完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1.   t2 r' K* w- m8 {
  2. [3Parts]+ k; n/ h# ~. F
  3. scaleUp = 127
    ' M7 e' n; d3 `# d. g( B: G
  4. scaleMiddle = 114& g3 t5 m. E( Z& E) `; T' `& G$ [
  5. scaleDown = 96
    - A5 q( I# S/ O7 v, e" z9 h
  6. 0 U4 K# s+ h+ x4 ]  _0 ^
  7. [BlendFace]
    2 T7 l4 g. v8 t' u% t' `( h( |
  8. idFaceShape1 = 23
      N4 c& p( T" a; s# o
  9. idFaceShape2 = 232 S7 k* A6 p1 s& ~7 N
  10. blendFaceShape = 50
    ( a; r5 `4 `; D" t
  11. & S/ H; H6 L" X2 c
  12. [Face]
    ' {: ~+ P8 z  e2 {
  13. scaleFaceH = 133. Q0 X: y6 v+ I" L# o1 H
  14. scaleFaceV = 1231 I9 N% ]3 R5 M' x
  15. idFaceTex = 5. |( G! |# i1 d7 J- b" b

  16. 6 b9 n/ t# W( F! d3 U4 c
  17. [Faling]4 }, x4 t" L4 I0 x
  18. idFalingSkin = 434
    , k, J+ x' Z3 G5 P: O
  19. idFalingTex = 436
    # I  u9 @0 b% D+ N! u7 i# t) X, [
  20. + P* m' p' s3 J
  21. [Forehead]4 |" l' F1 O5 L- i% l7 b
  22. offsetForeheadH = 1288 m8 K( p/ Q( W4 |( a' R) ~
  23. offsetForeheadV = 1285 s! S% e( I0 a* ~4 J* k; ?
  24. offsetForeheadZ = 128
    3 P% o# T7 b1 }; e" j
  25. rotateForehead = 128
    8 X. d( s, x% N  a3 [. j0 }
  26. scaleForehead = 128
    9 v. f$ t# y0 p) ?5 u

  27. 8 @3 \1 v) n* ]6 A# v; i# Q* O
  28. [YokeBone]
    4 b7 t  m& ^8 K/ Y( K1 q
  29. offsetYokeBoneH = 128
    7 L/ {1 A; M9 G; t( h5 M) _
  30. offsetYokeBoneV = 131
    9 W) l" x9 e& X0 e2 V2 k9 _& S) Z, h
  31. offsetYokeBoneZ = 1280 N% d7 [3 F# E% n8 u
  32. rotateYokeBone = 128
    # P- ^, K: |7 f5 a8 d9 z2 M1 r
  33. scaleYokeBone = 1284 J" Y! r  n) _/ H' @0 [+ j! X  N% m

  34. 0 L/ z! R' @" k
  35. [Cheek]! l9 l  c: F/ A! p) @
  36. offsetCheekH = 1269 d- n/ E* I) x. `
  37. offsetCheekV = 1238 M& ^3 `) Z; J+ T' b: i
  38. offsetCheekZ = 124
    + ]& Z6 A' H& c
  39. scaleCheek = 126. N# ]$ E- }# e& v/ y3 Z6 e" R; G
  40. % q0 _) E; T5 Q$ p+ n
  41. [Chain]
    ! y" ?% s, {3 R
  42. offsetChainV = 128
    / [' W) l* K! f; v5 W2 m
  43. offsetChainZ = 1289 c. Y; |) y0 T4 e! I' c
  44. rotateChain = 1287 @. N3 k  I. r1 n
  45. scaleChainH = 105( l1 E. o- H' K

  46. 6 b8 p# @/ ~! l$ n  H) b! c& d
  47. [Jaw]
    * ^: _5 G+ ]2 x% U
  48. offsetJawH = 1371 i1 p. g: q, y& S
  49. offsetJawV = 136
    2 U- z! y% S4 Q' t. u
  50. offsetJawZ = 128& T) |) h% ~1 i3 Y
  51. scaleJawSpecial = 128
    8 m8 q3 k6 M/ [) j4 l4 h& l, s4 ]7 I
  52. scaleJawH = 128
    " ^* U6 o+ ~3 h0 C3 X/ S+ p  q
  53. scaleJawV = 128
    . k# l& E' j8 ~& ~: F8 _7 l; i& g
  54. % h* ?# c) k0 Z5 n* L7 F  Q/ C9 V
  55. [Eye]
    7 g& V7 ~8 e/ ]
  56. idEyeBaseTex = 329
    . u$ V8 q* A" g
  57. idEyeHighTex = 5674 H0 B% K2 n! y+ f
  58. idEyeBallTex = 9* u# c0 F8 [, ]% ?) Q, g
  59. idEyeShape = 32
    0 z/ ?. _. K5 W' ~( O- S2 `
  60. scaleEyeH = 124/ w* V3 b( m$ o# E: o
  61. scaleEyeV = 2555 O5 r7 @7 z/ W. k
  62. rotateEye = 123
    + ?  O& d1 @/ K9 e! \# {
  63. offsetEyeH = 115
    6 O1 b1 G+ `$ A3 K
  64. offsetEyeV = 105
    7 H+ Q  z! D. U( m
  65. offseteyeZ = 128( M: a0 v3 e' i  c# A* D
  66. scaleEyeBall = 1928 a# Q0 w$ Y7 _% M' b: k/ C8 ]
  67. scaleEyeH2 = 124$ q" B; D4 f3 E
  68. scaleEyeV2 = 255
    7 C1 N7 x& a- s- D9 }
  69. rotateEye2 = 123
    - g7 [6 [- g1 l/ J2 C* S
  70. offsetEyeH2 = 115' q* Z# p" @! w% K
  71. offsetEyeV2 = 1051 j8 H6 K; t) K, g1 v2 s. {- `
  72. offseteyeZ2 = 128* p1 E+ N6 `; g0 }3 ]2 G
  73. scaleEyeBall2 = 192
    / K: Z7 ^2 k9 [. b5 b& v. b

  74. 0 p* ?3 _. _% {) \4 n( r
  75. [Brow]3 k& X3 `' Y6 C2 H7 G0 w4 x9 O! u
  76. idBrowTex = 72 d4 `5 v" ^8 b
  77. idBrowShape = 352
    * `6 k2 [8 _: C& N( z! P
  78. scaleBrowH = 128$ h* L7 T+ x7 q4 y  {) |4 K% H9 |
  79. scaleBrowV = 839 l) n) `. b. e5 I* G
  80. rotateBrow = 115. s% w8 c9 o: b1 c
  81. offsetBrowH = 128
    8 `$ P" ?  A4 i! u
  82. offsetBrowV = 128( a7 X4 }( _! E
  83. offsetBrowZ = 1281 z. a/ O0 y% {( T
  84. scaleBrowH2 = 128
    1 u+ g0 m5 Y$ E! |3 e8 j
  85. scaleBrowV2 = 83. g3 {% i# |6 E% T
  86. rotateBrow2 = 115
    ! K! U4 W( p* z- ]: r/ c# w( G
  87. offsetBrowH2 = 128
    5 d$ Z2 r; ]5 D; G- g
  88. offsetBrowV2 = 128
    0 _: _1 |8 r& K, e/ u
  89. offsetBrowZ2 = 128
    ' x0 f9 c7 N: d1 @7 r- e5 F( A7 h

  90. ( l7 X: A" v; ?) C: [; c  f
  91. [Nose], B4 D: ]3 C0 m; q$ s5 Q& n1 Q
  92. idNoseTex = 4( g. C. U' ^) t! i# l3 x
  93. idNoseTipShape = 16
    9 h! p8 T( F7 z" ?1 }
  94. scaleNoseTipH = 112/ \% M& l7 A; y2 Y0 q' z0 F
  95. scaleNoseTipV = 130% G; b7 d) U0 u! i3 f8 X( a% c2 j
  96. scaleNoseTipZ = 1288 }0 ?  L3 s% G% Y$ S
  97. offsetNoseTipV = 135
    4 Q9 Q3 `7 m! h( x8 I, {/ M
  98. idNoseBridgeShape = 17
    & }+ e% H8 ]9 x- S8 h
  99. scaleBridgeTipH = 128
    . M2 v% u, R9 {8 I5 j' s# u
  100. offsetBridgeTipZ = 1289 W5 _6 U: X7 w& x& S
  101. : ]" l5 @6 g: c& m" ]9 E
  102. [Mouth]  _% \  u3 V  @7 `7 _( m
  103. idMouthUpLipLine = 91
    - f+ A* g5 B- P" V: m
  104. idMouthMidLipLine = 864 c5 \" k! C1 h; Q
  105. idMouthDownLipLine = 92
    9 [) b3 ~' ?8 @9 d
  106. thickUpLip = 110
    - L7 z8 t- a$ r! _! [
  107. thickDownLip = 1169 I- U: H8 c) j* g' Q+ J: U
  108. scaleMouthH = 66" ~7 h3 F! a9 k0 l
  109. offsetMouthV = 128) w# p' p6 g6 Z# C! c
  110. offsetMOuthZ = 128. g& \# c+ d/ X$ O
  111. idMouthTex = 142 |) b) x# b4 s% W. O
  112. offsetCornerOfMouthSpecial = 141) S+ T" T, [$ Q9 z& x8 ~, P
  113. scaleMouthH2 = 66
    & A& w: h( ~# J% y( ?' O$ ]
  114. offsetCornerOfMouthSpecial2 = 141
    ( Y* ?, U% n6 L* q# b, e
  115. , r# r4 N3 q6 B
  116. [Ear]
    / x# {( r7 @1 X# n5 S/ x" i# M. Q
  117. idEarShape = 216 N0 {* s: Y3 @1 Q! w9 J
  118. scaleEar = 128# S5 k8 X) b' r  l5 h! Y. o- J
  119. offsetEarV = 128
    - p9 U0 E9 Y5 B$ e3 J, F
  120. % m  U0 S7 A) f' ?
  121. [Hair]* B' z0 _. k# {  Q* i/ U6 ]/ }
  122. idHairModel = 2999 D6 l0 ]5 Z3 ~  q( G/ _. X/ L
  123. idHairTex = 311
    : J. _& `! ^6 [+ |/ e' Y

  124. , P# t. Y1 ?, I2 [# V2 z
  125. [Moustache]. t/ j8 U( o8 h: r3 q1 I
  126. idMoustacheTex = 00 v1 ~# y8 f1 @- g
  127. idMoustacheSkin = 0, O$ x8 a) ~: V$ F0 i' a
  128. idGoateeTex = 0
    1 g6 s& P1 K, J' B) k. }) q; {) \2 r

  129. 0 @" w+ r/ a4 v& ^! ?* {) U  ~3 L
  130. [Color]
    / Q$ Y% f# ?4 \) |% |
  131. colorHair = -1
    9 p$ V+ U9 t3 I, r
  132. colorFace = -1
    5 [+ d7 x% Y& m
  133. colorEye = -14540254- R% c& B: U' R" O6 M
  134. colorBrow = -61354650 U- v+ U3 Q0 M9 g2 b  F
  135. colorMouth = -1795928
      N4 k) b! L( _7 N( f' z7 N
  136. colorEyeBall = -15329774
    ) X+ U* p2 U8 J9 z
  137. colorMoustache = 0
    3 `* V5 n% M) h. Z8 i5 S) `

  138. 0 k2 x# d) b0 _, O/ R5 `7 @( A
  139. [Body]
    , K' ]+ U& h" x1 x5 U: _
  140. bodyID = 1
    & ~4 p# s) l$ k- F
  141. colorBody = -1( n, w4 |  {9 ~  y5 w; D2 _
  142. headScale = 113
    & F' ]* c  ~8 o) |
  143. upScale = 110$ E9 N0 t+ Q8 W4 L) ?6 E0 U0 m! f
  144. waistScale = 100
    . q/ a6 [/ }/ R; f6 n" r* {; x! B+ c
  145. armWidth = 1109 D0 O) W7 [! k! D4 v0 s- O3 `
  146. legWidth = 1101 f/ J6 l. o9 G6 ]9 I
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
2 r5 Y" z' m4 J2 Y0 z. o. X别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果- r  D3 x* `! v; C8 X2 ~! L
用了代码之后眼睛大的有点夸张!!
, m: z7 }% x1 @6 A. f8 o0 d! n% L我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
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虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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