完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. 0 a/ N& t3 N8 T  Y; H0 F0 {) x: {
  2. [3Parts]  l6 T; o* A* T; p
  3. scaleUp = 127% k& y9 w; y( H$ i
  4. scaleMiddle = 1149 i+ l+ @" J$ Q: w, h% t% i. p
  5. scaleDown = 96
    : O8 h/ \# _7 T0 I8 n
  6. " z6 t- t, {8 v5 D
  7. [BlendFace]
    , i. Z- x1 b+ x: K
  8. idFaceShape1 = 23$ \, \  g0 ~  A
  9. idFaceShape2 = 23% C1 F- r* F- u5 ^; C
  10. blendFaceShape = 50" e' D5 k0 M8 Z- o, d

  11. 3 L' j9 @/ V1 F$ I
  12. [Face]9 `8 z2 N# g* L6 D
  13. scaleFaceH = 1337 E! I" }  b# V$ ~
  14. scaleFaceV = 123
    # O3 T+ n2 n4 d, h3 n* F" n- v
  15. idFaceTex = 5* P& A: B' a8 O3 Y( m
  16. : V& M" w- h7 f
  17. [Faling]/ |2 Q) u4 o2 L
  18. idFalingSkin = 434
    % b/ q+ f/ U8 `5 D; V( n" D5 T
  19. idFalingTex = 4365 B0 o( Q- U* G/ f: R4 P

  20. : H* `! o7 i+ m  ]: [! U! x0 W7 J
  21. [Forehead]! c% S5 s; e2 _! y$ q1 o" j. C
  22. offsetForeheadH = 128
    6 k4 @. \: g' X; p$ R: G: s! n
  23. offsetForeheadV = 128
    1 E3 a  I6 k6 E6 o  ?  _
  24. offsetForeheadZ = 128
    ' O+ A( a& X  z. V: t3 P5 n
  25. rotateForehead = 128- s9 A' O& @' B
  26. scaleForehead = 128
    " W9 Q6 \3 A7 O- W7 M. E) J6 v

  27. 3 x# u+ ?9 Q1 c2 @; u0 S7 m3 b1 C! P
  28. [YokeBone]
    6 ~; g/ S  `2 R  J6 E
  29. offsetYokeBoneH = 128( D4 R7 P* z' F4 v& n
  30. offsetYokeBoneV = 131
    ) L  j/ P  C: V. I  _$ [8 ^
  31. offsetYokeBoneZ = 128: l+ W4 }/ C) v, W7 Q, ~& M7 n+ J
  32. rotateYokeBone = 128# H) M9 E" i# {
  33. scaleYokeBone = 128
    8 n# }; M+ s( C5 b! X
  34. % K- M" Q5 |; c' r* J3 m8 G9 r& ?0 H
  35. [Cheek]$ v5 m: K/ v: N% Z+ w  [
  36. offsetCheekH = 126
    ; B( x9 {2 c  o( G* B$ V* K. B
  37. offsetCheekV = 123
    7 a5 R! N( P- \& E' q) u% o
  38. offsetCheekZ = 124- Z/ e! F( k' }* B" o
  39. scaleCheek = 126, P; R4 }9 p+ o8 p  C* Z

  40. 6 D( D- y% F& i. W& `3 R
  41. [Chain]+ S1 N; Z; E% j" X8 x- ?1 O
  42. offsetChainV = 128; S6 h+ U5 _+ V. H9 V9 ]4 B! W
  43. offsetChainZ = 128' l1 n' |; O. J/ q
  44. rotateChain = 128
    2 |% f6 u; i9 d- Z' v" H- h$ D- O
  45. scaleChainH = 1056 e. c7 B" ^5 d, w+ J- k% m
  46. . G% \# a: i9 g  r1 i. k
  47. [Jaw]% Q3 F. T6 Q$ w7 M; [
  48. offsetJawH = 137- o% Y0 I) `$ m  N' A
  49. offsetJawV = 136
    7 D' r, T2 w: D( {, Y
  50. offsetJawZ = 128
    7 ^) B( E/ i( s& r. t  I% Q
  51. scaleJawSpecial = 128
    + |4 S9 h0 p. ]( s. N
  52. scaleJawH = 128  X% R% [% z5 K) ^$ g1 f
  53. scaleJawV = 1287 J' I/ y/ Y% U5 Y
  54. , z% @5 C' W% Z3 v1 Z9 j
  55. [Eye]2 m" `; d3 v& ?) `/ W
  56. idEyeBaseTex = 329
    " n3 b7 k" B1 i
  57. idEyeHighTex = 567
    0 C! O4 r% D/ n; U0 N- n. Y9 w
  58. idEyeBallTex = 9
    / F5 R4 M5 f4 Z1 R7 x  }
  59. idEyeShape = 32
    0 @* K/ r. _& _* q# E$ @/ \  K
  60. scaleEyeH = 124; ^4 @: W8 w& u; e1 k* N: ?, V
  61. scaleEyeV = 255- ?- F8 b" J: ^8 ?3 d; k) `+ {
  62. rotateEye = 123
    6 X& s' x1 o% v0 E& |% w. S% s
  63. offsetEyeH = 115
    ( e; S) T9 y5 T& O) o. I
  64. offsetEyeV = 105
    + ^. k+ N5 ?( P# f. h1 j$ C
  65. offseteyeZ = 1289 A: b2 O9 g2 I: |. w
  66. scaleEyeBall = 1920 r8 G+ z" D$ U- U
  67. scaleEyeH2 = 124$ C+ _- d9 g; }7 S" Z: D! ^
  68. scaleEyeV2 = 255( [7 `- E0 A6 Z* O
  69. rotateEye2 = 123+ a& k# b4 `8 c0 U& N
  70. offsetEyeH2 = 1159 Q: j# O0 c- t, y
  71. offsetEyeV2 = 1054 y% }( q% ?" N  i
  72. offseteyeZ2 = 128$ j5 ?6 I- v, W5 T0 n8 x+ d5 c+ ~
  73. scaleEyeBall2 = 192
    # q: g2 q! O& O4 U5 A) d5 y) c  t. O

  74. * \  O) L; x- l/ W) H4 D. f
  75. [Brow]
    ' K; t3 y/ P" K3 V. B( d% [
  76. idBrowTex = 72 ?5 X( M, `2 K" N
  77. idBrowShape = 3528 C1 ], q7 E' M' A7 \; D# [% E
  78. scaleBrowH = 128
    6 U, K+ x+ Q9 k, A. m/ Y
  79. scaleBrowV = 837 r+ |! ~, H1 m
  80. rotateBrow = 115
    9 Z7 {( v. q1 j2 W( n8 o
  81. offsetBrowH = 128
    4 i$ p& b0 w. r9 w# F0 ]; ~/ o
  82. offsetBrowV = 128
    ) }4 Y2 k1 e* M. u' V. |, o) w2 z
  83. offsetBrowZ = 1287 I* [% }" ~! s0 X/ V" E# `+ o
  84. scaleBrowH2 = 128$ S, o& Y- E7 Z" o$ e- d" h
  85. scaleBrowV2 = 836 E$ V. F( K# s( j4 e
  86. rotateBrow2 = 115$ [3 c8 b1 L% f" z0 y: ~
  87. offsetBrowH2 = 128
    7 d) w; n& Z, W% Z; T! Q9 K8 y
  88. offsetBrowV2 = 1283 f3 c* Y5 |' Q  \' E% X) C
  89. offsetBrowZ2 = 1287 l( K* o* S1 M8 t, H+ T
  90. * G2 b# r5 v  f) l$ Z  e
  91. [Nose]
    0 |# J& d& x. i2 c4 z& K
  92. idNoseTex = 46 {+ u& q& y+ x/ T+ D
  93. idNoseTipShape = 16
    * q/ o7 X8 ^* k0 D
  94. scaleNoseTipH = 112
    1 Z5 |/ s) C9 s: n5 Y
  95. scaleNoseTipV = 130
    / w5 ^: i: C$ V& |5 s
  96. scaleNoseTipZ = 128
    + U0 K+ T8 O  n4 M  V
  97. offsetNoseTipV = 135
    2 {1 E: N/ H1 P( j
  98. idNoseBridgeShape = 175 O0 o6 _+ o  s9 Q2 z
  99. scaleBridgeTipH = 128
      ~2 J- b4 y6 T8 k: |, g: g  i7 B
  100. offsetBridgeTipZ = 128
    6 k2 t' O- A: m- k: g7 A
  101. # c! M* C; e, k6 S# x
  102. [Mouth]8 `; S4 o( U: Q& \
  103. idMouthUpLipLine = 91
    1 S. G, B) x% l- G4 L/ V5 ~
  104. idMouthMidLipLine = 86
    ) W4 k' x4 D1 x& c
  105. idMouthDownLipLine = 92% g  L6 s! I) \0 n+ d0 T8 U
  106. thickUpLip = 110
      {" [+ Y1 T  K9 z# p% l
  107. thickDownLip = 116* J. i5 m) p6 e$ K$ H0 j5 [
  108. scaleMouthH = 66, }+ w7 \3 q% W. `# p# f: g9 I8 s  ^
  109. offsetMouthV = 1282 x6 f. D* d( v6 s2 B
  110. offsetMOuthZ = 128
    4 ]6 q% J5 C8 X( i
  111. idMouthTex = 14* ^+ d1 H+ X  v2 h% U0 d/ t; M# q
  112. offsetCornerOfMouthSpecial = 141
    6 u* e, P, r! ^/ c/ a" \/ J( H
  113. scaleMouthH2 = 665 V) F3 d# y; T
  114. offsetCornerOfMouthSpecial2 = 141
    5 X) N' q5 d* A& r9 @; {7 r
  115. ) u! x/ G! @0 r4 e. u
  116. [Ear]
    3 Q+ F/ v( y7 k
  117. idEarShape = 21
    $ {! [+ {1 n; q0 V' L
  118. scaleEar = 128
    # r, w* d+ `/ ?. Y
  119. offsetEarV = 128
    * ]' o; y: G* s# v7 r: {; p

  120. & m" z/ o. {% o) l
  121. [Hair]
    % A4 \0 q1 K8 t) q/ X$ s
  122. idHairModel = 299
    ' O/ p$ T) J2 t' P" F
  123. idHairTex = 311
    8 ^9 J; A1 W9 g3 e# X! }
  124. * i3 @9 Q( H/ S2 i3 ]1 z% m$ X0 u. v3 X
  125. [Moustache]2 M& D/ q) H2 s& |
  126. idMoustacheTex = 0
    " H8 o% T! A7 x' E" e3 j) U
  127. idMoustacheSkin = 0
    ( E( M# s/ F$ p# e, b& n: n
  128. idGoateeTex = 09 K" T- Q* U6 f& x

  129. " R8 t) c$ i8 @- q
  130. [Color]
    / O5 x* n2 ?; X5 u; A
  131. colorHair = -1
    ! a; E( y9 W" P! l( t8 s
  132. colorFace = -1
    # H2 ?8 h; A5 S( L
  133. colorEye = -14540254
    ( N8 U% D1 V3 |$ e8 d& S- d
  134. colorBrow = -61354656 _5 d3 H* z  X" }5 p$ p0 w$ b% t
  135. colorMouth = -1795928
    ; b/ q9 }4 W: Z. M
  136. colorEyeBall = -15329774" r6 I5 p+ G! `' ^) K
  137. colorMoustache = 0
    $ L) V: l/ z. b
  138. / J( |/ s* T7 v5 j
  139. [Body]
    9 g4 L- v" _- }4 d1 k1 Y4 m
  140. bodyID = 1' z' p5 O. I5 u( G
  141. colorBody = -1
    ) \" g" p/ I. |$ W
  142. headScale = 1138 u& g# p9 L$ \
  143. upScale = 110
    6 O. }8 h* g" U- g: ?4 V9 _6 J
  144. waistScale = 100% Y( s: }& N, s" {
  145. armWidth = 1101 `6 Y1 \6 [0 d
  146. legWidth = 110
    ) r& f6 a& K6 P5 I. C
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`1 j  n! {+ [( J0 t
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果2 @8 l4 ~# ?# M9 K
用了代码之后眼睛大的有点夸张!!+ R- r; d" p8 J
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 / d) A3 h# y4 z0 i6 K
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虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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