完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. * \, O3 I! }- Q" \: Z
  2. [3Parts]
    7 p* g) t/ u) ?. k2 `  p/ z
  3. scaleUp = 127
    4 s7 b+ e: m" Z; J5 L: Z, l7 h
  4. scaleMiddle = 114
    8 K; G, {) a% K& V& S9 ^4 U) w# A
  5. scaleDown = 96/ P8 V1 d0 ]4 T' p* J  ]

  6. " q( g! w1 B: B/ S7 q
  7. [BlendFace]
    * a1 d% b2 T/ @, A/ w; S: M9 F
  8. idFaceShape1 = 23
    ; i1 Y! O% S+ J/ g
  9. idFaceShape2 = 23, u8 b% }4 d0 |+ ~% T  w
  10. blendFaceShape = 50
    + [; F1 y" |5 y3 A1 b& L2 o/ _9 v
  11. 6 i1 L+ E: G/ i* f
  12. [Face]
    ( {6 v( `, ~. Y$ L8 A& _: {) J
  13. scaleFaceH = 133# k2 o& |7 s2 n: N
  14. scaleFaceV = 1237 [. o% u% Z$ b  ?- E
  15. idFaceTex = 5
    # @8 C- e0 a+ ?5 x4 N
  16. 5 V1 ^, t5 l3 ?  \( ?* U: h
  17. [Faling]
    0 }+ e* v+ W% l. i
  18. idFalingSkin = 434
    1 _+ i. j. a; \- k" E- _
  19. idFalingTex = 4364 _9 ?/ W# w+ t
  20. / T: z+ E# U8 m) H% ]; d/ G
  21. [Forehead]1 h  R* \3 A  m/ z0 ?
  22. offsetForeheadH = 128% |* F3 {, q: e% V6 T
  23. offsetForeheadV = 1285 u1 U8 w) p0 j
  24. offsetForeheadZ = 128
    " c' y4 ?$ |+ T) Q" S2 ?  A( a6 x
  25. rotateForehead = 128
    : S2 X0 O' r4 L1 A8 m; ?/ o$ \# W
  26. scaleForehead = 128
    8 b: @  l, [* F- t1 {0 j
  27. 1 Z" o; p, t, }6 A4 g! T1 U' b5 o
  28. [YokeBone]9 H% U5 t1 n6 I
  29. offsetYokeBoneH = 128, R+ J. Z4 n; s: J$ I1 v% z1 o
  30. offsetYokeBoneV = 131
    3 M) p- f2 c; e+ ^
  31. offsetYokeBoneZ = 128
    9 w* y0 ^& l8 i8 ]9 o3 i# \' R
  32. rotateYokeBone = 128
    5 Q: `& _/ |, F9 h4 L- M" j% a
  33. scaleYokeBone = 128# @5 u/ e, \& \
  34. : e, b! Q2 J( i6 \! P/ R7 S  f: H
  35. [Cheek]
    1 o& @! [+ ^5 z" U6 n& e
  36. offsetCheekH = 126# R/ y& S' h8 I4 t% z& ]( [
  37. offsetCheekV = 123
    - v/ V) R6 V9 c" b% K$ d
  38. offsetCheekZ = 124
    : L( c' s, f" c2 ^% s" |
  39. scaleCheek = 126
    - h- z+ ]" C) v9 S

  40. ; z7 v# }6 m) }5 Y/ S
  41. [Chain]
    : T3 c7 i7 l' c
  42. offsetChainV = 128
    : q8 n  D( G$ ?* Q7 v1 E- b3 a
  43. offsetChainZ = 128/ h8 W, T6 c2 c  m) K
  44. rotateChain = 1284 q6 ]. r( u: J% Q& G, e
  45. scaleChainH = 105  |/ G& B) C$ k5 K8 f* W

  46. ! X  [) u6 g6 ]& k2 c/ V
  47. [Jaw]
    ' V6 N- {  g# F; n- R1 ^
  48. offsetJawH = 137
    ' v4 c0 t2 |$ s0 o0 _
  49. offsetJawV = 1363 c% k  d! a0 J! z/ h
  50. offsetJawZ = 128! ~; a$ O) p. O8 c6 l
  51. scaleJawSpecial = 128
    - U; w5 [! i8 x  {* s0 ^
  52. scaleJawH = 1281 V/ |- g& v' ^& b4 ?0 ~7 [2 V
  53. scaleJawV = 128% J* W+ E& Y5 L& k( y8 g$ q$ @

  54. 4 m7 @+ N, a2 O+ i! q0 u. ^$ t/ H! ~
  55. [Eye]
    4 L, p; d! o% b: p. D0 ^# {
  56. idEyeBaseTex = 3292 g- J% i5 |( S; H; w
  57. idEyeHighTex = 567
    ( A3 O' T- k7 u
  58. idEyeBallTex = 9
    4 Z3 D' J2 F& j/ s
  59. idEyeShape = 32
    " L; J- w- J( ~! f% V5 y- J6 k6 |" S! V
  60. scaleEyeH = 124
    % G1 l- e2 K( }% `- J: y- H5 a
  61. scaleEyeV = 255
    * v, D3 z- k" \: H2 _' S- c( |) |( F
  62. rotateEye = 123! C! B& B% U  i/ D' f0 q' V
  63. offsetEyeH = 115$ `  s6 ^, h$ U1 X# _0 g
  64. offsetEyeV = 105* c! v; g/ O$ L
  65. offseteyeZ = 128
      a7 {' L3 T$ b9 H
  66. scaleEyeBall = 192
    8 X2 N# W7 H& |8 s1 t  w
  67. scaleEyeH2 = 1243 m  D$ e% r- p, a9 E7 W9 Q8 V
  68. scaleEyeV2 = 2551 h9 k3 ?  r! \
  69. rotateEye2 = 123
    1 }4 \; p# S- D( D/ @
  70. offsetEyeH2 = 115
    + E# D1 ]. _  B  t7 A- ^
  71. offsetEyeV2 = 105
    - j' L) U3 F) ?6 y
  72. offseteyeZ2 = 128/ V9 ~3 i/ V: I/ |3 e$ V/ T9 B
  73. scaleEyeBall2 = 192* G, s' j) }- u

  74. : {1 v" S3 }5 o; k$ [
  75. [Brow]& w8 g$ U, y) ?% P/ m; }1 ^5 P. V
  76. idBrowTex = 7
    / j; U3 F2 D1 \2 W2 {) Q
  77. idBrowShape = 352- [/ `# U# ~* U0 x6 @
  78. scaleBrowH = 1287 j- Z7 M* H- E: W/ l+ X
  79. scaleBrowV = 83, Z: S# o! m( P9 u* Q0 _/ k
  80. rotateBrow = 1158 N4 P8 P  P& q& L4 f
  81. offsetBrowH = 128/ Y8 |1 B1 c/ F
  82. offsetBrowV = 128, Y: v2 ~. B- s6 r$ M
  83. offsetBrowZ = 1289 a8 Q: L6 J. x! P$ R& m- h
  84. scaleBrowH2 = 128: ~  I# b9 j" W8 W
  85. scaleBrowV2 = 83& [3 o* y9 K+ X$ C
  86. rotateBrow2 = 115; g( Y6 D6 p$ M4 P+ {1 k3 o( }% J
  87. offsetBrowH2 = 1283 g7 O+ v( t2 _
  88. offsetBrowV2 = 1281 b% f( z1 E3 y* q
  89. offsetBrowZ2 = 128
    8 F* t. p4 N: E7 S  s5 c  ~

  90. / P9 J2 {/ F* V
  91. [Nose]
    9 j  W0 ^- y1 Y! _  T) z
  92. idNoseTex = 4
    ) w0 A) C9 s, t7 l& L
  93. idNoseTipShape = 16
    7 G. ^6 K! {; _& s6 @
  94. scaleNoseTipH = 112
    6 j" b% s& P; m
  95. scaleNoseTipV = 130! j, c, k* C5 K6 B: a4 G+ {
  96. scaleNoseTipZ = 1280 H5 J* x4 S) w
  97. offsetNoseTipV = 1354 Q6 |1 z% H2 m8 o3 h
  98. idNoseBridgeShape = 17; A+ ^! Q; |! e( N
  99. scaleBridgeTipH = 128
    & U' Z" e1 x& R  j7 C% G
  100. offsetBridgeTipZ = 1283 X7 t3 [9 q+ g7 K1 X' U

  101. 9 c6 y6 d5 v5 `& J- J% U9 E+ m4 F
  102. [Mouth]0 @  e* d3 f8 S  {7 A5 _6 l' n
  103. idMouthUpLipLine = 91  j# }1 ^) m7 ^" r; A+ m" \
  104. idMouthMidLipLine = 86
    0 w9 @- E8 W% Q6 _  Z
  105. idMouthDownLipLine = 92
      e. ^0 v. S9 V# `6 J* p
  106. thickUpLip = 110
    # l3 w: O- J1 n" [& I) i6 ~6 x
  107. thickDownLip = 116
    3 K5 y8 ~* a7 @0 D: X* J
  108. scaleMouthH = 66
      B1 r4 u. y4 h& i- R; j
  109. offsetMouthV = 128
    2 T  b) g$ A0 {/ w3 c2 ^2 H, y9 R" S
  110. offsetMOuthZ = 1289 r: b/ Q' J9 m1 O5 P$ {
  111. idMouthTex = 14
    ( d- i9 \. q- U
  112. offsetCornerOfMouthSpecial = 1414 H% p7 A9 ?$ S+ b+ }, z1 X- B) v
  113. scaleMouthH2 = 66, u# _9 J' K" N0 {
  114. offsetCornerOfMouthSpecial2 = 141
    2 j8 n6 ^- a6 d7 Z
  115. 4 Z. J6 `, E! q! ?" \
  116. [Ear]: |( w7 V5 o5 j# y6 k  z
  117. idEarShape = 21
    - D2 h: e# D6 s7 j4 D# b2 k1 ?
  118. scaleEar = 128
    * _, D  d, m8 H* R, W7 S0 v& u
  119. offsetEarV = 128$ i& j/ r* V, d

  120. & n3 R; q* T1 H4 q
  121. [Hair]
    8 `5 U% z/ g* ?3 |9 \/ A
  122. idHairModel = 299/ s( j% H- o  p& M% W* Y) }
  123. idHairTex = 311
    9 Z$ f, C8 ^$ h  y' D5 V& v

  124. - B$ I( b' E$ p$ Y$ E
  125. [Moustache]8 e9 _7 w$ k5 N# E6 I9 \
  126. idMoustacheTex = 0
    ! u5 u! ?- t3 Y% J. s/ g
  127. idMoustacheSkin = 0
    4 e' d+ z+ c: W4 \& Y" T8 T, ?
  128. idGoateeTex = 0
    ( z& S% f- C, P6 x. B$ M5 u

  129. / D4 o$ j# _! o* |0 p( H
  130. [Color]( @1 }% D7 b. k  R& u9 n' j
  131. colorHair = -1
    ( @* n5 n  i0 Y( s. I
  132. colorFace = -1- {* [" Q4 E% _- w) V4 |
  133. colorEye = -145402542 M& K( ]' t$ v4 W0 T! e
  134. colorBrow = -61354657 i1 U2 Z; q( |$ H- K3 I  Y: A
  135. colorMouth = -17959286 o/ q7 |0 \! ~( |- g
  136. colorEyeBall = -15329774+ {9 \+ q& V4 P8 H$ m' _0 C
  137. colorMoustache = 0' A+ y& q: R" f5 f1 g$ ?. s6 t2 Y

  138. : u( I: C9 N6 K  z6 ]
  139. [Body]
    " k# ]4 |( a" Y  q) w
  140. bodyID = 1
    : a/ \6 A8 {7 D  Y# I7 B3 o# f/ x
  141. colorBody = -1# d( v0 t* A/ U- d$ p5 J. U+ }
  142. headScale = 113
    9 W: `2 H3 s) h
  143. upScale = 110" E, J/ Q! z+ }% O2 e$ I5 v0 m# E
  144. waistScale = 100
    ! k. m9 X) Y% [/ X6 ]
  145. armWidth = 110
    ) N' x! E7 t2 [4 @( e9 ^+ N
  146. legWidth = 110
    1 v' Q2 `% o6 o# p
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
1 N. d' f7 K/ E" z, ~别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果; V+ D: S8 l+ o6 J$ w
用了代码之后眼睛大的有点夸张!!- m9 s2 p; X1 t' G3 K
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 . U' a6 O8 C. F
! _! i" T  |& ?! L; g9 l" P  t7 @
虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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