完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

11925 28

一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

[复制链接]
发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
% h1 g+ w4 Z4 i% _4 Z0 j
大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. + e& C- P& [3 ?# d9 }4 I( t$ |
  2. [3Parts]0 F5 K$ ?1 a+ x# {# Q
  3. scaleUp = 1272 u6 U7 G" u/ R) g8 |# k  u
  4. scaleMiddle = 1146 o0 P( V. F5 C- n! `. A
  5. scaleDown = 96
    $ i; p5 m7 ]6 d: c7 b2 z' t( X) V
  6. . u2 R3 E$ H  _' T! m$ i
  7. [BlendFace]
    ) e1 [2 y4 n4 I: ]
  8. idFaceShape1 = 23
    7 ]: q, S. m3 h2 i
  9. idFaceShape2 = 23
    / P' {2 n) n3 K9 L  ?" U
  10. blendFaceShape = 50
    3 t/ k1 D4 S! L" ?5 V& [$ g& n9 P
  11. ! V* X( t. W- L6 O# g* r  ~2 ~8 I& Y
  12. [Face]  a  {7 p# c$ W9 f8 i) j) W, J0 \
  13. scaleFaceH = 133
    % d) B. d/ A7 c1 }5 q
  14. scaleFaceV = 123
    7 u; K4 _' M8 B" R, m* u# g/ z' H
  15. idFaceTex = 5
    $ l) S5 Q. ?5 T! F/ g! Y, ^" T; F

  16. # E/ ?* B) i/ {
  17. [Faling]
    9 t$ e; N# E- C8 T* X$ n* F$ Y
  18. idFalingSkin = 434( q3 D* @! J! J, D1 ~: v- g
  19. idFalingTex = 436: K8 |" N: I$ R% |. o2 e$ |0 K! h1 V
  20. ) c/ G% N. ^5 i
  21. [Forehead]
    / Y. Y0 L+ z7 ~0 N+ v
  22. offsetForeheadH = 128
    5 k' S/ i7 D/ Q+ B: o) y. l# b/ z# i
  23. offsetForeheadV = 128
    ( H4 R* W9 ?0 h( q
  24. offsetForeheadZ = 128$ x  E, W% t. R, `* V0 Y
  25. rotateForehead = 128
    ( }! s# t2 m) Y. n) L- _! |
  26. scaleForehead = 128
    ) o1 N. o  b6 b% s" F
  27. + {- U1 ~8 b  ]0 I& D# E
  28. [YokeBone]- K# L' f4 P. r' e; T
  29. offsetYokeBoneH = 128
    # z% l! x' G! P- q9 G1 R; g
  30. offsetYokeBoneV = 131
    3 U. C  ]' U5 B1 X" |0 y" E8 [
  31. offsetYokeBoneZ = 1286 j" b+ ]2 ?/ I+ g
  32. rotateYokeBone = 128' k: _! @; v6 l1 b! k& f
  33. scaleYokeBone = 128* _3 V- D' |5 }7 c  s1 p/ _0 A
  34.   c, e5 u3 D) ]# o5 l: {" q
  35. [Cheek]0 @8 A- K1 y3 B5 ]( C
  36. offsetCheekH = 126
    " c% K" e6 y" P( [0 Q8 L& s
  37. offsetCheekV = 123* Y1 E3 X' P/ J8 {( Z3 |
  38. offsetCheekZ = 124
    3 \1 z% i+ S3 J# }* A$ e
  39. scaleCheek = 126
    - z9 [9 z2 m. J3 T4 h% S* z
  40. - K# L* X, F$ o* n
  41. [Chain]
    4 [& v8 b; T" J. F
  42. offsetChainV = 128
    5 T7 ^8 a2 N) v$ u
  43. offsetChainZ = 128+ T$ _8 f5 W0 _0 y
  44. rotateChain = 1282 D) Y: B( c3 T
  45. scaleChainH = 105" L+ h- d# x, ]8 R& V# V
  46. 9 N6 U4 L4 G* o
  47. [Jaw]
    9 X7 g1 ~. Y; V. M$ _6 j/ w* R% ?
  48. offsetJawH = 137
    7 U# p* a* k6 }
  49. offsetJawV = 136
    ( p0 f2 W* \7 C. h6 c3 I6 U- v
  50. offsetJawZ = 128" p" W( q3 ]9 i) B
  51. scaleJawSpecial = 128& {5 e. q$ @3 W
  52. scaleJawH = 128
    ' g3 n3 d" T6 l
  53. scaleJawV = 128
    * d  d& H/ l1 @6 a

  54. * Z# P- x% T( [+ r# @% a
  55. [Eye]9 y  T1 Y; w9 _- {) Z9 k7 T' I) [& d
  56. idEyeBaseTex = 3291 l8 v( h  I4 {; ^. m, [3 l& ?9 k
  57. idEyeHighTex = 567
    $ z7 r/ z7 v9 `  ]& m
  58. idEyeBallTex = 9
    + u0 y( w* l  Z! Y5 d" D; O
  59. idEyeShape = 326 v2 _" S1 e" y! @* A
  60. scaleEyeH = 124. c2 o$ ?' E, f
  61. scaleEyeV = 255
    0 `. p0 T3 K1 V# L
  62. rotateEye = 123& H$ [: `: E2 w1 Q; |% p, X
  63. offsetEyeH = 115% Z; `; ]* g+ l. d* Q) m+ d
  64. offsetEyeV = 105. \/ V* X' z& e8 {/ k
  65. offseteyeZ = 128& ?' w2 g& g1 u
  66. scaleEyeBall = 192
    3 ^( y. i/ N7 P, D
  67. scaleEyeH2 = 124& S9 H8 @# r  x/ t+ |, K
  68. scaleEyeV2 = 255
    ! Q; |+ ~. [2 J1 E" ~" l
  69. rotateEye2 = 123
    / j$ Z$ T9 J9 s7 u$ U# W* e9 \
  70. offsetEyeH2 = 115
    + _- Z, X( O! b  l
  71. offsetEyeV2 = 105
    ( I; \$ @$ R4 k/ K5 x0 m
  72. offseteyeZ2 = 128
    - ^$ e, [! t7 |3 w$ y% G* V; O/ U
  73. scaleEyeBall2 = 192: B9 ~1 B) w; f6 [& }% L) R  ~

  74. : ~1 _$ J; v2 C# R- \  B( h
  75. [Brow]5 T$ @/ j( L: J1 _: e9 D6 z
  76. idBrowTex = 7
    8 [! H% I$ F+ P  y, Y* q2 g* O! K
  77. idBrowShape = 352% U: Y! S8 @) A0 C. L
  78. scaleBrowH = 128& O* K8 A4 j+ i' m" Z
  79. scaleBrowV = 83
    9 Y' w. L& Q& ]" V* Y! e
  80. rotateBrow = 115
    4 @3 D1 t2 l* [; d4 A. z1 j% [- w, O
  81. offsetBrowH = 128
    4 \% Y; \; W, N* D$ Z4 C
  82. offsetBrowV = 128- |7 z$ B( b7 y; t/ T) ~* W
  83. offsetBrowZ = 128. n$ H2 _' q: H% V
  84. scaleBrowH2 = 128
    1 h' u2 _: J$ S; L! z) a! j. T" w. n" D
  85. scaleBrowV2 = 837 d% P! M' N# _3 j
  86. rotateBrow2 = 115- c: r+ V% h" Y; z
  87. offsetBrowH2 = 128
    * q. p3 m/ L; T
  88. offsetBrowV2 = 128
    7 \- T6 e* Q; y. K+ D
  89. offsetBrowZ2 = 128
    ' F0 J+ i7 g% {, B9 v2 {

  90. " A3 h) \8 O) |# v* }; I
  91. [Nose]# H/ j& j5 i# B3 l
  92. idNoseTex = 44 f1 k; A( B' C4 |5 v9 M
  93. idNoseTipShape = 16
    # u( ^! O6 g) W2 ~  q  h6 L7 M
  94. scaleNoseTipH = 112
    - f* Y' n# h' n# l0 f5 q3 m
  95. scaleNoseTipV = 130
    & R; r, M, G! l. m( P
  96. scaleNoseTipZ = 128
    & s) p% w) k+ x1 Q- Q
  97. offsetNoseTipV = 135
    * `8 k8 t/ e) ~: M
  98. idNoseBridgeShape = 17, e' T& Z: b, V  T' J$ f6 H
  99. scaleBridgeTipH = 128
    & ^2 A2 {$ A' S4 [4 S; c7 ]
  100. offsetBridgeTipZ = 128
    + A- l$ f4 g' T! M
  101. % G. I& P& D) c/ ^' \/ z  k
  102. [Mouth]: \. O4 W8 G1 Q! \$ T/ p# h
  103. idMouthUpLipLine = 91
    7 i6 G" O( E' Y5 B0 E' P# F
  104. idMouthMidLipLine = 86
    & p$ A" S, N" s' Q2 D5 j
  105. idMouthDownLipLine = 92
    & S7 A! N& X6 u! y! M. L' X3 Q
  106. thickUpLip = 110
    ; w/ u9 i( S- o" U
  107. thickDownLip = 116
    & T4 o3 `) x2 h* N; i4 i
  108. scaleMouthH = 66
    6 R" M/ l5 H  Z: i+ ~
  109. offsetMouthV = 1289 W" u7 H/ i5 t! }* e0 H
  110. offsetMOuthZ = 128
    2 P1 b1 q# n+ H5 V8 |
  111. idMouthTex = 14' z  S2 T0 B( A( f/ }" o6 z
  112. offsetCornerOfMouthSpecial = 141% d& {0 K( b( ^9 f6 O3 T9 C
  113. scaleMouthH2 = 66: D1 M+ S+ i; `7 m( F$ p# j1 u+ I
  114. offsetCornerOfMouthSpecial2 = 141
    ! L; T" s( q' L
  115. 9 K. q; B6 U7 w* u' n0 C
  116. [Ear]
    % w  h! D$ }/ i
  117. idEarShape = 21+ V' i( M: J0 F+ n3 S; M
  118. scaleEar = 128  w4 |  Q! Q) d! X
  119. offsetEarV = 128. C& U" \" e4 T) J- U
  120. % }( ^8 M. F/ e9 n  Y6 J
  121. [Hair]
    * O1 P5 e+ g7 ], @
  122. idHairModel = 299
    ' ~3 s, E1 ~& g4 q" r3 ^/ _
  123. idHairTex = 311
    / h2 w$ n0 r# ]- `

  124. & Q! V' N/ |% \- F8 u
  125. [Moustache]
    # p: N( _* U5 D
  126. idMoustacheTex = 0
    # n  n, r1 L5 i
  127. idMoustacheSkin = 0
    / _5 r" ?" Z5 f& ?
  128. idGoateeTex = 0" l# W' o/ o3 u  L' t: r

  129. ( T) M2 M5 u& Q( n  ]0 d: ?+ o
  130. [Color]
    : h' y9 N3 F( Y% ]* s5 c8 x9 U
  131. colorHair = -1
      C- M: e, D- a  n9 K  w: d
  132. colorFace = -12 L& I6 f8 V+ V
  133. colorEye = -14540254
    / O- @9 A' ^$ I- c
  134. colorBrow = -61354654 ^) q1 N, V9 Q" k: G
  135. colorMouth = -1795928' ~) m3 W- g# N8 N# f/ x
  136. colorEyeBall = -15329774
    2 M! }, c& j/ n5 Q- E/ C
  137. colorMoustache = 0
    2 }1 c0 j1 u9 b( `
  138. / A9 o2 \& P* N9 b# b# u
  139. [Body]4 U* ]: H2 q2 P
  140. bodyID = 1/ h+ y# ]1 Y8 j4 P6 m. e2 D
  141. colorBody = -1# D/ D6 n3 H' g7 y7 x$ B
  142. headScale = 113
    & Q, h1 I# e' X: b& l' Z9 g/ v
  143. upScale = 110
    & T3 c( t1 z' V) F) `9 g
  144. waistScale = 100
    ) X+ Z' o& a7 u/ E5 d
  145. armWidth = 110' a' Y/ _6 z& V' _9 ~( y
  146. legWidth = 1106 s. ~' P& g. q! G* [4 |( k
  147. breastScale = 100
复制代码

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有账号?注册

x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`* ]% t1 _* g5 E# l
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
7 X0 z7 Y- @9 \# C0 E$ t; y用了代码之后眼睛大的有点夸张!!
$ R1 K0 v% p0 L9 ?$ _* f我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
0 a0 s% a! ~, g9 M$ m
# ]" q4 Y( k5 m4 T, @虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
您需要登录后才可以回帖 登录 | 注册

本版积分规则

傲天阁游戏公会
联系我们
咨询电话 : 020-88888888
事务 QQ : 85075421
电子邮箱 : admin@admin.com

小黑屋|手机版|Archiver|傲天阁游戏公会 ( 粤ICP备14058347号 )|免责声明

GMT+8, 2026-4-25 16:47 , Processed in 0.096957 second(s), 6 queries , Redis On.

Powered by Discuz! X3.4

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表