完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式

5 r( X5 @2 u- l: e. F0 Z大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. % [! u3 r4 [7 X/ b# [5 [. J/ o) N
  2. [3Parts]( r* k5 Z8 ^0 s- |, D
  3. scaleUp = 127
    3 s$ c+ F, x( l! K( _7 e( i1 X
  4. scaleMiddle = 114
    $ q; H; y9 I" e5 Y; ?6 d
  5. scaleDown = 969 n* s' R6 K" J7 n  ^
  6. + ?3 p& n& m# {8 t) ?* L" x
  7. [BlendFace]: `; m& r" z6 V, [1 E' y; O
  8. idFaceShape1 = 23
    * ^6 [& `$ u9 c: H$ E
  9. idFaceShape2 = 23
    6 b: w4 W. j! ^" S' j
  10. blendFaceShape = 505 A  G9 l' B2 X4 S
  11. 1 |* w( a: O# y/ o3 }; A: J; s" {
  12. [Face]
    ! b. N' \; X) Q( w7 {" z. B1 _
  13. scaleFaceH = 133# F: ?+ A2 y/ f# j/ ~, j
  14. scaleFaceV = 123) o' d* [4 I6 i6 W
  15. idFaceTex = 5( R0 M3 L+ N/ }& L* @8 b

  16. " N- Y2 ]" I8 [, M. L& h7 N8 ]
  17. [Faling]
    : w0 r) f+ S6 g, Y: D1 z7 B# x
  18. idFalingSkin = 434) u9 ]/ j' U3 [2 B! F: l
  19. idFalingTex = 436
    ( n: D0 F2 e6 i! d0 ]) ?6 L

  20. # s3 \8 d: n1 C1 o% k9 }
  21. [Forehead]5 H4 b" A7 q. `: m
  22. offsetForeheadH = 128
    7 r2 c& }# U  [) f" }, s# T
  23. offsetForeheadV = 128
    1 y6 K9 _$ Q7 j: i* x5 w. X6 K
  24. offsetForeheadZ = 1283 B0 H/ s  M" K! c
  25. rotateForehead = 128
    ; J- y$ P. Y4 H+ J: F* e
  26. scaleForehead = 128
    $ g; t! {7 ^7 I2 I4 F& h
  27. - ]- `) a" C3 y
  28. [YokeBone]% ]. D9 C# K6 {. P
  29. offsetYokeBoneH = 128
    ( w4 R2 X2 P4 o: }3 I( {$ ^
  30. offsetYokeBoneV = 1311 ?/ t+ {3 T/ c0 P% R& E
  31. offsetYokeBoneZ = 128
    7 o* o& O) z# N" L
  32. rotateYokeBone = 128
    " N: `* T% B3 e6 G' c
  33. scaleYokeBone = 1284 s4 |3 n' a: q0 j8 W

  34. ( k) {( Y& g  v4 w2 p! y% b" m
  35. [Cheek]; ]. D8 f' g  Q6 R# T5 K) l, Y
  36. offsetCheekH = 1260 I& Q8 o4 m) e2 H( l  [
  37. offsetCheekV = 123
    0 c; H1 Z; U3 \+ f% g' _. ~
  38. offsetCheekZ = 124, l* G" V1 S3 d3 n
  39. scaleCheek = 1265 K: Q7 ?2 L$ M! E
  40. ( p0 ?2 l7 R( I$ X' W6 E3 s
  41. [Chain], R$ d& s4 s* w
  42. offsetChainV = 128
    5 @! x) I! V1 v0 v3 j8 o# s& b
  43. offsetChainZ = 128
    ) j8 X( P. V& }' k
  44. rotateChain = 128( b" d/ B& ^( q
  45. scaleChainH = 105: ]' f% E# w- c: j+ s
  46. 2 C, y4 s2 s1 E% b  z3 U' a
  47. [Jaw]
    6 [; k% P! ]/ H0 h+ e8 t9 |
  48. offsetJawH = 137
    $ U+ w3 j8 A5 s0 F" [: u
  49. offsetJawV = 1363 V5 u: K2 E! T) K
  50. offsetJawZ = 128
      x3 z) c( K2 ?5 H
  51. scaleJawSpecial = 128
    8 `0 k2 p4 @6 s( e6 P0 W
  52. scaleJawH = 128, a; {$ y+ l6 i- F! a
  53. scaleJawV = 128, `. l# i+ ?1 H" }2 E  n

  54. 5 \$ |6 K$ U* |6 O) O4 T' H
  55. [Eye]* B% ?( f. c& s$ F% U+ ^. D
  56. idEyeBaseTex = 329! W: j. O! C4 E6 c
  57. idEyeHighTex = 567
    7 e0 i0 y! `9 c, U
  58. idEyeBallTex = 9
    , B1 v, S0 z! n0 S' f
  59. idEyeShape = 32. p  j: m2 Y' p* U* ?* L4 ]
  60. scaleEyeH = 124
    2 R) r  F! Q) u
  61. scaleEyeV = 255
    ) W. T5 {- w$ t7 Y( G' L. O+ e  O$ F
  62. rotateEye = 123. m& y, R4 r0 }! Y% t
  63. offsetEyeH = 115! d$ r! \3 s; c5 g0 c  ^1 e! ^
  64. offsetEyeV = 105
    % l( U2 O* i6 i; Y) ~
  65. offseteyeZ = 128
    ! p3 _+ C( p6 H7 o; T; J3 d
  66. scaleEyeBall = 1921 [( K# X: H  G! L
  67. scaleEyeH2 = 124
    9 o: f" d8 d" z* `6 C2 H- q
  68. scaleEyeV2 = 255
    & K2 v8 o3 B/ V. S3 C
  69. rotateEye2 = 123
    ! X4 D! H5 \! }0 d' |8 s
  70. offsetEyeH2 = 1159 i: p0 u8 o/ |  ~: r( r1 v6 O! A
  71. offsetEyeV2 = 105* g  i* d9 z6 f* F* F) F
  72. offseteyeZ2 = 128
    ' X8 S) L# g  ?+ `) X* k# E) b
  73. scaleEyeBall2 = 192, s+ A" h' n; S6 e
  74. ) L$ j( x3 T6 \, [
  75. [Brow]4 g9 W* `( P" a+ F- [  q9 G0 e& s
  76. idBrowTex = 7; l+ U$ l: r( y' D8 M; A
  77. idBrowShape = 352) f1 s- O* n- ]& R! l5 o) D1 w
  78. scaleBrowH = 1288 d6 Y* [7 W; c- b1 ^# b8 o
  79. scaleBrowV = 83, T# p& _1 I0 J. J/ [: h1 v/ x
  80. rotateBrow = 1151 h0 C: T2 m8 l$ {; N$ ^. e8 |
  81. offsetBrowH = 1284 ?' @. n, k4 ~4 w* C2 r! A0 H
  82. offsetBrowV = 1285 I! K6 H, X) D3 c' m, n0 S
  83. offsetBrowZ = 128
    9 l& Q$ H: c* Q/ T8 G+ O2 a  w+ d1 Z
  84. scaleBrowH2 = 128% e6 Q9 B' `4 F: ~6 Z6 ]) P7 X
  85. scaleBrowV2 = 83" a, u" |. Q2 ?- t" K
  86. rotateBrow2 = 115
    - F/ p- J. u! n( o  b4 }
  87. offsetBrowH2 = 128
    2 @. N& I* g. J1 i
  88. offsetBrowV2 = 128
    ; ^' [) n( ~8 N% M
  89. offsetBrowZ2 = 128
    ) o8 l8 O( e  P. ~! t
  90. - g& Z0 ]2 O8 _  B
  91. [Nose]
    ' F" |9 M' T0 L
  92. idNoseTex = 4! J% K, _9 f  k% S( ]
  93. idNoseTipShape = 16: x* e# G6 q! F% ^: v% l
  94. scaleNoseTipH = 112* ?! P4 W( [6 _8 X' v$ G
  95. scaleNoseTipV = 130
    * Z8 Z% Q/ X+ J" v1 ?# M
  96. scaleNoseTipZ = 128
    : B3 Q( l4 K) G) z+ g' O3 g
  97. offsetNoseTipV = 135
    ; i9 e# b9 S1 @! T4 R
  98. idNoseBridgeShape = 17; L2 N1 i2 M4 K4 [' g
  99. scaleBridgeTipH = 128
      L: F9 p3 U- @- U" T/ g
  100. offsetBridgeTipZ = 128( l6 {: M4 H3 ]  q
  101.   V, J* ~" }% E! x) O4 w
  102. [Mouth]7 E5 _, v# b# T" Q- D
  103. idMouthUpLipLine = 91
    8 e- z! n9 C6 Q) d% d; f- \
  104. idMouthMidLipLine = 86- w) r% _) q4 I5 @) H
  105. idMouthDownLipLine = 92
    ; p7 n) c2 _3 g1 M9 V  x% ]
  106. thickUpLip = 110
    9 \# S" Q7 P+ w
  107. thickDownLip = 116" C: c5 @) w# s+ Z0 ~
  108. scaleMouthH = 66
    6 v: a+ i, ~9 o% T9 ?0 n/ r
  109. offsetMouthV = 128
    4 d7 k! R) x/ c0 \
  110. offsetMOuthZ = 128* A8 a. r. T7 v$ a
  111. idMouthTex = 14
    * J& D  T/ u$ C! V
  112. offsetCornerOfMouthSpecial = 1415 W! _: \- M' _
  113. scaleMouthH2 = 66& |7 B. E' E0 y8 F' u: k. V; I+ x
  114. offsetCornerOfMouthSpecial2 = 1410 R- Q7 F4 j8 s6 c

  115. . ~1 ^" V6 b+ k7 C9 p" r
  116. [Ear]
    0 n; ]0 Q8 T$ `8 O
  117. idEarShape = 21$ N3 f! H( e  C8 W
  118. scaleEar = 128
    0 g8 m- L! Y( F
  119. offsetEarV = 128, n6 [/ i* P/ R; _7 b
  120. / G/ P) a" j( c! `
  121. [Hair]
    + F! d9 ?( B/ d( U. Z, ?
  122. idHairModel = 299
    ( X5 i5 ^% Z' ^" C6 i  T6 i- q( R
  123. idHairTex = 311
    $ I7 d6 q: l) Y) S3 M" {
  124. : o. L9 q' \8 x* c! e9 O0 s
  125. [Moustache]
    9 H5 w8 R* w% ^) V# p
  126. idMoustacheTex = 0. k' `; i' i  @
  127. idMoustacheSkin = 0
    * R6 h- t$ ?" g) k8 O  C8 [. i) X
  128. idGoateeTex = 0
    & i5 |  f6 B8 P0 e1 V
  129. % z+ i* V$ O0 I% S4 I$ h0 K
  130. [Color]! o; A+ o; l+ G& Y
  131. colorHair = -1
    # A5 I$ B$ d4 D& T; ^/ h7 }
  132. colorFace = -1
    9 v* E. j9 t% \/ ?- D' s. d
  133. colorEye = -14540254
    . a2 i2 I# x# j6 _8 ?
  134. colorBrow = -6135465; d+ S" s  f+ `& K
  135. colorMouth = -1795928
    ' [; i1 n) T+ O
  136. colorEyeBall = -153297743 W8 N. k$ T# T6 ^5 P4 z5 T) Y
  137. colorMoustache = 02 e; a! t7 D% c( r7 S9 w) p

  138. 0 _4 _" p# ]/ s
  139. [Body]8 \% H% Y& p8 |1 s" s8 m
  140. bodyID = 1- C2 P$ A9 Q0 }
  141. colorBody = -1
    ' i) ~' m! j1 O% x2 s' h2 F# W
  142. headScale = 113
    : x- p( D/ _* q  r4 l
  143. upScale = 1101 P' z8 v5 k* T; l3 `
  144. waistScale = 100% Q4 ~6 L4 N9 e2 h
  145. armWidth = 110. G% ~; k: Q( W- d  g+ J" j* F
  146. legWidth = 110
    / X  |" P5 e  q' Z
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`8 ?2 g5 U1 |1 E6 ~4 e1 u
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果3 ]/ ~5 l" Q! j& L
用了代码之后眼睛大的有点夸张!!
2 R4 y) S$ x; W+ S/ ~$ Z7 K( k我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
) ^! C" V) `- u( u/ h
0 A. ]9 \& q1 f1 D: w, i虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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