完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. $ {5 h# _# o. M7 Q6 x$ Y
  2. [3Parts]
    1 T1 K1 f% u% f8 O: j0 Q
  3. scaleUp = 127
    6 P6 u+ Y% n7 z1 v, w, W
  4. scaleMiddle = 114
    ; P. _6 P1 k; g; C. h# D
  5. scaleDown = 963 \$ m  {. H  q5 K
  6. 2 d6 F6 p1 I3 g- v+ W4 ?1 n+ g
  7. [BlendFace]
    : }- f+ f' }$ g6 z5 ~6 Y, \
  8. idFaceShape1 = 23/ I% E: B  j8 k( c6 O+ Y: J
  9. idFaceShape2 = 23- c- ]# `/ \! b
  10. blendFaceShape = 50# M9 W; ~+ [( Q3 f( j
  11. 9 J4 N& ^( N) V4 x  Y
  12. [Face]
    8 _# Y4 S5 ]2 u; x3 s) A2 g4 U! W
  13. scaleFaceH = 133! D/ i4 u8 L. `1 a. I! f
  14. scaleFaceV = 123' Z0 h" `" P" X
  15. idFaceTex = 5+ B) L" F1 w  X) y) J

  16. " }! M  v+ v+ w
  17. [Faling]2 o# K! g/ ^; S
  18. idFalingSkin = 434- n: `/ V4 C% q( N: `" r
  19. idFalingTex = 436
    / n2 p0 i+ w+ _, \

  20. : G$ S* B& b+ U3 O0 Z
  21. [Forehead]
    1 F6 y9 s( b; ]
  22. offsetForeheadH = 128
    + c9 P3 d, {6 b0 A+ N
  23. offsetForeheadV = 128
    ( j% C6 l0 y" ?: D
  24. offsetForeheadZ = 128) n% M! I" h2 y  r
  25. rotateForehead = 128
    % g) X4 Y" Y# G! I4 \( N1 W
  26. scaleForehead = 128) }7 e/ @% g7 R% _8 v/ |
  27. . C2 W( R% k3 Z$ f
  28. [YokeBone]( L9 K6 _7 {# p6 _
  29. offsetYokeBoneH = 128
    # Q" e4 B6 D3 ~) c8 W" x/ f
  30. offsetYokeBoneV = 131
    5 R1 ?2 O9 E6 z7 i
  31. offsetYokeBoneZ = 128
    $ i+ F) Q: d+ S) S* w
  32. rotateYokeBone = 128, i2 W, N& A2 g& i/ M3 x
  33. scaleYokeBone = 128+ N1 Q7 T- T  B4 [$ _" ]: a

  34. " Z2 j7 N( z. v' V4 R& e
  35. [Cheek]. S2 ^' B0 F$ S5 J% _6 b4 j+ }
  36. offsetCheekH = 126
    4 t4 P& F, W7 i
  37. offsetCheekV = 123. D- T2 X, f7 m
  38. offsetCheekZ = 124& m* y0 K8 ~3 Y1 o! D! K* R
  39. scaleCheek = 126
    4 R* k1 Z. }/ h$ k1 e; e# X* s# Q
  40. . R# f5 G4 [, d- g
  41. [Chain]1 n* c8 b% Q0 y' X1 d) J
  42. offsetChainV = 128+ j" k! ^4 [/ t3 K' S
  43. offsetChainZ = 128, y1 a$ w+ _( x* Q
  44. rotateChain = 128
    * Y* H( a- X. M# B' Z
  45. scaleChainH = 105& i) R9 G( d7 q

  46. " E9 K  U2 \  C7 ]( c" v- h. {! F
  47. [Jaw]
    ( h* y: n4 q8 e; y; A; f  n5 a' m9 j
  48. offsetJawH = 137, l, K$ h; T" n
  49. offsetJawV = 136
    % N5 Z" i+ c& L9 @  J
  50. offsetJawZ = 128% j2 q. c6 a: `$ K9 V2 k
  51. scaleJawSpecial = 128
    $ U+ _+ x! Q2 U# [  s4 ^6 g/ s3 B
  52. scaleJawH = 1281 e" [2 |. `  _: H3 ?0 d  I
  53. scaleJawV = 128- l8 v- Q3 U7 G
  54. 1 U; w7 ~. m( Q! `4 y0 h5 |) U
  55. [Eye]
    $ ?# M/ Q, i# [6 n& I
  56. idEyeBaseTex = 3294 D0 r) e% [2 ?  O4 t
  57. idEyeHighTex = 5675 @  t$ C1 |5 C( B1 I. }
  58. idEyeBallTex = 9# H$ C) {4 h& Y' B: W
  59. idEyeShape = 32
    1 d& D/ k$ D$ J$ i1 C, p
  60. scaleEyeH = 124
    % r7 Z- t, Z( _0 m8 I3 y# v
  61. scaleEyeV = 2557 _3 ~- w' g& f. r
  62. rotateEye = 123, r2 W+ u$ V, h$ C3 }# G+ K
  63. offsetEyeH = 1155 f5 M2 s- K! |* _; J8 O  d
  64. offsetEyeV = 105! ^- K& z% l% ^- p% A, ]
  65. offseteyeZ = 128$ H) T# S$ o+ J/ D+ X
  66. scaleEyeBall = 192
    9 N9 L: X  S; f+ T; D. U
  67. scaleEyeH2 = 124% F7 v! L% ]3 }8 I+ z9 i5 [
  68. scaleEyeV2 = 255) |* H0 y* P. X/ ?# V; H
  69. rotateEye2 = 1231 Z$ O: D; o4 ]* ^5 C2 D
  70. offsetEyeH2 = 115
    $ V- G4 ^2 h" }
  71. offsetEyeV2 = 105
    # E# R) n8 r0 j; \5 f# g0 r
  72. offseteyeZ2 = 1280 _' ?  g: S7 i; z1 ^
  73. scaleEyeBall2 = 1925 ?" o) E' \8 s  I7 p1 y( o( v0 G9 B
  74.   y! M5 _0 m) `0 u
  75. [Brow]  B* c* r  I6 t* [6 w( a
  76. idBrowTex = 7
    5 H; [6 c) j, J) Q& l4 M
  77. idBrowShape = 352
    * g: {5 P, k/ U% S8 U
  78. scaleBrowH = 128
    / e- g3 L5 S' o& x3 V
  79. scaleBrowV = 83
      l1 H! a6 p( M' E
  80. rotateBrow = 115
    # T/ q" ^3 E7 E, @
  81. offsetBrowH = 1287 Z! s" ]; a4 D' j. w! j- M3 N' j4 ^6 N
  82. offsetBrowV = 128
    & w0 C/ G9 {9 u# a+ `! K/ @7 |! P
  83. offsetBrowZ = 1284 s/ G+ ?; i' ]- P
  84. scaleBrowH2 = 1284 o7 _  e; U9 W9 o
  85. scaleBrowV2 = 83
    ( I: a1 |+ _% u% k- X4 L9 W
  86. rotateBrow2 = 115
    % U1 ?0 V1 u2 V9 n1 V2 Q
  87. offsetBrowH2 = 128
    9 g) _8 F$ d& U! x! s( {& _4 j
  88. offsetBrowV2 = 1282 S0 A! `# Z& G( s4 Y
  89. offsetBrowZ2 = 128
    , y/ ~7 w/ v9 P9 g  S. s
  90. 9 o" t! w: |3 }  ?) Q
  91. [Nose]6 Z7 M3 t6 Y" ^0 w5 N6 {
  92. idNoseTex = 4' ^- m$ x  h! V0 @
  93. idNoseTipShape = 16
    0 F& v/ T+ n0 b3 M
  94. scaleNoseTipH = 1121 d4 K2 b9 N/ |) m2 g
  95. scaleNoseTipV = 1303 t4 ^6 Y- b: o9 g3 [5 B3 k  _  ~
  96. scaleNoseTipZ = 1283 T# K9 ?; }: p! F) `
  97. offsetNoseTipV = 135
    6 Y3 d7 n. h4 y0 r$ u
  98. idNoseBridgeShape = 17, ~3 n1 A9 T, |6 V: A8 W
  99. scaleBridgeTipH = 128: \* u# w, m* d9 D* f$ \* {
  100. offsetBridgeTipZ = 128
    1 ^; E& E( v* F! S6 E
  101. ' r2 `) ~/ ]) W# _* B! l- d
  102. [Mouth]% h9 K2 h; W6 ]$ P) }! D
  103. idMouthUpLipLine = 91
    9 `3 D% D* F. x; p; e
  104. idMouthMidLipLine = 86' ]2 u6 O- i" ^7 G2 i* Q
  105. idMouthDownLipLine = 92
    + K: F2 u" _! Y& E: d
  106. thickUpLip = 110
    0 O* I4 p, v- c$ C* f
  107. thickDownLip = 116" V+ H/ o5 @5 T7 n& c: g/ L3 r/ u
  108. scaleMouthH = 665 f  k! R; ]- b! X  M4 W3 j5 g
  109. offsetMouthV = 1289 a! _/ O8 O$ g# n, u' Q7 G
  110. offsetMOuthZ = 128  I( I- n3 J, H- v
  111. idMouthTex = 146 B  f" _% m  Z# }" j. s5 @" A  |
  112. offsetCornerOfMouthSpecial = 141- V1 ~! I: C! ]: F# }: o  @
  113. scaleMouthH2 = 664 w& [* b# `6 K3 E
  114. offsetCornerOfMouthSpecial2 = 1416 v; [8 [0 B2 x7 q
  115. / q3 L9 k8 T( o  K" s
  116. [Ear]7 x. q+ F( ]6 E& U/ ~( ~
  117. idEarShape = 21
    1 G3 x. l) R. ~& j0 g
  118. scaleEar = 1287 k4 i5 e4 p) \! T  F5 V+ N
  119. offsetEarV = 128
    0 D4 [0 K4 ^, P8 r
  120. 5 T4 P0 H9 P0 U  W$ U
  121. [Hair]% T9 E! [% ?2 j( c& M+ |. C1 D
  122. idHairModel = 299" v* o2 g4 y  A1 x2 h
  123. idHairTex = 311+ g: t2 ]3 y3 v+ l- R8 W

  124. 9 b  j- s0 ~* O+ T4 I; E1 D' m
  125. [Moustache]
    4 H& b  `- T6 z
  126. idMoustacheTex = 03 z: t4 o, m* C6 ~& B) G( J/ O
  127. idMoustacheSkin = 03 k4 d6 o9 r: {8 g, E$ s; _2 U3 A. y
  128. idGoateeTex = 0/ b; T* R( S4 j9 d5 z/ G+ s- b

  129. 3 P! n' X  Y; N
  130. [Color]
    , I& M! R, h: W5 p- m" d% u0 q
  131. colorHair = -1
    2 ~4 H, i8 K/ _- a- I- {
  132. colorFace = -16 w& t3 b: c- I8 z$ j- O3 R% ?
  133. colorEye = -145402542 `% y: j: e; M
  134. colorBrow = -6135465
    $ B% |; o+ A8 \8 W
  135. colorMouth = -17959281 e" v) n# l, c8 V. a2 @! e% @) m6 ]
  136. colorEyeBall = -15329774" [; \( B! z- h  @7 [, R; @
  137. colorMoustache = 02 }1 y: x2 P. b

  138. ; j9 {( H7 j, j' N: ^
  139. [Body]& i1 p) R0 `. e9 z1 v3 i
  140. bodyID = 1
    " E5 f3 P' ]& i$ s
  141. colorBody = -1+ Z2 X. o8 b" x4 p5 U# G
  142. headScale = 113! T1 c- [7 U4 x
  143. upScale = 110
    " P  }7 C, M) K- _
  144. waistScale = 100
    7 n" [# D3 Q" a4 [
  145. armWidth = 110
    ! a" n8 }- o' n' H+ ~3 U) F
  146. legWidth = 110
      T8 X2 U. }% G/ ?+ F/ `
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`, w) A6 d6 i' Y9 P3 n. Y9 x9 ]6 I
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
( K+ O) Y7 L) l- C用了代码之后眼睛大的有点夸张!!
7 N+ d: ^: u' t: e: V2 l; \我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
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虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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