完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. # A  k2 i) a5 u1 C0 d$ l2 y
  2. [3Parts]" l: d, ]" e! g  z( E) H
  3. scaleUp = 1277 c+ K9 X/ V) h" Y2 k
  4. scaleMiddle = 1140 y3 k! z) O. \* g0 x( l  W$ `+ t+ W
  5. scaleDown = 96) Y; M2 E. _3 F

  6. * l; i# T8 c( [4 B. r- Q# c( W6 t
  7. [BlendFace]
    1 {( V3 w& q7 a0 z5 h$ Y! \
  8. idFaceShape1 = 239 j7 E" m8 S9 A* W. b5 O
  9. idFaceShape2 = 23, h' V" G; A" y& i: R( B3 Y
  10. blendFaceShape = 50  T: V- A# V+ c8 W# A7 f: T

  11. # u4 j3 r* j! a5 @6 [
  12. [Face]
    , a- ?. s4 q- \" |1 }1 e
  13. scaleFaceH = 133, M+ I* l! I/ r- N$ D( `
  14. scaleFaceV = 1232 P; F1 a! Q9 |
  15. idFaceTex = 5
    6 M5 Z4 r0 @- a

  16. * \) n* j' q9 c9 _) b: y, N- _! z
  17. [Faling]& q( ?7 M) t+ H% L
  18. idFalingSkin = 4342 p" P( v: j) l9 H( M! J
  19. idFalingTex = 436
    & m8 t; K- P7 w# ?

  20. ! ^; I4 f+ _7 U0 ^. E+ Z
  21. [Forehead]
    3 J- ~' X9 _0 i2 L
  22. offsetForeheadH = 128. S* s) L" x  B2 G  K9 z- M
  23. offsetForeheadV = 128, R$ i3 |* F( A! r! ]
  24. offsetForeheadZ = 128
    3 \1 [" Q1 ^2 `7 ^
  25. rotateForehead = 1286 r9 S6 U0 J+ I  i
  26. scaleForehead = 128
    % s2 i6 f+ W( Z% V! Q" k

  27. $ {# s6 d: F4 B+ U5 Q9 T2 G
  28. [YokeBone]/ {" {1 Y. A2 I' Z# \9 r
  29. offsetYokeBoneH = 128
    * r$ x; ?3 p, ]! c! z
  30. offsetYokeBoneV = 131
    5 D! ]! X# U7 P: l( H
  31. offsetYokeBoneZ = 128* G, w( {, F& M. n4 i
  32. rotateYokeBone = 128/ o) [! }9 |$ F) r" x4 }/ ?, r* F/ i
  33. scaleYokeBone = 1283 G- V, L' l- e* T

  34.   k. s2 C; i6 [6 q
  35. [Cheek]
    : W1 T  z1 I, G4 ^. f* x# C! m, C6 m
  36. offsetCheekH = 126
    ; g6 v* A' H1 @# ], Z; |
  37. offsetCheekV = 123/ f# ]2 L; h5 Y. z' @
  38. offsetCheekZ = 124
    7 R) m  o3 I! M6 i" E- c
  39. scaleCheek = 1260 b- b! q" k( K

  40. , `% H* v" I; h' w
  41. [Chain]- `  U5 c% k1 t7 F
  42. offsetChainV = 128
    * \+ T4 l& b. ^" @* _- q3 d% H
  43. offsetChainZ = 128
    9 }  i" I- v$ [. Z& B( W
  44. rotateChain = 1288 e3 p' N$ u$ n* L
  45. scaleChainH = 1059 V7 P  k% I& r# C. v" s2 N6 M1 p
  46. * S( b4 _$ ~: k) z3 V) j
  47. [Jaw]
    ; f2 E% G1 |' M/ }8 ]+ S) F! j
  48. offsetJawH = 137# L# Y, K: i( \+ k  B! F! N1 L) o3 s
  49. offsetJawV = 136
    ! C" ^9 N8 d# w, N
  50. offsetJawZ = 128: ]+ S3 Y) f+ B
  51. scaleJawSpecial = 128
    0 B$ z( i: Q2 w) h, v. E, K
  52. scaleJawH = 128' V3 n% w5 ~% G' ]
  53. scaleJawV = 128
    . B/ B' ^6 h: f( E  K# _, ?
  54. : F* X. D% |6 L% m: A1 `
  55. [Eye]
    . p( F6 b7 ^7 K" w
  56. idEyeBaseTex = 329/ y! M! T+ a  f! G1 F- L
  57. idEyeHighTex = 5676 ~- c3 j1 n" f: K: A* b9 h2 Y/ e  p
  58. idEyeBallTex = 9
    3 V2 l2 C+ R+ G4 B8 {* x, d
  59. idEyeShape = 32! U2 ~4 O7 t/ l- ^
  60. scaleEyeH = 1242 ]4 u; l) L9 Z
  61. scaleEyeV = 255- i0 O7 j1 h/ n/ _( E/ @* p
  62. rotateEye = 123+ _  D, g! e" A% @$ C
  63. offsetEyeH = 115
    2 K- Q* y4 g8 ^6 A
  64. offsetEyeV = 105
    & l) L0 z2 }( C+ ], J
  65. offseteyeZ = 128
    ' b, J  x4 v! h/ P
  66. scaleEyeBall = 192
    # |1 i- _4 y* Z! z" `
  67. scaleEyeH2 = 1246 E% b/ p/ v5 O9 U( q3 `6 Q! A. g
  68. scaleEyeV2 = 255
    / T) i1 a7 E# ?/ x$ m- @% ^3 a
  69. rotateEye2 = 123
    4 ]0 x$ j5 i; s( O, B* L4 g) b3 G
  70. offsetEyeH2 = 115
    : q4 m9 X% m! X' k$ z) j
  71. offsetEyeV2 = 105& N, h4 m( H% J3 b' d  g' N% c
  72. offseteyeZ2 = 128
    3 a- Q% U  ~, L# B. B+ H  P
  73. scaleEyeBall2 = 192
    # y5 S* @# e- f, v7 T# d

  74. - {- ?8 r; }) j  P- b" N* k
  75. [Brow]
    " ?5 o7 q* ?3 h6 Z, u
  76. idBrowTex = 7- a0 g8 _2 w$ H! W' H7 J
  77. idBrowShape = 352- a9 e! ?9 k" s  M+ J3 D" p
  78. scaleBrowH = 128
    ' M8 c7 t! X( b- l
  79. scaleBrowV = 83( b; Q! ?. P( \
  80. rotateBrow = 1152 i% g! f# x9 v/ Z2 n
  81. offsetBrowH = 128
    " o% Y+ e2 D6 g4 R# d! p* p
  82. offsetBrowV = 128
    : U, j$ N9 C( e' o' G/ _, \2 B
  83. offsetBrowZ = 128: u, c2 B4 D' W) u* n
  84. scaleBrowH2 = 128
    ; ^  L- H5 {" w& w! [  \* J  }9 U
  85. scaleBrowV2 = 836 s- y8 C8 j# X8 }! ]! t: K! J
  86. rotateBrow2 = 115
    " M/ i1 ~+ N3 ?; F
  87. offsetBrowH2 = 1284 I4 ~2 B3 O+ a: e) v0 x% @1 X
  88. offsetBrowV2 = 1280 p4 ~# q$ I, o2 @2 G' `
  89. offsetBrowZ2 = 1283 H; s/ E; k/ a

  90. 9 S' M7 @& W5 {! q0 B% H( F
  91. [Nose]( U2 F7 g0 J3 h4 c" ?0 H
  92. idNoseTex = 4
    ! ~1 n+ J) ]; Z7 C3 W
  93. idNoseTipShape = 16
    ) t9 Z/ l/ c  N1 o, v3 N) S" U
  94. scaleNoseTipH = 112- {& V2 ~4 h& `
  95. scaleNoseTipV = 130- o* J/ U* n" _' v) u
  96. scaleNoseTipZ = 128- n* a3 y0 ^% |0 A7 D
  97. offsetNoseTipV = 135
      y+ v. E  Z, R( q2 k7 ]5 A
  98. idNoseBridgeShape = 171 m; Z5 J8 w0 N( ~  X
  99. scaleBridgeTipH = 128
    3 t2 `  M; x# W9 X2 \
  100. offsetBridgeTipZ = 128
    : @9 M- V, g- E/ j/ a) u6 _8 i( _' U
  101. / a1 X! s7 u1 v" j
  102. [Mouth]! w- ?$ M$ c9 r( ^. Y
  103. idMouthUpLipLine = 91
    4 d4 o1 J  D0 e# I! K* }8 ^
  104. idMouthMidLipLine = 86
    1 U% {) m9 U, q' M  @( H2 C
  105. idMouthDownLipLine = 92" R  \- L& d, N2 g
  106. thickUpLip = 110
    3 R. G- |* J) b( Z
  107. thickDownLip = 116; C, J/ O2 @  l& h: d
  108. scaleMouthH = 663 s  e* L3 m$ K% {) {
  109. offsetMouthV = 1286 a0 i. U4 @; R& d( }- `
  110. offsetMOuthZ = 128  R7 w8 R' u& x/ _  Y5 P5 n
  111. idMouthTex = 14  I$ ~, P" }4 n
  112. offsetCornerOfMouthSpecial = 1411 p  D' c0 T* j+ x+ p
  113. scaleMouthH2 = 66
    ' `, \* O) [. u( |
  114. offsetCornerOfMouthSpecial2 = 141
    4 |! V4 x$ w  c/ |( d! }
  115. / w$ @" W% T" o7 k; v
  116. [Ear]# W; f3 b* {# S8 D% x! T  k( e
  117. idEarShape = 21; V' r- M, G- A1 @3 T( M% M
  118. scaleEar = 128
    1 \4 X; ]/ L0 M
  119. offsetEarV = 1286 t, _; c5 M9 s  \' N- v
  120.   i$ d: B0 l& j
  121. [Hair]
    8 P! y: b) z* @  j
  122. idHairModel = 299
    6 X* E* z! ~, P# w2 w
  123. idHairTex = 311. R3 C9 S/ X6 O1 B

  124. 3 k  S! H% H. r+ A
  125. [Moustache]
    / U- Y3 p5 v  X) k/ N/ O* W: R
  126. idMoustacheTex = 0
    2 w* s% D. ]: p' T1 ^  V
  127. idMoustacheSkin = 0
    9 [" X4 Y$ s2 T) `
  128. idGoateeTex = 0$ W0 C/ ~7 ?' f, @2 q7 S  v

  129. / I9 n  v+ G2 Y# i& Z/ u9 j2 {
  130. [Color]
    / Q: h' Q; A( f% T: m; k8 D# U2 x1 o
  131. colorHair = -1& A; c5 e' o0 m# i1 _' w* l" x) ~
  132. colorFace = -15 }) {6 C- e4 M( k
  133. colorEye = -14540254; f% @" ~9 |2 J
  134. colorBrow = -6135465# y9 L- f! x8 N; X4 ?% b# V/ K0 f
  135. colorMouth = -1795928
    8 C' n. O5 v4 x6 o) i! t
  136. colorEyeBall = -15329774
    ) V0 {% P6 G: q: E1 T7 @3 K
  137. colorMoustache = 0
    / Q- Q9 R# ~5 ~( {* }
  138. * l' V* K6 y/ B3 _- A
  139. [Body]
    $ P. X% M7 \! R) [, H- t
  140. bodyID = 1! p: {2 w1 w. a# {6 n
  141. colorBody = -11 |! p9 o6 n# {% {8 b" a
  142. headScale = 113
    5 u' S: s1 t+ s. F8 W0 t. k! i
  143. upScale = 1103 P, z# p' M9 o9 A& L
  144. waistScale = 1002 d: d+ ]/ M4 y/ {6 ~
  145. armWidth = 110
    . x, ~9 m% x2 H' W4 C$ J5 X% P
  146. legWidth = 1101 f& v( u& [8 T) s
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
) l  D% x5 R/ n. v别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果" U, V4 V: z) r, P& Z0 |" u
用了代码之后眼睛大的有点夸张!!
& t; e3 e( u9 g/ o$ A2 m我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
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虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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