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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式

4 W5 O6 _, n3 d) v大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. 9 M0 h: r( @, V2 M! Z( Z6 Q
  2. [3Parts]
    * h! ^: d5 I$ T$ [! I& S
  3. scaleUp = 127
    $ F' q  R3 [' a8 T, H$ ?
  4. scaleMiddle = 114% F- Y' ]  A4 l1 X, Z
  5. scaleDown = 96
    3 p. j  d6 x9 g, k) |, y
  6. 2 z  K8 F2 A( Z* [. v! u
  7. [BlendFace]$ @& ^( ?: V# P
  8. idFaceShape1 = 23
    2 X4 P2 C' _3 d& N
  9. idFaceShape2 = 23
    & d( i7 D" v* n$ w
  10. blendFaceShape = 50& ~& {: R! S- ?& E1 Q" z7 v
  11. , A( c. P7 N3 q) U# ~$ p
  12. [Face]( `0 u9 g4 k6 W, F/ u* L
  13. scaleFaceH = 133
    6 q) E; {( b: X4 ]0 H
  14. scaleFaceV = 123
    ! H; D7 }9 ^8 Q3 O& d9 V2 u
  15. idFaceTex = 5- ~- ?9 V) J% W9 e

  16. 7 C  t/ y6 u, v+ w( \" G
  17. [Faling]3 B; L- c  r* K) M0 k/ v% l
  18. idFalingSkin = 434# V1 A. u1 ]1 u7 P: Z
  19. idFalingTex = 4368 e* R2 e; m9 c& _4 K5 h3 O) `# U& ^
  20. ) |6 R: `) S1 `
  21. [Forehead]
    ( c3 R! j* f" }6 V: P# W
  22. offsetForeheadH = 1282 W- z' j* K2 V! ^9 i. A
  23. offsetForeheadV = 128: \3 g# f" E/ U
  24. offsetForeheadZ = 1284 h' J/ A+ G! b6 F
  25. rotateForehead = 128
    # p) q- h' T! n8 {% w" k
  26. scaleForehead = 128) g  [; }7 v- f; S
  27. / P% [7 T3 [/ l- `, [
  28. [YokeBone]
    ' T  c8 v3 C! h8 z9 R
  29. offsetYokeBoneH = 128
    # e2 i9 m5 S5 M
  30. offsetYokeBoneV = 131
    * u& C$ \( V% z2 h. W4 D" @
  31. offsetYokeBoneZ = 128
    % U2 k/ i1 o8 g+ ]2 a+ e
  32. rotateYokeBone = 128& r  O$ [) Q; V6 T5 V6 H
  33. scaleYokeBone = 1288 ]# Q: @  s" s! n0 Y6 p8 t4 h2 D$ }
  34. $ c) Z6 r$ j# m$ D/ A
  35. [Cheek]6 e& d/ Y5 l; F. v* k1 n9 y2 I
  36. offsetCheekH = 126; a* ~8 Z# ]+ e9 ]7 w
  37. offsetCheekV = 1231 e+ ^& u$ B* R5 p# B( P+ e
  38. offsetCheekZ = 124# N/ B0 C8 F7 m7 e0 F1 c0 B
  39. scaleCheek = 126
    4 z, ?1 X# [% }% I) N3 g5 b
  40. ! @: C; V) ~0 o, H$ ?& B
  41. [Chain]
    % P: p6 |. i& ?% d3 Y
  42. offsetChainV = 128, e( Z& w0 L7 |& N
  43. offsetChainZ = 128: P# m- p3 j7 p: b/ Q$ G. i
  44. rotateChain = 128
    , }7 c4 T& w$ f5 D  @+ H% R7 E
  45. scaleChainH = 105
    ' B" [& w7 b4 F& s5 v. I

  46. , M  x/ V# R) w  C8 [4 y* S9 ]
  47. [Jaw]
    , ]$ t6 @% k$ {
  48. offsetJawH = 137
    8 T  H! D. u8 ]- D/ V6 b
  49. offsetJawV = 136
    ; q$ [. o4 x6 _- F  j! ?* |' t) L2 ?
  50. offsetJawZ = 1280 G  U/ `0 P1 O
  51. scaleJawSpecial = 128
    6 u, h( _/ z' Z5 ^
  52. scaleJawH = 128& X9 a0 M+ W8 r& @
  53. scaleJawV = 128. P/ d& N7 v4 N0 H0 v8 G

  54. " m  J0 s- }& m9 s4 G  Y& k$ E6 F4 I
  55. [Eye]
    . m2 V5 A7 G3 U( b
  56. idEyeBaseTex = 329
    / _; ?5 z/ L0 r" E) \
  57. idEyeHighTex = 5679 j" K+ |! k9 A  t' z
  58. idEyeBallTex = 9+ D' G5 O, N- J5 v. e
  59. idEyeShape = 32
    . g8 W  Z2 f7 i3 J6 F- |6 p1 G
  60. scaleEyeH = 124
    ; t; u  m7 D0 u) q) m
  61. scaleEyeV = 255
    4 P  r0 X: k& z+ l& t3 n, ^
  62. rotateEye = 123$ e3 ~' t% X, Q
  63. offsetEyeH = 115* F# \6 Q4 h! |. }4 K6 t
  64. offsetEyeV = 105
    : n3 ?& m! w2 r: ~* u- r1 Q  v
  65. offseteyeZ = 128
      A) q* ~: D, `8 m7 ^. P
  66. scaleEyeBall = 192
    : R) s; M% I/ {% y' c
  67. scaleEyeH2 = 124
    , V3 S2 {1 i  |5 ?* m- B
  68. scaleEyeV2 = 2552 e8 G' {5 A9 t. L) |: {. i
  69. rotateEye2 = 123
    8 M. a1 C5 N  k; ~8 b+ Q
  70. offsetEyeH2 = 115" _0 O5 f6 U' _. g1 o$ l1 }
  71. offsetEyeV2 = 105
    - o8 L3 g3 g4 H( [0 h$ c; t
  72. offseteyeZ2 = 128+ L3 f8 M! P. [4 N# q# r
  73. scaleEyeBall2 = 1921 r( H7 I) B! }

  74. # O3 n3 {0 f# t, ?. H
  75. [Brow]
    2 k; y9 d  x. _) M) g: k# s( t7 ^
  76. idBrowTex = 7/ Y; I- C3 \( H1 `  f: F- A5 s
  77. idBrowShape = 352
    # E! M, C& K0 o4 n. c, X
  78. scaleBrowH = 128" S  H% I% E1 R) |7 z; a6 V
  79. scaleBrowV = 83  U4 T6 ~+ t* T% @5 p0 h
  80. rotateBrow = 1150 @. h" k9 h/ u0 h
  81. offsetBrowH = 1286 M$ Y- T! g$ b2 B+ y% z$ H
  82. offsetBrowV = 128
    ' |3 K  b' ^% A$ y
  83. offsetBrowZ = 1280 h% Q/ e2 ^- j9 A
  84. scaleBrowH2 = 128; U& r* i3 Z# S+ z8 i2 ^
  85. scaleBrowV2 = 83
    5 u7 j7 P: `& u
  86. rotateBrow2 = 115
    2 ]$ t5 @& O; S  o# L- B: J
  87. offsetBrowH2 = 128% `, Y: n" C5 x7 A% t3 \
  88. offsetBrowV2 = 128
    ' g) g- ?- g  n+ @/ Q$ Q9 [
  89. offsetBrowZ2 = 1288 }% ?& S; X( @, U, |

  90. $ z( q- c9 G- d: S% W' U. t. O
  91. [Nose]1 o2 f' B- Z( _) z, f: h
  92. idNoseTex = 4
    6 E5 |" u7 [# H2 B# f  W
  93. idNoseTipShape = 16# g" ~! q8 ?& R
  94. scaleNoseTipH = 112
    - P* l0 \  Q3 G1 e% R, L
  95. scaleNoseTipV = 130, Y* }8 E6 {0 v  ?6 F6 d
  96. scaleNoseTipZ = 128& k0 P* A; N) W+ j
  97. offsetNoseTipV = 135
    : _/ O9 i" d% q' y+ N: X! L
  98. idNoseBridgeShape = 17
      `3 f9 B! E- s( z6 R. v- ?
  99. scaleBridgeTipH = 1289 C+ e/ y7 l* Q; ]1 t% w3 a
  100. offsetBridgeTipZ = 128
    # t( n9 f8 C( o' {; a" ^
  101. ; f! ^4 P# F9 m; P3 E0 ]
  102. [Mouth]
    6 P1 k' h2 b8 q3 {' s7 C
  103. idMouthUpLipLine = 916 r3 Z5 o9 }% e1 h: C+ ^# ^2 b9 H, `
  104. idMouthMidLipLine = 86
    - j# V# ?- _9 [, [  P1 E4 R
  105. idMouthDownLipLine = 92  F0 ^) k: Q5 d
  106. thickUpLip = 110
    % w1 O8 B6 u2 l$ ~6 h: v
  107. thickDownLip = 116
    1 h5 `% `. b) g! O) w9 ^
  108. scaleMouthH = 66. A: n7 }4 @/ z$ {, W* E" g+ X
  109. offsetMouthV = 128( [8 R# \; d- i8 I) b- z
  110. offsetMOuthZ = 128
    2 G0 e8 l# }9 ?
  111. idMouthTex = 149 Y$ m; P* H3 @
  112. offsetCornerOfMouthSpecial = 141
    + I, X: o) j  i+ U( l. F
  113. scaleMouthH2 = 66. h* U* c( r, {- L$ B4 i# \0 Z" L. B
  114. offsetCornerOfMouthSpecial2 = 1415 `5 m' _! d3 w6 C1 n
  115. ) n9 C  T9 j+ S8 b! P
  116. [Ear]
    $ e% K! Y( l8 `& R" y: G1 u
  117. idEarShape = 21. ^# @6 w8 e2 Q8 O+ m( D
  118. scaleEar = 128
    # i, T8 I* D3 H5 T: P2 |" N, R6 M1 K
  119. offsetEarV = 128& R9 G, ]: \" @. L* Y( b" A0 n+ s

  120. ' h+ {9 K  x/ O& |! p. `# |$ w
  121. [Hair]. Y# V9 N' H' t
  122. idHairModel = 299
    * }( C) T- y! v0 C" n
  123. idHairTex = 311
    8 [: b" s; I7 e/ j! o& l
  124. . j/ o5 n6 \: k1 v: E
  125. [Moustache]
    ; E5 c2 a7 t2 M8 m+ N( W+ `3 D
  126. idMoustacheTex = 07 N! E5 Q1 p- `" A; i! _0 G
  127. idMoustacheSkin = 06 w5 a: ^5 q0 V/ G7 ?) K# \
  128. idGoateeTex = 0' W- z/ l/ M1 ~3 I

  129. * G- L; C8 q( Y1 p! f7 ]
  130. [Color]
    . D0 w. S) W: x( K$ f
  131. colorHair = -1
    5 H1 C0 j7 }7 r; h5 z
  132. colorFace = -1
    - r$ t  I  {/ ?
  133. colorEye = -14540254) C6 J' p0 B; L
  134. colorBrow = -6135465# x. s% _9 l6 g' B9 Y3 k
  135. colorMouth = -1795928
    1 o/ C. }: f( @$ l: l1 f) n
  136. colorEyeBall = -15329774
    4 V- v4 w' e/ [9 l  f
  137. colorMoustache = 0
    ' Z; a, _9 {# H% @; C' r; Q

  138. : y5 j# l- j' y# V& V- c( E9 A
  139. [Body]$ X- s2 S( B+ W' c" A2 t: @
  140. bodyID = 1& M* X: I9 f6 `" t$ G* d
  141. colorBody = -1
    ; M) A5 v% h# t
  142. headScale = 113* N! {$ W: j( i3 u/ P; [5 [
  143. upScale = 110
    . g1 ], R3 A0 y; `
  144. waistScale = 100/ d! t; Y% a: H2 N% g0 G0 n* a
  145. armWidth = 110) n8 n; _* s; i# s
  146. legWidth = 110
    5 F  w, y6 L# @6 ~9 w1 i: T
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
1 C0 C* y7 i) s3 r9 X: M别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果) x# B- _5 h  T3 \. l* k
用了代码之后眼睛大的有点夸张!!; e) A6 G" V$ }4 W& R, b0 P
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 $ x- X7 U" P" A5 F% @: l

  g/ n; K' L( C, m/ g虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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