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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式

7 g/ y4 Y; n: p( p" c1 J  k8 {大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. & H1 D& s) U! o  u# O) ^
  2. [3Parts]+ w: b7 `4 M- O
  3. scaleUp = 127
    : C/ F( w% |8 W' P: `
  4. scaleMiddle = 1144 d+ l+ X9 o. X$ s) J& d
  5. scaleDown = 965 L* R7 y2 e0 J- N
  6. ) R0 E1 l6 C& C5 `
  7. [BlendFace]- `! C3 }; A  `0 g0 f
  8. idFaceShape1 = 23
    $ Z/ P8 n8 H( l" i7 @
  9. idFaceShape2 = 23: t# t) A! A& M8 r8 z; r/ [+ g
  10. blendFaceShape = 50
    8 A8 D5 V: |/ k1 Y  e* l
  11. 2 D, ], B3 U9 I4 Y
  12. [Face]8 f# k; F- [& d/ h0 j2 {2 }
  13. scaleFaceH = 1337 t0 ]1 i4 `+ j* }& ?6 Y
  14. scaleFaceV = 123
    9 G! ~/ B* }" ]8 h' \4 i
  15. idFaceTex = 5
    " O# u  F: ^6 s. _/ |- j* |) v: l
  16. 3 u* p! v% x) x/ X) z
  17. [Faling]
      e8 f& `5 w3 T1 J- v' x! ?  H. }
  18. idFalingSkin = 434
    * i) x- t) w2 E" u: o7 q
  19. idFalingTex = 436% D- `1 D7 O  U7 i6 e
  20. ; S- s5 M' W6 A/ @
  21. [Forehead]
    0 D1 }5 v/ l. {# }2 l7 ?
  22. offsetForeheadH = 128
    $ a# Q9 H, E8 ~! |  |" q# w
  23. offsetForeheadV = 128
    ) X) ^5 A( ~% d2 }% d) V
  24. offsetForeheadZ = 128
    : @' J$ V" p) f7 R# J5 E
  25. rotateForehead = 128
    6 U% C- x$ r" Q# i# q
  26. scaleForehead = 128
    8 {* Y1 v* @9 |! B, {
  27. . q, |' I; J5 G/ Z+ Q
  28. [YokeBone]7 s9 c2 w) Q# x- p# m
  29. offsetYokeBoneH = 128, x2 p2 y. [6 {- u
  30. offsetYokeBoneV = 131
    + b- A7 F( _. N' J" l
  31. offsetYokeBoneZ = 128
    3 B9 p- a- k( P) D1 ~+ O5 E
  32. rotateYokeBone = 128: K9 R# U3 H- k0 \3 t1 s
  33. scaleYokeBone = 128. Y: g# V  H. N; q7 s. x
  34. + q$ a$ V: x' u: e8 Q" j# S8 n; o
  35. [Cheek]
    7 _9 b+ `1 i& t& [! y3 Q* _& p3 }, W
  36. offsetCheekH = 1268 A" b  K- o0 T' m2 Q
  37. offsetCheekV = 123
    $ U! r9 u- G- E3 a% f& [( P5 r) w
  38. offsetCheekZ = 1244 u4 x- Q5 \7 W# g- S( S% D
  39. scaleCheek = 126
    . Y% `" _( A* U; {0 a7 p
  40. 5 M3 h6 [8 [% M4 V# ~$ ?
  41. [Chain]
    # A* D/ o2 K1 ^; I3 t. ]% H
  42. offsetChainV = 128
    % h# l, ?; s3 u, J
  43. offsetChainZ = 128
    + ?+ |8 L3 P# v% K! f  _5 X
  44. rotateChain = 128
    " r& d$ Q" B- f' w
  45. scaleChainH = 105) V! F- H7 O. ]! A5 j4 M

  46. 4 E1 v3 |/ s0 I' m. o' U
  47. [Jaw]
    - M. |$ V, Q% M& G# K
  48. offsetJawH = 137- L9 I( k9 C& Z+ `/ ?9 V: J
  49. offsetJawV = 136
    % P6 p+ o- w' K: q( k: F) b
  50. offsetJawZ = 128
    $ E: S: u+ ~+ d1 E7 k  v) U6 t% g
  51. scaleJawSpecial = 1285 x* j# J5 [* N- W; M: W5 r
  52. scaleJawH = 128$ F( H% \! P' p! S! s: a
  53. scaleJawV = 128
    , i8 G/ O' N- W1 }

  54. ; X3 M/ P2 d% p! g7 n
  55. [Eye]% y. l8 a7 e2 t; t
  56. idEyeBaseTex = 329( P# B3 z. e0 c+ A$ j
  57. idEyeHighTex = 567
      J/ Z2 p9 F. U+ P, G
  58. idEyeBallTex = 9
    / w1 k/ o; \4 `3 u  d+ _! ]
  59. idEyeShape = 32, X( S- ^1 O% Q8 R9 _0 T
  60. scaleEyeH = 124
    , J* C  k- N& e* {# @
  61. scaleEyeV = 2550 v$ S+ i/ ?( J+ l7 F" G
  62. rotateEye = 123
    ; z  |& y$ `4 s" q' c3 t
  63. offsetEyeH = 115$ p1 }# y$ j9 t/ j0 d2 k* n  F
  64. offsetEyeV = 105/ A, A3 s/ b3 v( p# ?6 h" \
  65. offseteyeZ = 128- S7 a( y5 e  m1 I8 r/ r, _
  66. scaleEyeBall = 192
    * A- z% }( ~" T0 T- e3 U+ X
  67. scaleEyeH2 = 124
    ! W9 }+ |4 e1 E, S0 O  O* u
  68. scaleEyeV2 = 255
    / O& y" P, s2 @0 i$ m0 e
  69. rotateEye2 = 123) r3 x. h0 w. b, m4 u+ r
  70. offsetEyeH2 = 115* K% i4 f+ Q2 r1 b( J4 ~: m1 \
  71. offsetEyeV2 = 105
    3 z* ], H% w* s2 \& O# l& l
  72. offseteyeZ2 = 128; }! ?1 W6 @, x: U# L
  73. scaleEyeBall2 = 192; {: M- I$ a! r+ c, ]

  74. - I& y0 o3 c7 `$ M4 G
  75. [Brow]
    - P& c  Y' c( P
  76. idBrowTex = 7  ?) C$ D) I7 W( j
  77. idBrowShape = 352
    9 U" ]. y# Y' E% @1 B  q1 L
  78. scaleBrowH = 128, \0 ?5 \: v5 B  ~# o+ t3 l
  79. scaleBrowV = 83
    , k- o: f7 t# \% X9 a
  80. rotateBrow = 1158 {" E% {! }% k; b( L
  81. offsetBrowH = 128
    : y$ s% {2 |9 f9 I  K' T+ F0 G
  82. offsetBrowV = 128% b9 ?4 y; [# _$ p( U; E
  83. offsetBrowZ = 128
    $ ~5 @: W* u" V1 @4 E
  84. scaleBrowH2 = 128+ W) O7 V. a( s. c
  85. scaleBrowV2 = 83
    2 |3 z9 E3 g* |8 s) g* S9 w
  86. rotateBrow2 = 115+ {2 g$ w4 u( R
  87. offsetBrowH2 = 128. c$ a- M& G) h& ^, B
  88. offsetBrowV2 = 128: n4 t* ]. l) ]
  89. offsetBrowZ2 = 128
    9 X3 b  |3 _2 W  {5 _. P
  90. & l: c; z/ u) L2 N; |# G" C) C+ I
  91. [Nose]' F7 N% \% S5 U% t
  92. idNoseTex = 4+ W; D" p. @9 Y+ h$ M7 o) H- [3 R
  93. idNoseTipShape = 16& G1 E& n8 O9 |: C$ c
  94. scaleNoseTipH = 112
    & J6 ], X" e4 F7 w: ^* D: v
  95. scaleNoseTipV = 130
    9 @7 d0 p& T4 `! U! f1 ?1 i" K
  96. scaleNoseTipZ = 128
    1 w3 y0 y' `( F4 e) j6 B) m; ~
  97. offsetNoseTipV = 1351 ]5 N# f3 V5 P- G
  98. idNoseBridgeShape = 17
    ) [! }( w# N( w7 K6 U, D: S$ s
  99. scaleBridgeTipH = 1287 h5 Y3 b$ u! n$ B8 L
  100. offsetBridgeTipZ = 128
    - {; H& y! S" h/ k* V
  101. 4 ^- x, d+ e" g: P+ J3 I: J
  102. [Mouth]
    . Y. T& i* @' ?( b: r
  103. idMouthUpLipLine = 911 q1 q2 r5 k) Y! `# Z
  104. idMouthMidLipLine = 86  ~( }* R$ U% F  G
  105. idMouthDownLipLine = 92& z  O8 l, l, H& V, R) @) S
  106. thickUpLip = 110; n, H% s$ b. q4 U, z
  107. thickDownLip = 116% }3 r( I* r4 X5 Z4 t7 N+ h7 M5 u
  108. scaleMouthH = 66) |9 i7 D7 B3 D0 J
  109. offsetMouthV = 128
    5 T8 s% ^' s  [! K* d- e
  110. offsetMOuthZ = 128# W* h! H* N: I. o* ?! n
  111. idMouthTex = 143 B& b- v( I1 e
  112. offsetCornerOfMouthSpecial = 141
    0 T/ p- h6 n8 Z8 c
  113. scaleMouthH2 = 666 W! u" \" e: M& G
  114. offsetCornerOfMouthSpecial2 = 1413 u' Z. J4 x1 D8 [0 o4 w

  115. 8 i7 o6 B7 a$ G0 t  k9 o% v
  116. [Ear]
    ; p5 v. Q  n; j' g; i- ?
  117. idEarShape = 21( A6 Q5 t9 A2 l
  118. scaleEar = 128
    ' J% t0 R  r. f4 d
  119. offsetEarV = 128
    ' t0 Q! H1 B, L) i1 H' y6 ^5 g

  120. % e' q$ f( T4 u" e6 ~
  121. [Hair]) s, U5 \. y5 v3 i( }
  122. idHairModel = 299
    ( [# a0 Q( S1 D% l) m$ r. [
  123. idHairTex = 3119 m" ^1 B7 H9 P- W
  124. ; d8 N/ M1 \6 s& W2 _1 O
  125. [Moustache]4 P; f! B# q' ^8 Y" d  |
  126. idMoustacheTex = 06 ?5 j( M. u: p
  127. idMoustacheSkin = 0, m1 e- D2 X8 y) t
  128. idGoateeTex = 0
    , h9 U0 T, o3 o0 @7 y5 ?" V7 z

  129. # B# Z$ O! H9 K) T' p1 O, {4 ]6 m
  130. [Color]
    ( l5 u0 l- c5 p* l3 h$ S
  131. colorHair = -1
    0 Q8 m2 D5 O2 S# F
  132. colorFace = -1# d0 B0 M4 T) E4 K3 h
  133. colorEye = -14540254& Q, a, H* W2 Q1 _' s! `
  134. colorBrow = -6135465$ x5 O' |& c+ E" K: F
  135. colorMouth = -1795928
    ) k  i; g* e7 h) C( O
  136. colorEyeBall = -15329774- W, {" J3 ^/ W
  137. colorMoustache = 01 @5 N6 H& E' m6 T

  138.   a& b8 g0 g) i2 y. n: P
  139. [Body]
    - f3 V% N4 G4 ?# P
  140. bodyID = 11 n" V! k" b; ?+ V! y5 ^
  141. colorBody = -1
    * [5 r, E+ V5 \& e8 M* M  M+ C
  142. headScale = 113
    " W7 U% G9 b) F) {) W! m* B
  143. upScale = 110' i5 G5 B- |+ k6 X: H8 a0 ?$ ]5 Z
  144. waistScale = 100
    ; n9 l. h7 ?0 |
  145. armWidth = 110% [& M" Y) z  r; q
  146. legWidth = 110" E" O8 F  K; V* l
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
- b3 s- ]2 ]% ]$ D3 e& i& E4 _别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果' j0 ^  M- d5 W( b
用了代码之后眼睛大的有点夸张!!! x' d( @( y' [/ ?4 s; [/ k3 u
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
; d7 R0 i' i8 L9 ^
5 G% P' ^  d$ w2 T. Z6 p+ z虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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