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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. 0 ^5 x  r  v0 q) @# E) p
  2. [3Parts]; u; I7 c! {- J  F" `$ n3 r- A1 d1 g
  3. scaleUp = 127
    9 w4 I* r1 O* M2 B: k% v! n, Q
  4. scaleMiddle = 114
    - ^% M$ Q5 W. U( D4 H! ~, f
  5. scaleDown = 963 m3 i. z% X; j/ O7 a1 \+ `

  6. 1 E1 ~6 W; k: X4 E. b9 ?
  7. [BlendFace]
    # @. a! g8 M  b  \* v
  8. idFaceShape1 = 23/ B  u) T- W' `" M! e
  9. idFaceShape2 = 23% q) D: ~* W5 Y! {( O
  10. blendFaceShape = 50
    1 Z( y3 i' u' U, D5 U1 Y
  11. : a) q/ `: z: d. [5 R5 Z
  12. [Face]
    1 {/ o* {" Z% H& \9 e1 D$ A. F
  13. scaleFaceH = 1338 ]3 D9 S/ v; P/ |+ D2 {+ u
  14. scaleFaceV = 1234 y  k, d2 u  G  F5 b
  15. idFaceTex = 5
    & \3 w3 h8 e, X1 ?1 O6 B

  16. , o0 S* g+ B, l; l+ n3 \' j
  17. [Faling]
    # W% z8 v' e* p& v! ?, r- ~
  18. idFalingSkin = 434; V. a; o( V/ Y3 i0 O/ S
  19. idFalingTex = 436! r# V( G  o1 c/ {8 f" W; i
  20. ! D4 |7 q& Z2 m# D3 [, }
  21. [Forehead]  m0 Y# L: v8 Z% ~* d$ z+ W, F
  22. offsetForeheadH = 128
    9 }5 n$ Q5 m* Q, O
  23. offsetForeheadV = 128
    2 r& t' o" ^* b6 h( p
  24. offsetForeheadZ = 128% B# i. A0 t0 h* @) [# N" R  |7 j2 H
  25. rotateForehead = 1288 C6 t! _4 ^% \; s* C% _7 d2 g
  26. scaleForehead = 128( c% j6 i( D2 }
  27. & X* z( }4 C- r/ R4 u
  28. [YokeBone]
    6 R+ @2 V  Y  g- l3 x. K
  29. offsetYokeBoneH = 128  U) t, B" M# _5 t7 u9 L* m
  30. offsetYokeBoneV = 131
    3 \/ K& C1 y! ?; K& X- j
  31. offsetYokeBoneZ = 128
    ) |0 c1 J9 ]% k2 t9 M. ]( S( U
  32. rotateYokeBone = 1283 S8 n& L& ]- T; o1 ?
  33. scaleYokeBone = 128* K  \9 ~! C' r

  34. ! @! ~$ V0 C$ d8 T
  35. [Cheek]( M8 M6 c, H: o' K: {
  36. offsetCheekH = 126( @" s/ i- V6 J/ J$ }+ F4 @1 }
  37. offsetCheekV = 123
    / [4 v) T. G* _  K
  38. offsetCheekZ = 124
    6 ?$ g6 O. l8 q9 Y, V4 ?
  39. scaleCheek = 126
    6 W8 J" Y1 ~$ x
  40. * F5 _" ~- _5 @# r0 j
  41. [Chain]& Q/ G+ _" J9 [- d9 @2 U
  42. offsetChainV = 128% X' _2 K7 [# j1 V8 z1 @) j
  43. offsetChainZ = 128+ p" u) C1 Z- C5 `, l
  44. rotateChain = 128
    ! l& o$ h. }+ W) ^" B
  45. scaleChainH = 105
    . a1 E: K% ]5 u
  46. / i8 \1 w  C; ]; X) J5 S$ c2 n$ K
  47. [Jaw]* w& E4 H8 n  H; ]
  48. offsetJawH = 137
    . _" G! e+ Z" a1 D
  49. offsetJawV = 136
    1 _) @# `! `9 R, k- `1 k  k
  50. offsetJawZ = 128
    ! ?7 B9 b1 J" E7 ?- W# ~
  51. scaleJawSpecial = 128
    1 o3 h. t' i7 }2 Q5 b% Y
  52. scaleJawH = 128  T! _$ S1 p+ n+ R9 |2 L
  53. scaleJawV = 128* \- M. ^2 Z3 {
  54. 8 i8 o; q/ F3 [
  55. [Eye]
    % Z3 |5 R& }! ?  E
  56. idEyeBaseTex = 329
    " o6 l  T7 R7 n* t
  57. idEyeHighTex = 567' \0 {7 D4 ^( I+ v- P+ \7 c
  58. idEyeBallTex = 9& P: L% E0 `' n6 I7 f( H$ \+ {
  59. idEyeShape = 329 T% }! \/ n! `
  60. scaleEyeH = 124
    - s, |/ p( V3 F7 T
  61. scaleEyeV = 255
    2 g& k' L! L0 g' a3 r! d
  62. rotateEye = 123
    5 N5 C! f& b1 p& j0 c# v
  63. offsetEyeH = 115
    * ^/ w1 g, o6 |, \1 e0 @' N1 g" ]
  64. offsetEyeV = 105
      U" V7 B: f" s* m8 r4 M9 Q+ i  L
  65. offseteyeZ = 128, K; N; C! S  b
  66. scaleEyeBall = 192
      r, w, J) `& Y, C% {. z
  67. scaleEyeH2 = 1246 L# L4 _' n6 e( U
  68. scaleEyeV2 = 255
    # A( u7 Z1 g1 J2 W$ ?# Q
  69. rotateEye2 = 123
    % d: d$ {, a1 m# K3 Z
  70. offsetEyeH2 = 1156 {/ B: N- q* q
  71. offsetEyeV2 = 105
    3 v! D4 K- A4 U) V: m
  72. offseteyeZ2 = 1284 Q, I7 `$ f6 y8 a: M
  73. scaleEyeBall2 = 192; F5 `: J; I; b) g
  74. 7 r) {" y% T/ }7 x# ^
  75. [Brow]
    5 o4 M3 w4 u  _5 ~: a$ s7 j& J3 k
  76. idBrowTex = 7
    ; w, j8 t  |( M  v' N4 a- g' p
  77. idBrowShape = 352
    & J$ o7 ?, m/ l+ G1 r
  78. scaleBrowH = 128) Q4 c  y, h% r# T. N8 I2 y
  79. scaleBrowV = 83
    . x0 {* V- F9 }. g8 m8 Q& e6 s
  80. rotateBrow = 115% z5 N. h( P' ^$ n
  81. offsetBrowH = 128, e8 s% L7 v! l/ M* h; v$ g
  82. offsetBrowV = 1284 i$ I+ Z: M) ]( H0 I
  83. offsetBrowZ = 128
    ; O/ F" D* `4 S$ n. {7 M, K
  84. scaleBrowH2 = 128
    0 I) \+ \3 F8 t. @4 ?5 a9 S2 M' O
  85. scaleBrowV2 = 83
    + m) I# _$ l; ^+ [
  86. rotateBrow2 = 1152 Q' B3 u; s; I: O- \  {
  87. offsetBrowH2 = 128; _* H8 F+ n/ q* c% J4 A1 `
  88. offsetBrowV2 = 128
      ^: ?: r1 O3 E
  89. offsetBrowZ2 = 128& O# z- L$ O9 B5 i/ O

  90. $ j+ e' R- `- l& L! e7 c
  91. [Nose]* B$ u: m# q& L; w
  92. idNoseTex = 4/ g9 C7 {5 J( W" S# z
  93. idNoseTipShape = 16
    ) t' [3 w+ M/ E
  94. scaleNoseTipH = 112
    ! s6 X  k) O  T
  95. scaleNoseTipV = 130- f8 Z, D: T. p/ Y0 g: R
  96. scaleNoseTipZ = 128) l: F# Z; c8 U3 s1 g
  97. offsetNoseTipV = 135
    1 C9 W$ k% @* k3 x6 m9 l
  98. idNoseBridgeShape = 17* Q4 e$ P& m' o* ?4 n7 o9 c
  99. scaleBridgeTipH = 128
    + A, h8 ]  P8 t  [% v. @8 Y2 x4 _
  100. offsetBridgeTipZ = 128+ }0 F8 a* T8 r' {: U' @' w
  101. $ f) D/ Z. d5 Z1 S2 I$ _
  102. [Mouth]3 b5 _# R# c' S7 C
  103. idMouthUpLipLine = 91
    3 ^7 t+ Q* K+ G* }& O& B
  104. idMouthMidLipLine = 86& m- s4 N" w9 b$ t8 p* o, \
  105. idMouthDownLipLine = 92
    ; H! V$ B) U! b) ?# L2 a
  106. thickUpLip = 110  V1 N' n/ x8 \: y. z! i, z
  107. thickDownLip = 116: @3 ?, b& H" j
  108. scaleMouthH = 66  ^2 t( a1 o' X5 n# O  N2 m2 T* ?
  109. offsetMouthV = 128
    ! ]1 k- j9 @$ L. x
  110. offsetMOuthZ = 128, T% y0 H7 y" \1 M  U5 b! E1 j
  111. idMouthTex = 14) z* ~! z# E$ G$ \
  112. offsetCornerOfMouthSpecial = 141
    % p6 V: g5 r: h: f1 |! X4 A& A$ R' s
  113. scaleMouthH2 = 66# E* ~4 d, t4 T. T4 d
  114. offsetCornerOfMouthSpecial2 = 141& H% C' w& I5 t8 T
  115. 6 B- m4 k- n$ g. l! w0 J
  116. [Ear]( u! W  w- d/ F/ p; W
  117. idEarShape = 21% |& |0 l0 V3 T- ]% C6 P
  118. scaleEar = 128
    5 C* W# N9 p' {2 L7 }. C/ j1 @5 z4 }
  119. offsetEarV = 128$ O$ ^+ Y  O0 v7 n; m6 ?
  120. 3 \8 l$ C& X( u& d, O( x' T8 }9 k; H
  121. [Hair]+ @+ H) b9 D$ A5 k, l
  122. idHairModel = 2994 _5 V0 K8 c* {' H. }
  123. idHairTex = 3115 P% Q" [9 R9 T3 x# Q
  124. $ d/ E1 l% P; h% N
  125. [Moustache]; Q, y! A8 y) R
  126. idMoustacheTex = 0
    8 u' R/ m9 e6 A, q0 Y
  127. idMoustacheSkin = 0
    3 |. N; q+ O9 _+ C
  128. idGoateeTex = 0
    / B1 {/ K* V* P2 e

  129. 8 P3 Y% |2 d6 o: W
  130. [Color]7 j: j6 h7 x  X8 ?$ N$ s
  131. colorHair = -1
    " ~+ W# U3 ?& c1 |
  132. colorFace = -1, p/ X8 b5 ?( q( L% p
  133. colorEye = -14540254- }) D4 L5 @1 M, ~
  134. colorBrow = -6135465
    ; M! n3 `' |& U/ a
  135. colorMouth = -1795928( K* C( w4 R5 `* [4 P0 c1 m/ W. X* Q2 F0 b
  136. colorEyeBall = -153297740 y+ q0 Z% e5 X. J9 ?3 M: c
  137. colorMoustache = 0
    6 |) F5 N4 b: Z. b
  138.   b4 U$ x0 C5 L3 v  l, h/ R: o6 [
  139. [Body]4 H/ E- R7 g# z9 L* o+ o& ~1 A
  140. bodyID = 1
    / n' L! ^( j+ {: w. s
  141. colorBody = -1
    : N* h3 Q9 v0 i- V9 u3 b5 }  T
  142. headScale = 113
    ' A' O" I9 i# W: P+ q  p
  143. upScale = 110: S, V+ ^0 `# e- ~/ `
  144. waistScale = 100" o; G, y3 B0 |1 L; n- P  J
  145. armWidth = 110
    3 `5 k: V+ C/ f+ `: X4 i
  146. legWidth = 110
      @$ R$ H$ B) T) e. s
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`5 A( S, y" z# g$ c+ m; Y
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
- Y# o5 b6 W7 E4 |8 O用了代码之后眼睛大的有点夸张!!/ H; E+ f+ {' v8 k3 w. d% p
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
3 |8 z! [- f) A" M
  M8 }5 ~6 C% G" [虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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