完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式

5 W% S8 ?0 o& V6 y- s6 V  Z大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. 7 g2 ?' J- G* k0 y
  2. [3Parts]5 X$ w4 }2 v5 k$ S, v
  3. scaleUp = 127
    2 J) x+ A' ^) p9 j$ g$ @; D& h3 i' f' O
  4. scaleMiddle = 114
    . b; x: E) ], C2 F, j6 b7 `7 F
  5. scaleDown = 96
    & w- S: {' N# I9 O* L3 @

  6. 0 V. E6 n# l' ~. ~  S2 D! `* c
  7. [BlendFace]
    4 X% F  M& Q9 z, @
  8. idFaceShape1 = 23
    % b: ~/ M, h  |- Z7 j7 @, [
  9. idFaceShape2 = 23
    ) s2 S. Q( V  B- A
  10. blendFaceShape = 50( ~! o0 t( n$ y- M4 z
  11. + v* L! ~- D6 o6 ^8 V3 j
  12. [Face]
    ! h- ?; W; g! A8 @- H% D! n: j
  13. scaleFaceH = 133
    # {; x1 W$ B0 b5 ^: L
  14. scaleFaceV = 123
    4 \, z* @# [- f7 B# N
  15. idFaceTex = 56 T) E( d6 q) `" ^" a, @; t; p

  16. 0 U# V( ^. A- k0 n* ]- t! U
  17. [Faling]& M4 X0 L! ]' z7 U6 w( ^$ c4 f8 l
  18. idFalingSkin = 434$ w! _- F8 z1 J
  19. idFalingTex = 436
    * X8 m& a% I) h. l$ y9 F
  20. 0 C3 v4 {5 t1 F+ H- h+ p! u- {8 K
  21. [Forehead]
    & ^# l8 M+ P/ x* l* L
  22. offsetForeheadH = 128' V* z; \- J; s
  23. offsetForeheadV = 128/ \: X0 K" |6 A/ J0 X& Y3 X
  24. offsetForeheadZ = 128
    . z' T, u; \: J. D5 w
  25. rotateForehead = 128
    $ q4 m$ z$ r8 J1 T. G
  26. scaleForehead = 128
    + H7 m7 G' F, w  W
  27. / ]& i7 L& T4 G
  28. [YokeBone]( U2 H' i; v- l9 O% x
  29. offsetYokeBoneH = 128
    ; v; U. i- J; I; R' C7 L: x
  30. offsetYokeBoneV = 131
    5 V- J3 E1 ~7 @/ }& |
  31. offsetYokeBoneZ = 128& _$ _* z8 W+ V# R9 [  I- Q
  32. rotateYokeBone = 128
    2 W( V6 q8 c8 Y$ _: f9 q; ?
  33. scaleYokeBone = 128, Y0 }- a; B+ p7 s* \7 P) Z
  34. 9 ]' O7 G2 r; W* K( r
  35. [Cheek]" B/ L1 H  u5 O# E: D
  36. offsetCheekH = 126
    ' \4 L5 B' y5 i
  37. offsetCheekV = 1235 A" |# `+ U, H
  38. offsetCheekZ = 1246 t( ^, X2 y+ c+ V$ p  @
  39. scaleCheek = 1263 A; |0 u% W: l5 t

  40. " G: M1 X) r$ p7 d( D' f
  41. [Chain]
    - k  [$ o9 _) N  B  H& e- F
  42. offsetChainV = 128
    4 l/ W1 {0 d% Z2 |9 [  K
  43. offsetChainZ = 128' Y: F9 W; Y- d$ p  ^
  44. rotateChain = 128, g" d, o% T( E1 a0 F9 m/ _+ ^1 J  r1 u
  45. scaleChainH = 105
    0 Z$ X' o% Z# @

  46. $ q! H$ g% q, ]' a3 P2 p# a
  47. [Jaw]
    $ z/ T/ @% ~: w
  48. offsetJawH = 137
    6 |1 {/ i9 j3 U
  49. offsetJawV = 136
    $ a$ N& q( h  V  m3 b6 Y9 l5 V
  50. offsetJawZ = 128  A! c/ B, t9 j+ l$ j. `7 I
  51. scaleJawSpecial = 128
    * g/ e- E6 A) x" a; S
  52. scaleJawH = 1288 W  \1 s, _& Y) J" Y, t# V
  53. scaleJawV = 128
    , q. l4 j; H! Q* k: B

  54. + s6 \1 ~, o% g& `" x2 A* T2 Y
  55. [Eye]: @7 A. k" d( `5 V2 E# K
  56. idEyeBaseTex = 3298 p* x9 n; T. m# A/ I. C* K
  57. idEyeHighTex = 567: u  d) H( \! L8 y; o2 B
  58. idEyeBallTex = 9
    - \! d$ H3 q1 _, p( @
  59. idEyeShape = 326 Q0 Q$ E1 J- c
  60. scaleEyeH = 124
    , M2 x/ y- k, T$ Y
  61. scaleEyeV = 255
    2 N. V, @( Q1 i- d1 _1 N1 t+ d2 a6 K
  62. rotateEye = 123! H9 [, Q8 d/ [4 e3 R8 T1 V+ G
  63. offsetEyeH = 115
    3 p4 F" ~  O* `$ v
  64. offsetEyeV = 105
    4 ], t" ?0 I) O, p9 Y4 k8 X
  65. offseteyeZ = 128
    - @& d$ q; A+ ?8 h9 J
  66. scaleEyeBall = 192  l) K3 ^6 B9 f! M, @
  67. scaleEyeH2 = 1243 R' P: F1 @; j6 Z) }
  68. scaleEyeV2 = 255
    % o( ?: ^1 S- K5 f) z
  69. rotateEye2 = 123) v8 J/ ?) |8 q9 `4 i- n& W
  70. offsetEyeH2 = 1155 `& y8 `% H, Z" v% i' F. f" H% i
  71. offsetEyeV2 = 105
    6 s3 g; f: d1 \' ^1 p
  72. offseteyeZ2 = 128' C' u% d3 G6 n6 O
  73. scaleEyeBall2 = 1924 k' O$ [  y& h: y# A
  74. ' I! x6 Q* u+ U6 d
  75. [Brow]
    ( H$ Y" S* y/ I( W! K
  76. idBrowTex = 74 i* o; L+ h# w( R9 }
  77. idBrowShape = 352: V& B. X, k3 z
  78. scaleBrowH = 128
    . q& w5 m5 N6 H$ E: m
  79. scaleBrowV = 83
    : S5 D4 f, A6 j. Q9 z
  80. rotateBrow = 115
    8 r# z4 z" t: r$ y, _% j( X
  81. offsetBrowH = 128; E" r- a) V" Z% j
  82. offsetBrowV = 128, |  t( p- ?& @$ B8 w* G8 E
  83. offsetBrowZ = 128
    ' \* t) u" }2 d# R0 G6 b
  84. scaleBrowH2 = 128& r9 w5 @! U/ J; b4 i/ {6 g
  85. scaleBrowV2 = 83
    7 _. q# Z. Q, L( M% v% R
  86. rotateBrow2 = 115
    0 f' f1 \+ `8 \8 Q
  87. offsetBrowH2 = 128( @2 s2 }/ v; b
  88. offsetBrowV2 = 1280 z4 |3 y3 `9 q; G
  89. offsetBrowZ2 = 128  b) A' Q) W' o1 c8 |. w, N3 w# P

  90. ' D. W8 m/ _- P
  91. [Nose]3 m3 J: U9 R4 ]4 @. Q5 r1 X* p( m
  92. idNoseTex = 41 O' W+ w/ F% \  m" }  n' P. S+ H
  93. idNoseTipShape = 16
    - y7 i6 k% b1 V) b/ w' [
  94. scaleNoseTipH = 112
    # J: J4 ]& V( S- }4 h  ?
  95. scaleNoseTipV = 130
    7 m# V2 C$ K% D! c, ^& d' s! A
  96. scaleNoseTipZ = 128/ _7 z: ^- W, S. Q1 x
  97. offsetNoseTipV = 1358 i" O; F3 S6 k5 O3 s  y' H1 C" f
  98. idNoseBridgeShape = 17# d/ ^8 t( a$ ]/ S  ]
  99. scaleBridgeTipH = 1282 l  x" L3 `* n* L8 l9 I
  100. offsetBridgeTipZ = 128
    . c5 x* s8 d; F# r0 H0 G: l- I4 t

  101. ' E$ }" ?- d% S8 I0 x. W
  102. [Mouth]) {3 \# M; ?9 i
  103. idMouthUpLipLine = 91
      f- c  p& X! t4 S, p& r8 u
  104. idMouthMidLipLine = 86" x/ N" H9 F( F! @8 _* |
  105. idMouthDownLipLine = 923 y+ O& ?% t" F
  106. thickUpLip = 110( k/ ]1 r, k0 s9 e
  107. thickDownLip = 1160 U  p# v# S) }( J7 G2 T5 M
  108. scaleMouthH = 66
    ) v- P( f6 I5 _2 ?  s5 b" a. L
  109. offsetMouthV = 128: ?( E/ b+ o5 x' Y" ]
  110. offsetMOuthZ = 128' |  ]7 f4 p7 y3 w" _4 d1 P5 a
  111. idMouthTex = 14! @8 ~  z% Z3 V) T& U* e7 I! k& t
  112. offsetCornerOfMouthSpecial = 1410 w! h1 H; X0 R# N( X3 V5 n! n
  113. scaleMouthH2 = 66
    4 L# l5 e" i5 [
  114. offsetCornerOfMouthSpecial2 = 141
    * O+ j7 c0 K$ R9 Z# J

  115. 2 c( i' s: d- [  g
  116. [Ear]
    4 _6 b4 y; m* Z1 c' G) [. r, m
  117. idEarShape = 21* O8 m& w& v1 S* r  C9 G
  118. scaleEar = 128
    2 T, V5 q5 k4 v2 H7 E: q
  119. offsetEarV = 128
    7 d8 t3 `- I6 _% E3 B
  120. 8 _" ?) e. A" s" J7 F
  121. [Hair]# W2 O0 W1 L0 k4 B" O7 _, c& [# P; B
  122. idHairModel = 299/ x( L# p0 @, e1 D' Z
  123. idHairTex = 3118 B" ]8 v9 V3 H& d
  124. . ^: G" o9 L8 L+ G# f7 C: A
  125. [Moustache]
    0 C% v/ e  _5 X7 r, R: h# _
  126. idMoustacheTex = 0
    * L$ g1 \0 E9 M* N( E( L
  127. idMoustacheSkin = 0
    * L# m) t6 r9 s, j
  128. idGoateeTex = 0% e- u8 y: {# }3 q4 R$ F8 V
  129. : \6 E% v$ B' T. |% J
  130. [Color]! [1 O0 _# f0 D- b+ X3 ~1 E# ?7 T! j
  131. colorHair = -1
    6 w6 i  X$ F3 o5 u  K- w
  132. colorFace = -1
    6 h* d* T( s$ M, l
  133. colorEye = -14540254
    1 B' g9 J  Q6 s8 P; m
  134. colorBrow = -6135465& C- C: O/ k* y! k9 D2 z7 u
  135. colorMouth = -1795928
    ' G; F* K4 G& t2 n4 H' e
  136. colorEyeBall = -15329774
    % q/ W4 y. ~9 X7 u* G& X' X% c
  137. colorMoustache = 0% r8 w7 S0 M  ~
  138. * |1 L# a- z( }% m) k
  139. [Body]
    : o2 [; K$ G! d# t
  140. bodyID = 1
    7 \3 S) [6 c; P  D( `' ]
  141. colorBody = -1$ U: O2 h: u, U; @& B& m
  142. headScale = 113" s0 B  u% X+ \& [# P
  143. upScale = 110
    0 `8 T. w8 E$ N0 _
  144. waistScale = 100
      K, L8 a0 A4 Q  b, r" o. M
  145. armWidth = 110+ N# N& P0 b8 p: f+ K* |; T
  146. legWidth = 110
    " g. g# }0 v. b% n5 t
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`2 d% ^$ B. K" t+ B  \  M% l
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
# D& K0 X" E. F! C1 }4 g& Z4 B用了代码之后眼睛大的有点夸张!!+ t+ P+ a9 T  ?
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 8 U6 A3 C5 ?5 M$ l1 d

4 S: W5 S, w  P* i: B虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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