完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. $ Z% V1 ~; }& T) [
  2. [3Parts]
    ; l3 R: K# m, B
  3. scaleUp = 1274 J0 Q! a/ f. n. h7 R1 w7 Z
  4. scaleMiddle = 114: B; O8 z6 [- b
  5. scaleDown = 96" m9 f0 Q" j! Z. W  ~% L
  6. ! T/ [! I+ J# j8 u
  7. [BlendFace]
    0 `6 ], f- o2 R0 P7 n0 |
  8. idFaceShape1 = 23
    2 g' h- D0 e6 V& o  b/ q
  9. idFaceShape2 = 23, M) J2 u% i  S" W0 E% {
  10. blendFaceShape = 50# v! R' B+ i# J! s9 p/ n7 f, |
  11. 5 U  F& ~2 ]- k& J
  12. [Face]  p+ i$ c6 `5 J  A, K0 e' C4 D
  13. scaleFaceH = 133
    ! k; ^* T+ d- F" P% x& F
  14. scaleFaceV = 123
    % g  o4 m. _1 ^4 r& W
  15. idFaceTex = 54 u7 n. F, l6 G4 E2 Y9 T) K
  16. + d( J- G& N8 ^# l* K2 C2 P! W1 w1 p
  17. [Faling]# x8 W+ Z9 z% _) E; [0 u/ B4 M
  18. idFalingSkin = 4344 t1 ~+ p' N. C! K0 E# t  f
  19. idFalingTex = 436  A% H; E+ [. O& K+ M- S: P3 A
  20. : i' }# i! ?) x
  21. [Forehead]0 F% T$ h8 ]: P( s; l
  22. offsetForeheadH = 128( |8 ]5 n, K4 a; o7 A4 I8 w
  23. offsetForeheadV = 128
    / t4 M1 J- |7 ]# k7 D( z2 N
  24. offsetForeheadZ = 128
    + @* ?3 J5 L" a) G- Q- n- m& k
  25. rotateForehead = 128! J, n/ f4 Q+ n& h0 P, d; Y- o
  26. scaleForehead = 1282 Z- U; ?' x3 g9 n: |' ~
  27. $ m* c7 V8 s1 M% o) c2 [
  28. [YokeBone]
    ' J9 s) h. y0 K8 [0 b  L  f3 n/ X
  29. offsetYokeBoneH = 128
    4 a" C% V: z5 V- q
  30. offsetYokeBoneV = 131- I$ X$ H7 v6 b" h
  31. offsetYokeBoneZ = 128
    6 t) H5 s) n7 e- }
  32. rotateYokeBone = 1286 \5 \# T4 c2 w$ x
  33. scaleYokeBone = 128
      |9 y& K$ f# i  k1 V6 R- n# M" U' q
  34. 0 B9 M$ V# c8 }' m* y9 T
  35. [Cheek]
      k% l5 a* n% _4 l. d
  36. offsetCheekH = 126
    " o% k: o3 d( H5 f
  37. offsetCheekV = 123
      G9 i  [6 a/ K6 [" ?- U2 m
  38. offsetCheekZ = 1244 J6 ~2 H# ?& t6 U% k
  39. scaleCheek = 1262 u1 C$ u# l) r5 u) J& {9 n2 ]

  40. . g  H& J1 l# r
  41. [Chain]
    ' t. b9 Z+ j# A1 D
  42. offsetChainV = 128
    " I" A  Y" A- I( e5 H3 b) A
  43. offsetChainZ = 128
    7 ^" @4 S$ M. N
  44. rotateChain = 128* k: ~/ M4 Q( U2 E
  45. scaleChainH = 105
    5 q6 t3 C  z$ Z3 _5 q
  46. 6 y1 d3 r' R- _1 S$ e3 d
  47. [Jaw]
    5 j1 p8 T% ]- d2 x; ]* Y
  48. offsetJawH = 137
    , r! n1 u$ l" X( I* U
  49. offsetJawV = 1361 X( N& D8 ~- L# [$ G5 d/ {
  50. offsetJawZ = 128/ R9 T# t: j8 H3 e! b3 m
  51. scaleJawSpecial = 1289 r( T; s$ y8 b$ ~" Z1 x
  52. scaleJawH = 128
    . X' P" B1 o* I
  53. scaleJawV = 128
    / ?- [9 r( _/ H5 Y- Q

  54. + Z, X8 n; q: A/ R+ o6 T8 N
  55. [Eye]
    * H( }7 x. G& ]3 S* l/ E- i# p
  56. idEyeBaseTex = 329" G! i6 u0 T) w( K, W' e
  57. idEyeHighTex = 5670 ~: K0 M2 R: R) P
  58. idEyeBallTex = 9) n( y$ _2 r  I9 x3 ]
  59. idEyeShape = 32
    1 k9 i  j5 ^% ?- S( X
  60. scaleEyeH = 124
    ) ?# P. U  d0 o0 \6 g
  61. scaleEyeV = 255: J2 l* `* b: R: ~( ~5 ~# S
  62. rotateEye = 123
    5 F1 P7 d8 u& l8 O; Z$ Z
  63. offsetEyeH = 115
    & m. F: d/ r, x/ H- t) Q
  64. offsetEyeV = 105
    - c" {! d, ~8 H& i7 k
  65. offseteyeZ = 128
    # o2 K2 o. j$ B0 @" D7 V
  66. scaleEyeBall = 192
    2 H' f8 ~4 x/ |, e5 i
  67. scaleEyeH2 = 124
    ) u! m7 Y/ x1 V; T/ v: O0 `
  68. scaleEyeV2 = 255/ K4 h  L; q; [
  69. rotateEye2 = 1234 {$ b2 p- |. y) N
  70. offsetEyeH2 = 115
    8 `; m6 l, v  y' h6 N/ P# l, `
  71. offsetEyeV2 = 105
    . y& [8 l9 W# Y2 V
  72. offseteyeZ2 = 128
      ]- X: b# Q0 q* @1 R2 h
  73. scaleEyeBall2 = 192
    / m9 A0 n/ ^6 n7 G
  74. $ Q: F! d2 m4 y
  75. [Brow]0 t4 R6 c! Q, m' }, W2 b
  76. idBrowTex = 7; o  w- h" T4 u5 b3 o
  77. idBrowShape = 352* h' e; ^# N' |* C' X' e
  78. scaleBrowH = 128
    6 k. p  d& `& I- r! G
  79. scaleBrowV = 83
    * D) k) G4 ~: u8 Q
  80. rotateBrow = 115
    % W& d1 l6 }) a4 F: V+ \
  81. offsetBrowH = 128
    0 @$ V8 B% P2 }
  82. offsetBrowV = 128
    7 M8 e! E7 Z9 `
  83. offsetBrowZ = 128' q# s; y6 ^: Z, ~" k
  84. scaleBrowH2 = 1289 G$ z& _* n% `
  85. scaleBrowV2 = 839 Q" Z" w% R9 I  \
  86. rotateBrow2 = 1152 u3 {3 h1 B, [4 K! h# ^: j
  87. offsetBrowH2 = 128
    0 y) A5 w- N+ R0 \9 ^4 M2 x9 u
  88. offsetBrowV2 = 128
    , A4 e/ J7 s7 q3 Z% p
  89. offsetBrowZ2 = 128: c: n3 _7 X7 l* d9 {- F

  90. / m- A$ J6 ?$ H9 K
  91. [Nose]
    ; t( {- z/ l1 G+ p1 d
  92. idNoseTex = 4/ ^# k" I' [* ]( m
  93. idNoseTipShape = 16
    % r; U+ M) `9 m, V7 Z, F1 C
  94. scaleNoseTipH = 112
    ' F- {8 q  h: e3 N, p8 _- v5 k5 k2 z
  95. scaleNoseTipV = 130
      O# T3 _4 E' n7 r# g; q( g
  96. scaleNoseTipZ = 128
    5 `8 t  W  a! f( D2 N: O# ^1 Z. x
  97. offsetNoseTipV = 135
    $ q8 X* ~( H$ _0 t; J
  98. idNoseBridgeShape = 17( P7 \: G1 `* V0 A
  99. scaleBridgeTipH = 1289 ?) s3 r' Q! G. T2 ~. t" @6 f
  100. offsetBridgeTipZ = 1285 q4 P0 A. M% f" K6 I% d& ^

  101. & w( R# v. U0 b& n! I
  102. [Mouth]
    ' _" A" Z8 \! s4 Y  P
  103. idMouthUpLipLine = 910 U* D' `1 q3 b, l2 c
  104. idMouthMidLipLine = 86
    & y4 J, h5 }4 K* P
  105. idMouthDownLipLine = 92# F4 c2 J1 y  w- [( P' a
  106. thickUpLip = 110
    6 \0 w; y' Q0 A* s0 @
  107. thickDownLip = 116' a2 t/ @% Z2 T) ?4 C* I7 {
  108. scaleMouthH = 664 `8 H; b/ k5 B6 K8 g5 Y% r
  109. offsetMouthV = 128  L5 ^# I  K  A' O) v$ [
  110. offsetMOuthZ = 128+ G% S+ l" c6 {+ F  l
  111. idMouthTex = 146 C* ~/ i0 C* B8 ^+ e" P0 m
  112. offsetCornerOfMouthSpecial = 141/ E, k/ m. M  q6 u
  113. scaleMouthH2 = 66, W& x1 q" z* }  L- C
  114. offsetCornerOfMouthSpecial2 = 141
    ( D# ]$ p3 o  D9 y0 e$ |0 O7 c. i" y
  115. 9 |% ]$ N1 ?( w% H& A
  116. [Ear]
    1 b# P/ c  M. h, J$ u
  117. idEarShape = 21
    2 O5 o4 ^+ [, y- ?& E9 M6 j
  118. scaleEar = 128& T5 P- S- ^* r! @3 T  |
  119. offsetEarV = 128: t- _* x3 Z9 ~" M) m0 w& ^
  120. $ l1 ?4 r$ C( |5 u0 G
  121. [Hair]. l1 ~( d+ r, t  g3 `
  122. idHairModel = 2997 ~- n& o  v$ L+ G! P
  123. idHairTex = 311# d( p2 [. ~9 k! Q+ Y

  124. # J- W; }- |! v' A/ y- _3 L( p
  125. [Moustache]
    ( Z. R% w; i/ `/ B/ U! a& F# |
  126. idMoustacheTex = 0# P6 A$ w0 B, b6 j
  127. idMoustacheSkin = 0
    . m; U# R- \* u8 t
  128. idGoateeTex = 0) @: g5 \  h& _- r" P$ Q" Z

  129. 3 U% k! ^1 Y& v& N3 o0 Y. d; _( }
  130. [Color]
    ( P9 N% A/ q3 y: _, }: }
  131. colorHair = -1
    1 q0 p% i/ g- N  X# ~
  132. colorFace = -1# K5 G! {1 a% b* D1 s; G
  133. colorEye = -14540254/ L4 w4 Y* V; P, C) L
  134. colorBrow = -6135465  {8 @* \5 n  K. f2 X2 \/ ]
  135. colorMouth = -1795928
    7 A: L# p: X5 I, t
  136. colorEyeBall = -15329774
    - i; d4 B1 t& B5 Z8 c3 ^
  137. colorMoustache = 0
    , @7 c7 d, i) r' k; t

  138. 0 d- Y* [) y& I; B* s/ I7 J) @
  139. [Body]' r8 k6 Z9 X! b* T
  140. bodyID = 1, _5 u9 a% I/ [9 T" W. u2 ]: p3 l
  141. colorBody = -1% r. j" |# M2 L
  142. headScale = 1131 Q& s: V. q0 w# \) @
  143. upScale = 1100 J' m' ~7 _" u8 x" \8 |$ K4 Y! l
  144. waistScale = 1003 N4 f) k0 e5 g. w$ |
  145. armWidth = 110
    7 m" z  j% |# R, e0 Q" {6 N
  146. legWidth = 110
    / X" p$ ~! s* r) d
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
9 p& R: q1 w$ v4 h0 C4 \别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
- W- Z3 \& k3 @) x9 B用了代码之后眼睛大的有点夸张!!
% o' G0 l: z) U8 k我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
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虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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