!
! \- {  n8 r6 k: o$ S1 h我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 6 ], N# T: a+ c0 q" T
* J; h; x2 D/ l4 U0 D7 h
虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
您需要登录后才可以回帖 登录 | 注册

本版积分规则

傲天阁游戏公会
联系我们
咨询电话 : 020-88888888
事务 QQ : 85075421
电子邮箱 : admin@admin.com

小黑屋|手机版|Archiver|傲天阁游戏公会 ( 粤ICP备14058347号 )|免责声明

GMT+8, 2025-12-13 00:54 , Processed in 0.119689 second(s), 7 queries , Redis On.

Powered by Discuz! X3.4

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表