完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. , P: T; r* x! a8 m# o
  2. [3Parts]0 O6 F* w5 H) b* q# N% I
  3. scaleUp = 127
    # e. d7 i4 D& y9 L7 q. L6 [. t1 `2 V4 g
  4. scaleMiddle = 114% _- B- M+ y& ?8 D. Q
  5. scaleDown = 96
    * p( K5 Z; M. @1 e

  6. + O( j( q1 N2 v" `6 C) P7 f
  7. [BlendFace]$ A% K2 K# `8 f' ?
  8. idFaceShape1 = 235 B% D4 |* u2 F( f4 I
  9. idFaceShape2 = 23* ?$ H* M4 b+ g, I3 ]! @
  10. blendFaceShape = 506 F- t0 N9 z, o1 ^0 U6 t8 U, l

  11. - E0 V+ h2 m/ \* N* b! P, V/ T
  12. [Face]
    ( p1 g. D0 w& E) q2 Z
  13. scaleFaceH = 133/ y; X! n+ i7 R6 w3 T
  14. scaleFaceV = 123# N9 _+ z% ]& y8 v
  15. idFaceTex = 58 k9 U) b$ n# e2 _

  16. , M7 b, H/ V# u) X
  17. [Faling]; |  G3 {# r$ s  u) `1 T5 C
  18. idFalingSkin = 434
    ) L$ V# `# s1 E' F# k
  19. idFalingTex = 436
    . e' d) `+ U7 d" h9 @& @  Y
  20. $ N) R$ b) |3 Y. ?  ^- p
  21. [Forehead]
    * W3 n9 z' ]" N9 _8 R
  22. offsetForeheadH = 128
    & j/ _/ N, _1 r. s; q" m
  23. offsetForeheadV = 128* G: E( s, G. D" ]! F
  24. offsetForeheadZ = 128( I, m# @: i9 Z$ T) [" y
  25. rotateForehead = 1288 |: R' D# ^( @
  26. scaleForehead = 128% J- i: _0 p3 Z. z2 D/ G
  27. $ B# K8 G8 \, p
  28. [YokeBone]
    ' ?! ^( F( f$ C8 Y6 R7 N5 w8 K
  29. offsetYokeBoneH = 1287 A, N' c6 A9 ?
  30. offsetYokeBoneV = 1317 x# p. N1 q4 q1 ^/ J6 l5 }
  31. offsetYokeBoneZ = 128% z2 F# @2 v- E' @9 E
  32. rotateYokeBone = 128
    * a, S& E- t; [, N, t
  33. scaleYokeBone = 128) |5 s9 ]4 @6 V' h& t3 O( V: S2 j

  34. " a0 d: T; v' i7 V/ Q7 g1 x
  35. [Cheek]$ q3 }- v; [/ x/ B/ r1 e/ P
  36. offsetCheekH = 126
      x. `7 m' w0 X  R) I1 _3 V
  37. offsetCheekV = 123" _' u) V. b5 @$ V+ |
  38. offsetCheekZ = 124
    9 U3 H5 O9 a/ R: T
  39. scaleCheek = 126
    0 G/ B' j# K: X

  40. 5 K# n- v8 N3 q' ?+ Y4 a
  41. [Chain]8 x3 O1 Q  ?& i, x8 k  \. P  S
  42. offsetChainV = 128
    0 m. \3 e2 K$ p9 E
  43. offsetChainZ = 1286 g7 U" A; y( p# W3 q$ L1 o, t
  44. rotateChain = 128' [3 [- y, e2 P1 r  l! J2 `3 @
  45. scaleChainH = 105
    / v) q" K. ^1 x9 X0 t4 u: n1 Y
  46. # z$ }& D% w# I$ {! y5 _/ M! V
  47. [Jaw]
    ' H9 ^- K0 Z% ?3 Q
  48. offsetJawH = 137
    # Q( _/ Q2 G# V8 z
  49. offsetJawV = 136
    8 D! A& e: l: g8 c) ]
  50. offsetJawZ = 128
    # R) m# x5 ?" u" u
  51. scaleJawSpecial = 128% X0 H  ?* h! o+ d
  52. scaleJawH = 128
    8 ?  F" g8 Y: N! l- q; }7 e1 q
  53. scaleJawV = 128
    2 M9 c1 G8 L+ n0 a" g1 |9 O

  54. & ]7 p' c' F- _8 k( s( \" F
  55. [Eye]0 f& Y2 H" m$ _% q6 ]& I
  56. idEyeBaseTex = 329
    : \- Z/ x3 m" _4 [# V( t
  57. idEyeHighTex = 567
    4 `$ L( R9 i2 K! ^; [; M: \" ^
  58. idEyeBallTex = 9
    9 u2 S3 z. L# [# K! g
  59. idEyeShape = 32
    , m* Y$ l! g# x. G  L: q
  60. scaleEyeH = 124
    / |4 k) t) u$ H. E
  61. scaleEyeV = 255, @$ L5 U$ x9 r0 h/ q
  62. rotateEye = 123' K' l, i9 E) C: M  P2 E. y
  63. offsetEyeH = 115
      |  m0 Y4 L9 ]7 j4 S
  64. offsetEyeV = 105
    2 k! }" K6 V. a) g8 \) J0 n; ^
  65. offseteyeZ = 1282 |: K. i# d% I7 V3 w
  66. scaleEyeBall = 1924 A" T  J. v5 z: m: F4 X9 O5 }; f
  67. scaleEyeH2 = 124
    7 }; w( q$ j2 [# A. A2 D* E
  68. scaleEyeV2 = 255
    4 }; c1 G. t/ W, P8 w
  69. rotateEye2 = 1236 J  M/ b, A$ g3 [4 `. E
  70. offsetEyeH2 = 115% k% c# J- e0 i  u. @3 Z0 z
  71. offsetEyeV2 = 105+ o+ Z% [8 @0 X0 _* f
  72. offseteyeZ2 = 1285 e# T& Z' t4 C3 E* C3 k; s
  73. scaleEyeBall2 = 192
    - H0 ?4 H$ h- q1 E% z& ?7 h% b7 V# ?

  74. & b, F; p- w9 X  q: S" }
  75. [Brow]2 z, q3 Z9 |/ |. G) m
  76. idBrowTex = 7
    0 s% K: ]% B& N
  77. idBrowShape = 352; R4 w0 A6 \2 @% C8 g- L
  78. scaleBrowH = 128! {& F/ m. h8 N3 B- U& a
  79. scaleBrowV = 83; S' y: {8 y4 Z+ m7 \( o
  80. rotateBrow = 1153 n! h0 W( ]0 S9 F
  81. offsetBrowH = 128
    3 A% a1 p' r: M) I* k- ~9 e
  82. offsetBrowV = 128# G  D+ a' y0 E# b
  83. offsetBrowZ = 128
    " \' p, ~  p/ {! }9 f6 B8 E
  84. scaleBrowH2 = 1286 t6 o) {$ V0 M8 ^
  85. scaleBrowV2 = 836 ?/ ?7 N. K' B& U/ s/ D4 P
  86. rotateBrow2 = 115
    - Q/ R0 @* ], P' c
  87. offsetBrowH2 = 128
    6 u. {8 `: R/ J7 z4 ^0 s9 q/ }! b
  88. offsetBrowV2 = 128; n& S! e- H) }: d4 F
  89. offsetBrowZ2 = 128
    4 _, L0 V* `2 k# f1 Z

  90. 5 R+ _. }' U& p( f/ ?6 s2 w
  91. [Nose]! @+ f' n/ R  z/ i* m
  92. idNoseTex = 4
    # ~9 k+ d8 E# p! {0 m. N
  93. idNoseTipShape = 16
    + o3 _( r5 V7 V# {4 C
  94. scaleNoseTipH = 112! g/ e3 ?' A  p: i  c) |. R, {$ o
  95. scaleNoseTipV = 130- t0 n- Z) V( @2 y
  96. scaleNoseTipZ = 1285 z1 ^) F/ C: L4 |2 }& N: }8 X# X
  97. offsetNoseTipV = 135
    & y2 H6 P2 t" ]8 [8 y
  98. idNoseBridgeShape = 17" P5 p0 ?7 K: z! u* K
  99. scaleBridgeTipH = 128
    ! [9 Y2 _, |" i' m; H* I  U
  100. offsetBridgeTipZ = 1283 p- |- Y9 a- E$ W  }* X
  101. 9 V7 a+ _3 c# F
  102. [Mouth]. R: f4 X+ n2 w+ u9 ~8 |' x
  103. idMouthUpLipLine = 913 W! a7 d% L, R/ s. t# {" R
  104. idMouthMidLipLine = 861 ^7 o5 B+ ~8 f- D4 P
  105. idMouthDownLipLine = 92* w# \( N; L3 q" n8 p
  106. thickUpLip = 110% w  \: V  K/ L( ?6 ~
  107. thickDownLip = 116
    ' p: c+ {* P) u
  108. scaleMouthH = 66" Z; h$ S9 r( S* `2 r
  109. offsetMouthV = 1283 X# `) ?- {; d' y( B2 q0 C  y0 t
  110. offsetMOuthZ = 128
    & s: O3 U1 F* a. X* g
  111. idMouthTex = 14$ T" g3 \* h) G
  112. offsetCornerOfMouthSpecial = 141
    * W6 ~7 I$ A& k/ Y9 ?) U
  113. scaleMouthH2 = 66  z; Y1 t, E2 G4 r" |5 A' N( A2 u
  114. offsetCornerOfMouthSpecial2 = 141. z: m8 L+ f. u8 o% J  p

  115. - @8 K+ |: k+ D, V8 x$ h. X
  116. [Ear]
    2 ]. \5 H3 W) U5 Z
  117. idEarShape = 21
    8 s, F7 E% `3 H  X. D
  118. scaleEar = 128# i1 T- ]! c3 a' ^8 t
  119. offsetEarV = 128
    8 @& [3 s$ d$ E/ o* d: ]

  120. 8 k6 h! v# X5 [' D; J: U) o
  121. [Hair]  [9 Y" {6 q& X' t5 ~0 X
  122. idHairModel = 299! @7 a6 n1 p) f7 L' g* h) I
  123. idHairTex = 311& `+ @6 w  O4 w5 ]! e# P7 _

  124. * e5 O* J  t1 h$ X, _! o
  125. [Moustache]
    5 p7 W: |+ ~/ k9 p3 C
  126. idMoustacheTex = 0
    + u% m8 p% I5 z) i
  127. idMoustacheSkin = 0
    : n# ~2 }* G  V3 [1 c% I9 r
  128. idGoateeTex = 0
    . ~0 m5 _+ {% e7 G! Z6 }& |
  129. 5 y9 ~! L3 L! ^3 g/ Z, I7 ~- t0 x" J
  130. [Color]4 ]  b- G5 U( n* ~9 K
  131. colorHair = -1+ C+ }- Y: t% a9 Z# a/ D
  132. colorFace = -1" _- q3 I, h' g; t& B
  133. colorEye = -14540254: p2 r+ {  O. w: D
  134. colorBrow = -6135465
    6 x. }, p5 p, _* r- h# c
  135. colorMouth = -17959283 F; P+ f+ p4 w. d, c" m0 ]
  136. colorEyeBall = -153297746 j8 w1 W. p, J7 s
  137. colorMoustache = 06 B- ~0 e! C9 j7 j
  138. + J3 E) {# x' j: G, P& w$ K
  139. [Body]/ b& F7 ?$ y" \* `* z0 J. _8 u) @4 F
  140. bodyID = 1) h+ L9 n, M* D5 m
  141. colorBody = -1
    3 x8 H1 s6 Z3 I
  142. headScale = 1130 i8 z: g. Y7 z/ Q
  143. upScale = 110( J; w$ y* Z  A2 R% H: Z7 F  _
  144. waistScale = 100
    * R5 m+ c$ @" O8 i
  145. armWidth = 110
    8 p2 s- f' p: z9 ]* L# n6 H
  146. legWidth = 110; N6 u3 K( [. v9 n# j+ e+ ?3 h  ~
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
+ N5 o3 k0 c% K1 Z$ m) z别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果! ]+ [! y: e& D6 {; E' T4 A% `( D
用了代码之后眼睛大的有点夸张!!, F- N2 k6 R* z# }
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
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& o' P) j2 \8 S+ F4 D/ W虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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