完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. 2 Z( Y3 P: O" B: H+ ]6 ^5 r
  2. [3Parts]
    1 f1 u1 T8 ]! W" c* t: `4 g0 B) r
  3. scaleUp = 1273 b: i6 ?: s8 _  k0 o6 o
  4. scaleMiddle = 114
    - _% R, |8 r! F0 D
  5. scaleDown = 96/ \7 K/ V7 `: t) f! Q+ m- N
  6. 0 ]! s$ {1 i/ _# W- H: x
  7. [BlendFace]2 L' S6 ?7 e% M) O
  8. idFaceShape1 = 237 B. k% Q" @/ n; B' f
  9. idFaceShape2 = 23$ Z, K# F  ~+ [) H& P* E0 g. C; @
  10. blendFaceShape = 50- N% x% Y2 O) j4 `
  11. # G/ V5 _- i( d# ?/ ~% A% `2 y& p
  12. [Face]
    9 L, u# }* p) L0 v- b
  13. scaleFaceH = 133
    1 t5 G/ D1 W5 J0 b7 _5 [
  14. scaleFaceV = 123; v4 E3 [! l& n& G1 y
  15. idFaceTex = 5
    & b7 y1 f! |5 z

  16. 0 n' Q  P4 E& `( f" e& ?- E
  17. [Faling]* X) P$ \+ v* L0 P$ d: ^* K7 I
  18. idFalingSkin = 4349 B# l& a3 O! q/ _2 O4 x  v! \* m
  19. idFalingTex = 436& E" M& [( K3 @% p6 t0 k

  20. . V% ]& ], G/ s8 m7 o% A% w
  21. [Forehead]% K' _6 x" b! Q8 U( ?% R
  22. offsetForeheadH = 1281 o2 r, N5 v, l) W3 V; f
  23. offsetForeheadV = 128
    8 a6 g+ F" G5 }7 O7 u8 i
  24. offsetForeheadZ = 128
    # w+ E$ R2 b9 `4 W
  25. rotateForehead = 128
    : E0 u5 V8 X9 r3 R' C& m  z
  26. scaleForehead = 128
    ; c) j; a4 f5 o7 ^  f& D
  27.   G0 q5 F9 _8 H- f; H; K- L
  28. [YokeBone]
      }' \* G" x4 \9 W+ Z' K) C6 v# ]  _. {
  29. offsetYokeBoneH = 128* t, i. ]- @0 m  e1 W3 W
  30. offsetYokeBoneV = 131
    8 }8 Y. s$ t* y. n2 A
  31. offsetYokeBoneZ = 128
    6 E. D3 E% d  N: Q' K, }2 {* k
  32. rotateYokeBone = 128. V7 n# h/ I# u8 Z# L7 a
  33. scaleYokeBone = 128: ]& b) [; c; f  B9 Y
  34. $ n* h" I) Q) v
  35. [Cheek], H/ A( X1 ~# A9 d; B4 w
  36. offsetCheekH = 126
    " J( Z& P, P; Z! D: M+ P
  37. offsetCheekV = 1232 _, ~- j  U. i4 o
  38. offsetCheekZ = 124
    ! o/ e% r) _9 t% S% ?* }- l  ?
  39. scaleCheek = 126
    $ {' h' V( H  o% M
  40. 4 I+ w4 X5 j( z  P( P/ q
  41. [Chain]
    2 ~( q0 V8 q" ]
  42. offsetChainV = 128
    : X! m' s$ s% O  K( n0 z3 V
  43. offsetChainZ = 128
    . t$ l; G8 o7 e  D1 Z
  44. rotateChain = 1287 @* Q$ o- _4 c/ c
  45. scaleChainH = 105
    , w. O( k4 i# a! e. I+ I3 }

  46. 0 m9 a8 {5 q% ]9 t& ?, H8 t
  47. [Jaw]
    ! l+ @4 h1 z7 S7 m# J) B- A+ x4 Y, s
  48. offsetJawH = 137
    % D" x( y+ B- V0 ?9 C+ X, N
  49. offsetJawV = 136
    : U- i5 _) i( u- c$ R) h
  50. offsetJawZ = 128
    & p% l* h* w# R" K* C5 o" @
  51. scaleJawSpecial = 128
    / f: j* n4 R# a# L
  52. scaleJawH = 1283 q3 f$ f5 v$ ]' k* I) c, \6 K
  53. scaleJawV = 1287 N# S( n: x0 x0 U

  54. ! \! e  X5 h8 h& m! T5 C/ `, K8 J
  55. [Eye]
    ( K+ d7 Q7 ^" d, E$ H& O
  56. idEyeBaseTex = 329
    6 e3 Y. {  O0 p# |1 |: N# O
  57. idEyeHighTex = 567
    0 X1 ~$ N' t8 x% t6 V
  58. idEyeBallTex = 90 v" c+ y. s  S& h
  59. idEyeShape = 32
    . B# d$ }* l4 q7 x& v$ X9 o5 E
  60. scaleEyeH = 124
    / J$ d, l, L. w
  61. scaleEyeV = 255
    2 K% J) a/ A* K) E
  62. rotateEye = 123
    - g: `% }# F, e& v, c
  63. offsetEyeH = 115
    7 n: Y& f$ w. O0 n: l$ l% n: M
  64. offsetEyeV = 105: @) g, T) j1 P6 g, P5 [# D
  65. offseteyeZ = 128. L1 ~& J4 C6 n6 C3 A
  66. scaleEyeBall = 192
    ; p: [* |: a$ ?% y7 f/ p
  67. scaleEyeH2 = 124* P2 Y6 m  }6 r! x8 h
  68. scaleEyeV2 = 255
    + V: Z5 j+ f/ G) a/ b9 F# ?
  69. rotateEye2 = 123; q* M$ [% l4 ^2 a& b, E5 D2 Y
  70. offsetEyeH2 = 115
      W7 g9 f) @$ V  Y
  71. offsetEyeV2 = 105
    8 W! K, ^) [% j+ h
  72. offseteyeZ2 = 1288 Q! c! k6 b- I2 G/ B$ }
  73. scaleEyeBall2 = 192
    ' P) b8 x& c2 D

  74. $ ?! ]$ m. k" W
  75. [Brow]& q  G; S8 F% r1 R6 q% _
  76. idBrowTex = 7# x0 ^5 m- N9 W6 Q* `2 ?
  77. idBrowShape = 352  j% e/ T/ d: ~4 L! c, A1 Y: V6 T
  78. scaleBrowH = 128/ p/ [/ p- H, V# g
  79. scaleBrowV = 834 J. H/ n. X( v. o& z, w
  80. rotateBrow = 1150 x# h- f( w1 A+ U! T
  81. offsetBrowH = 128& e6 `0 U" o. E* f+ K$ P; m
  82. offsetBrowV = 128
    ) D# c  [9 `: x3 o
  83. offsetBrowZ = 1280 S% d. S0 G& p* E  m" l+ w
  84. scaleBrowH2 = 128
    8 [+ G' S3 c. j% A% |. B
  85. scaleBrowV2 = 83
    7 E9 m6 ^8 t: v( g* n
  86. rotateBrow2 = 115
    & i. B: c4 ^8 C: T9 [
  87. offsetBrowH2 = 128) W( \* ]3 Z- F' u1 }
  88. offsetBrowV2 = 1280 v) {) |6 W& `
  89. offsetBrowZ2 = 128
    ) q; H* r  N4 l$ M' C
  90.   i" ~) [% x/ P
  91. [Nose]; W" b' j) ]% N( V3 {' V2 _
  92. idNoseTex = 4
    9 S- m" \: q7 k. o+ E8 M, C
  93. idNoseTipShape = 16
    5 U/ X+ r6 h7 D8 N
  94. scaleNoseTipH = 112/ k2 N- ?- Q; d" i5 O% V4 u
  95. scaleNoseTipV = 130
    , ]# M8 \7 K  `7 p/ F! N1 g
  96. scaleNoseTipZ = 128
    ; O5 V0 v0 N% U/ G6 p
  97. offsetNoseTipV = 135
    4 w/ R- C& Y( b5 q, X( ~" d% x1 W) j
  98. idNoseBridgeShape = 17" q7 A* n8 {, e4 C3 Y/ u! u9 ?( n8 Y7 H
  99. scaleBridgeTipH = 128, c& s/ W2 l% t$ D% ?
  100. offsetBridgeTipZ = 128
    1 a) F1 i: t& x9 H. K8 H2 }

  101. 4 ~& T& ]3 r/ \; f
  102. [Mouth]
    / U* v7 K4 o+ f5 D3 x
  103. idMouthUpLipLine = 91
    " B# S1 q0 \; S! w+ z- \
  104. idMouthMidLipLine = 86  f$ A) c1 P4 Z0 U' O6 }
  105. idMouthDownLipLine = 92( Y, I* b9 R' b3 J
  106. thickUpLip = 110! Y0 z1 d( o9 J4 _1 j. Z
  107. thickDownLip = 116
    4 y, Z# b/ `& n, A. u0 g
  108. scaleMouthH = 66
    ( y& T7 I3 l. `
  109. offsetMouthV = 128
    ; e( |9 f/ ]7 `& m4 r
  110. offsetMOuthZ = 128
    3 o) L6 ?% i8 D' Y  }9 d
  111. idMouthTex = 144 f: f+ b/ V8 ^! R- j2 Z3 y
  112. offsetCornerOfMouthSpecial = 1410 |1 m* J0 C" f' Y9 {
  113. scaleMouthH2 = 66
    6 J! b' ^9 c2 A4 C  }
  114. offsetCornerOfMouthSpecial2 = 141
    + b! a2 O: o3 }: H
  115. # O8 A* W! g3 Q
  116. [Ear]1 T/ I9 I/ u) [; w
  117. idEarShape = 21
    " d3 X$ ^) G/ i9 v2 {
  118. scaleEar = 128
    2 r) h! j7 l  s+ P
  119. offsetEarV = 128
    ; E) [% O6 m7 B' T, f: U
  120. 7 r/ _3 U; p. L# f
  121. [Hair]2 {( ^4 {9 m) }+ N& n: b, i
  122. idHairModel = 299
    5 S( k7 p7 r6 F$ R3 X# E8 l% u
  123. idHairTex = 311
    # @% F# o; d$ k. t

  124. ( f+ _% O! F2 M0 {
  125. [Moustache]
    ; K8 u/ R& c- m. R' ^0 U
  126. idMoustacheTex = 0  C, n$ o6 F* V
  127. idMoustacheSkin = 0
    ; e- j- `9 c8 c
  128. idGoateeTex = 04 m+ }$ _/ M% L( B5 l* {

  129. & v" H' s* b6 D
  130. [Color]( O( w# H& A# ~! S
  131. colorHair = -1
    4 O. M7 k3 K7 V& x
  132. colorFace = -14 D, n0 d5 @2 \$ u
  133. colorEye = -14540254
    ! B: t5 G+ A6 D" N* p8 d
  134. colorBrow = -6135465
    ( M" m2 l% ]$ W" Y
  135. colorMouth = -1795928
    " b+ W& ~# l* L8 G* _0 H- n2 h
  136. colorEyeBall = -153297747 L8 q8 V( x- k+ n4 C4 N% s* q( L5 s
  137. colorMoustache = 0
    2 M1 @: e, ?7 Z
  138. $ A5 X' ?! [! B9 q# {- \& G
  139. [Body]" ^0 E  `8 i# L3 d
  140. bodyID = 1
    7 S4 n0 a) {9 [$ {0 l7 W( n- R
  141. colorBody = -1
    7 z# E" Z+ T0 T1 H1 \" k3 [
  142. headScale = 113, I; [* T! v" \
  143. upScale = 1104 u3 y' c- J% o  Z
  144. waistScale = 100) Y# g) q" s8 y% O9 P: E4 p7 O0 I
  145. armWidth = 110; j9 p- ~7 Z8 @/ k' Z
  146. legWidth = 110
    6 _/ b& l( x( s$ G
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
/ q9 y0 z# |) c; _2 W7 h别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
, K6 T' O5 x- z5 R+ i1 A2 ~用了代码之后眼睛大的有点夸张!!
1 B) e, {+ v4 l我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 . k! I& U/ O$ S) v2 D1 C4 S

! X, ^- a- z9 M3 O1 B% Y. q/ n虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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