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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式

. D  U" S2 S, y大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. " ^- N- s* g' A" g+ C1 ~: ~
  2. [3Parts]
    8 e- \% k/ [7 W9 _
  3. scaleUp = 127( J( e9 o+ g+ M+ o/ k3 p! U
  4. scaleMiddle = 114: v% v( O# x' C& f$ U( T$ W7 T
  5. scaleDown = 96
    / G$ `  O# D. k  R

  6. % ]* b# r/ h: m# _5 m. t; e! ^
  7. [BlendFace]5 T, T& V. `+ H6 K' T4 C
  8. idFaceShape1 = 23
    ! |% t) y- E. l, D, D6 k
  9. idFaceShape2 = 235 E* B3 Y  y/ s* Z  z5 k" U* T
  10. blendFaceShape = 50
    " g$ q" e6 t/ u# B9 @+ ~
  11. - z# ]5 n  v+ P2 X  K9 t8 r0 b" S
  12. [Face]
    ; s1 |* x" s4 n7 ?& d' C. h* K
  13. scaleFaceH = 133$ B* Z( u6 ?7 i( Q- L8 N( ^
  14. scaleFaceV = 123* {, K: Q, {" x4 j; H: K3 [
  15. idFaceTex = 52 V& X: |. J: J& v5 B

  16. / p6 s8 `  `9 S6 P2 R
  17. [Faling]
    . {/ L# Y( ?; `( A0 q/ G5 L
  18. idFalingSkin = 4347 x9 N4 {; E( n' T: f- F. R7 \8 V
  19. idFalingTex = 436
    : R7 m1 S, C1 G
  20. + H& }2 g/ g1 w& |6 U) I
  21. [Forehead]. k2 j- f) y) m; j7 h# W3 `% `
  22. offsetForeheadH = 1287 H  V& _/ ?1 S0 S& I/ y. k
  23. offsetForeheadV = 128' X4 {: U. D# S( ~% O
  24. offsetForeheadZ = 128
    , i* Q( I9 y# F0 X  ^0 n
  25. rotateForehead = 128# Y4 C2 J8 H' F9 j
  26. scaleForehead = 128( E0 v- @  H4 ?; W
  27. % W1 U" _, f" n7 w7 c8 Y
  28. [YokeBone]& q$ e# N0 D0 C' n
  29. offsetYokeBoneH = 128
    0 E' e  A: s( m9 U% r/ j, T0 O: C
  30. offsetYokeBoneV = 131
    ; b3 u9 Z) F2 u- O; G! @+ i
  31. offsetYokeBoneZ = 128
    - Q- Q" V- y0 |- L) y# {
  32. rotateYokeBone = 128$ G% @3 O$ E3 d8 k, ^7 s
  33. scaleYokeBone = 128
    : ^0 H2 k" t! `; F

  34. * t" [# {; o6 }4 Q% a5 O' i" M! p& X2 ]
  35. [Cheek]
    # Q* M! ^$ d6 g. u* q
  36. offsetCheekH = 126
    & S4 K8 b. x# C7 x5 m. t
  37. offsetCheekV = 1231 V0 s. m5 L+ B+ j5 k0 Q2 |7 Q) O
  38. offsetCheekZ = 1240 p% S3 Q: n3 P- X' i: t
  39. scaleCheek = 126
    ; i& {) Z7 t, B0 k0 h+ x9 i! t
  40. * z( K0 t0 P, i# _' [
  41. [Chain]0 Y( w9 K& o3 d, D( C
  42. offsetChainV = 128
    - O5 ~) U0 R' y0 D* L( F- p$ I
  43. offsetChainZ = 128
    * @3 \3 p* ], b; D
  44. rotateChain = 128/ _, b2 c7 x- X! N' Y4 L
  45. scaleChainH = 105
    6 O2 ]$ u4 f8 t4 L: T

  46. * ]4 P5 j( h# @9 q8 }6 o; c, b
  47. [Jaw]
    ' f) ]0 o0 x( |
  48. offsetJawH = 1379 Z) m& S5 w0 I8 R6 w& j
  49. offsetJawV = 136. V1 g( {( ^# {
  50. offsetJawZ = 128) V6 K. U8 Q0 J. D3 a8 r8 B
  51. scaleJawSpecial = 128
    + p/ z5 P+ u% \, E, L- W
  52. scaleJawH = 128
    . [$ F, N. K0 n+ {/ s4 p9 g- h
  53. scaleJawV = 128
    9 ]  w& x$ m: ]6 W- O1 J

  54. 3 x" v; M7 {0 h) N
  55. [Eye]) j  ]& [- T/ z
  56. idEyeBaseTex = 329
    3 R$ z  O8 V, b" j; C) }) I% i( H
  57. idEyeHighTex = 567
    , i5 ]4 E5 t5 ]( i
  58. idEyeBallTex = 9
    1 D1 Z5 n) G2 q
  59. idEyeShape = 32
      w7 L& s0 \* W( r( ^3 M
  60. scaleEyeH = 124. Q  ^( p  W( N1 Z
  61. scaleEyeV = 255
    # D# d/ o3 Q1 r3 m
  62. rotateEye = 123
    2 r; Z. P$ }0 T1 R3 [& _
  63. offsetEyeH = 115
    2 m7 y9 F. F& ]; C; N
  64. offsetEyeV = 105: m  K9 b1 c( u8 t0 y
  65. offseteyeZ = 128
    , r+ T% ~# p1 b7 c$ t
  66. scaleEyeBall = 192
    # T' L0 {" F" c4 w) @
  67. scaleEyeH2 = 124
    & U7 _3 P: i. Q- K
  68. scaleEyeV2 = 255
    * U/ O* t4 b; Y! I! i
  69. rotateEye2 = 123
    . y" o* C3 N; \" U1 Q4 O* g
  70. offsetEyeH2 = 115$ k2 Q) d" S9 @# Z& R
  71. offsetEyeV2 = 105
    # I. Z' S8 M6 R2 V( M
  72. offseteyeZ2 = 128
    % ]' A+ `  z3 j& K/ F
  73. scaleEyeBall2 = 192
    9 y7 j% M8 ~( O. M8 l4 _! [8 ?
  74. / a. _! L8 \' H
  75. [Brow]
    9 J5 K- h! k2 p
  76. idBrowTex = 7
    ) g& V- b; X" I( J$ U, E+ l
  77. idBrowShape = 352
    4 W1 i- Q$ E9 j( H) ]
  78. scaleBrowH = 128
    % G8 b, z9 Z& ^  ^  V
  79. scaleBrowV = 83
    . P& Q" @" y+ b$ A9 |) }: L2 X
  80. rotateBrow = 115# t* F) m  R4 K, F; r$ D
  81. offsetBrowH = 128
    % ?8 O7 B  d5 @& s6 w- ~9 N( x9 L
  82. offsetBrowV = 128
    5 y. A6 U3 A. K* M
  83. offsetBrowZ = 128
    8 o5 R5 ~) e. z" s* v3 V1 ]
  84. scaleBrowH2 = 128
    / V( x9 E3 |$ q( {
  85. scaleBrowV2 = 83. S5 L+ L( P2 Q1 P8 k4 j, I
  86. rotateBrow2 = 115
    ; j& c) }* O' E" ]% a( |
  87. offsetBrowH2 = 128; U) Y5 s( G! l" t* N3 s' b+ L
  88. offsetBrowV2 = 128% C  @' M* n1 ^$ B! h
  89. offsetBrowZ2 = 128
      {6 g( G% `2 a

  90. - M0 C5 i" V" J8 I2 ^
  91. [Nose]
    & c8 E  U0 S( @
  92. idNoseTex = 4
    7 J- t) h* `4 ]& ~1 n' A
  93. idNoseTipShape = 16) j/ v  P- ~+ Y7 y, P# T7 @
  94. scaleNoseTipH = 112$ W( a" J  c( {' ^& h9 C
  95. scaleNoseTipV = 130
    " K  Z: Y( Q' S/ j  h7 v2 y8 F& H- ^
  96. scaleNoseTipZ = 1280 H: ~8 _3 U' ^6 x' x! R, ^
  97. offsetNoseTipV = 135; W+ A& J6 K) N0 F
  98. idNoseBridgeShape = 17
    6 F4 d. H& }! m5 K: ~- v
  99. scaleBridgeTipH = 128
    & E* z" F) ]2 E5 D& s
  100. offsetBridgeTipZ = 128
    # c' o) C  X. j/ X' D; ~  d1 Z8 I
  101. ( r; e+ W& M5 T! o: @
  102. [Mouth], J4 h7 f6 X4 k2 E3 u: g7 z
  103. idMouthUpLipLine = 91  d2 h6 C/ Q0 _9 @8 n
  104. idMouthMidLipLine = 86' l" Y2 A5 _9 E: j+ ]- J; b
  105. idMouthDownLipLine = 92
    " I$ q; |3 a( Q: Z5 [
  106. thickUpLip = 110
    ! u  N: ?  ~6 s' b( u& e3 o
  107. thickDownLip = 1164 ]7 [) R6 Z7 g  H, U. P) b) s6 P4 v
  108. scaleMouthH = 66( ~: M6 N  n3 m- \
  109. offsetMouthV = 128
    0 L5 T: Z0 l; U4 s7 N
  110. offsetMOuthZ = 128, ^* f4 p) F! [
  111. idMouthTex = 14
    ' n4 z3 y- `! F! C
  112. offsetCornerOfMouthSpecial = 141
    * q/ b, }! @0 p2 }
  113. scaleMouthH2 = 66
    $ u" W. S# U# R
  114. offsetCornerOfMouthSpecial2 = 141- K# [# x4 u! v5 |! \& Q: d- M

  115. + @5 W/ ?: g# a* q; a; y( h8 x* @
  116. [Ear]1 ?2 }6 v- X7 X) x4 J8 q, s" V
  117. idEarShape = 219 u5 ]6 {; \3 ]4 u+ M+ B, I& s! P6 k
  118. scaleEar = 128
    " n* H) T4 H" W; X, H) ^3 L
  119. offsetEarV = 128
    4 v5 Y" z+ `6 H  \( l; A' v

  120. 5 w9 s! t* ~: _3 V' H. |; a
  121. [Hair]7 c) z% V, i; |# I, B
  122. idHairModel = 299- k$ _2 M( v9 {5 R$ C8 S
  123. idHairTex = 311
    1 m, g$ d* [! e
  124. % m8 i* J. t; }* V$ s# i
  125. [Moustache]' k, j" @, d1 ~
  126. idMoustacheTex = 02 d& t% |. c1 b
  127. idMoustacheSkin = 02 a" X" i" F2 F* u$ {
  128. idGoateeTex = 0! Z" |  t, ~3 J+ M; o* d/ `
  129. 9 I: m1 o9 i+ d3 c2 S# s
  130. [Color]0 e6 }% C. {9 p2 \+ q+ [9 B
  131. colorHair = -1
    " @) k' W1 c# \
  132. colorFace = -1' [) G& G7 I: z+ \
  133. colorEye = -14540254
    / o: p* ?" t. S# t0 L6 C
  134. colorBrow = -6135465
    # c5 |! w2 y; \( ~/ X8 U
  135. colorMouth = -1795928/ f$ i; @  T' {+ B3 c6 K0 J
  136. colorEyeBall = -15329774
    * D# T; {4 c  @2 {5 L3 L
  137. colorMoustache = 0$ C  E' B8 _& |$ ?- Z

  138. 5 Z4 \' z: {7 s% t
  139. [Body]+ w# A$ H+ j# X3 ?! z
  140. bodyID = 1
    ( D( M2 O: o6 l. k
  141. colorBody = -1
    % K) q3 t4 ^8 h
  142. headScale = 113: J# z. s+ n. m6 ^) p
  143. upScale = 110
    % g# {2 X0 ^' l3 P. r, Z
  144. waistScale = 100, e% t& m) @; n8 B' l6 a: V8 B* C9 C; @
  145. armWidth = 110
    ( P& B4 `  p! O2 p- v
  146. legWidth = 110
    8 d& D; n/ K) Z& D/ C/ @# O, A; W
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
1 n; ^( y  ]& m6 V% r别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
+ R* i' W9 C& X6 X用了代码之后眼睛大的有点夸张!!; K# o. \+ o$ K2 n( ]& W
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
: z, K! k5 U2 u. b, d+ m" c% Y  G! w6 Z/ ^% j
虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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