完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

12040 28

一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

[复制链接]
发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
/ x$ e. v- O/ A0 m5 x0 L
大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. & O( A# e2 Y  F# E( m) q
  2. [3Parts]0 G2 A4 h! @4 w* l$ O: Q6 g
  3. scaleUp = 127
    # O6 ^) M6 D0 b
  4. scaleMiddle = 1140 U) f3 B0 D5 s& R$ d: O; o# {
  5. scaleDown = 96- A9 Q& p3 J5 T" ]- w9 o& n* U
  6. 4 C' I3 ]6 B$ t* `8 d. J
  7. [BlendFace]9 q! Q5 }& X5 i, z# B1 F2 C; v: [) v
  8. idFaceShape1 = 235 O/ m+ b+ t/ V0 {2 j
  9. idFaceShape2 = 23
    ) d3 T7 W* T+ ^2 j1 j; g
  10. blendFaceShape = 50
    $ {6 B, D) A0 B* U+ g. R

  11. + j2 y% M* e  |
  12. [Face]
    1 ?2 z4 M( _8 U, t
  13. scaleFaceH = 133- {8 I$ h# w8 b( i  J3 u% ^% I! V/ s
  14. scaleFaceV = 123
    ! i+ f( i8 W! }$ }: |, F
  15. idFaceTex = 5
    , W9 R& v) @& _) o) ~
  16. 7 v& y4 j2 j% [! \
  17. [Faling]
    2 ?5 r/ G" b+ Z$ w2 k2 e
  18. idFalingSkin = 434
    % M. ]1 R  H! P3 n. |
  19. idFalingTex = 436
    ) F& Y0 _" L6 V3 ?8 I* j, ^

  20. . |( z, d/ y  [& j
  21. [Forehead]4 w. ?9 ^7 n& h- \. h4 o% x4 p$ L0 J
  22. offsetForeheadH = 1284 P. D7 t6 K$ U, Z
  23. offsetForeheadV = 128
    : R, N& H6 D4 a) ~* [5 U- t
  24. offsetForeheadZ = 128
    . Q" Z/ e  Q# z9 K  c0 Q
  25. rotateForehead = 128
    " J- z2 `2 }9 e1 Q
  26. scaleForehead = 1286 @$ u) J# ]# J8 S$ l: ]

  27. 1 k8 X6 Z, Z' o: x% N
  28. [YokeBone]
    : q/ w* h9 J, H3 Q. K* F) I4 j; s
  29. offsetYokeBoneH = 1289 l% T* o3 t0 ~0 n5 V- G
  30. offsetYokeBoneV = 131
    0 O. b1 s7 A' D3 T1 T0 Y
  31. offsetYokeBoneZ = 128: W1 F' s% h% _7 Q+ @3 c* o
  32. rotateYokeBone = 128
    & A0 p6 o, W9 h) Y; D% g5 l. Y# m
  33. scaleYokeBone = 128
    7 j; a& @9 w( x$ `

  34. 5 I5 j% d. L" \  O% d2 M* c- s
  35. [Cheek]
    ; Y5 S- W& ?/ a9 b& s# g9 v+ M
  36. offsetCheekH = 126* l" S, B5 d8 W. O. c& i9 L
  37. offsetCheekV = 123/ g9 P; h3 f' T, ^( [- j
  38. offsetCheekZ = 124
    ) ^) K8 a7 u, |+ u
  39. scaleCheek = 126
    % c( L" e. N5 s
  40. + W- K0 _( X6 u$ K7 C
  41. [Chain]
    - k) }9 Z* D8 K% |3 z
  42. offsetChainV = 128; H5 O/ t2 Z/ G
  43. offsetChainZ = 128
    ' T. b+ N9 x: O6 N6 [0 `/ k8 A' [
  44. rotateChain = 128' ]7 ]! |. p9 U% R
  45. scaleChainH = 1051 M: |  l) c5 D) I, Q( O
  46. 5 @7 o4 f) W, l' c1 V
  47. [Jaw]
    / B, J8 W" b) I1 ^' E% v7 j
  48. offsetJawH = 137
    2 k+ D3 F, z" A" E
  49. offsetJawV = 136
    + {7 Q) }  J9 l5 s. A" j( j  n
  50. offsetJawZ = 1287 a6 B' a6 j7 C" S6 T! @7 P! f
  51. scaleJawSpecial = 128
    # }8 i9 X& j- A5 d/ f9 t
  52. scaleJawH = 128
    0 ~0 ~6 h# {" {8 x0 \
  53. scaleJawV = 1286 T' ?9 e) h4 ~' }- u. L

  54. / x+ M3 S1 {$ r  O- g# q
  55. [Eye]
    ; g: {8 s: q% P' u5 r  [
  56. idEyeBaseTex = 3294 T9 W7 l* P, j0 v
  57. idEyeHighTex = 567
    . p# r) U) ]4 ]1 b( G  Q* p: \
  58. idEyeBallTex = 9( S; x. {6 M3 F, n. b
  59. idEyeShape = 32
    * z$ R- c; K& r$ M$ A! w
  60. scaleEyeH = 124
    & C$ f; ^- o/ ^5 b; O  s- I8 H" d2 `
  61. scaleEyeV = 255, f2 @( v  d- y+ z
  62. rotateEye = 123
    1 A0 X" p1 {7 [5 @
  63. offsetEyeH = 115
    # Y7 `6 j! E. i% T% }6 |* E
  64. offsetEyeV = 105
    5 \; m# a+ H9 G9 C7 x: {" k
  65. offseteyeZ = 128
    0 z- O( v' }$ d- T
  66. scaleEyeBall = 192
    # c* O! H2 `' W+ A
  67. scaleEyeH2 = 1246 Z8 ^  J% H: c3 W3 h8 H8 b
  68. scaleEyeV2 = 255
    ! K1 J- D6 j$ o8 M1 z' u0 D
  69. rotateEye2 = 123
    % s2 o5 e6 x# K1 r9 {( l8 L3 p0 G
  70. offsetEyeH2 = 115
      I6 A, ?3 _/ f  \
  71. offsetEyeV2 = 105
    . E3 `* ?' j1 P& H
  72. offseteyeZ2 = 128
    3 R. Y3 f+ F# f) k
  73. scaleEyeBall2 = 192, I% e9 O6 t; G3 e$ d
  74. 3 X6 N: |4 e( K& P) w
  75. [Brow]
    " X) o. V6 Z# a9 k- X2 C7 J" ?/ V
  76. idBrowTex = 74 J5 a  ?, [. `; V/ \: u7 D1 p1 Y
  77. idBrowShape = 352
    1 U# A" w6 y2 F6 ]# D$ E
  78. scaleBrowH = 128* y3 }" ?9 V* }  ^* y3 C2 y
  79. scaleBrowV = 83# b( t- q6 v$ X  x+ @  V3 a# p
  80. rotateBrow = 115
    , r! e- O5 N* z. \  B! q# P3 @
  81. offsetBrowH = 128$ Q# M3 A! F/ e- c4 A
  82. offsetBrowV = 128
    3 N5 p7 N* z9 f! j5 _
  83. offsetBrowZ = 128
    " L* ^4 E" o- Y% i$ ^+ _* Z/ G
  84. scaleBrowH2 = 128" q: G9 g2 f. g4 q% N/ q, A2 v1 d# P
  85. scaleBrowV2 = 83
    ( p- }  c& Y/ W( t7 Q; b
  86. rotateBrow2 = 115# P# a' D% d( A9 G1 y- _9 b
  87. offsetBrowH2 = 128
    / T4 Y( w& ~  v$ C! L" |1 B
  88. offsetBrowV2 = 128# C; ^5 l8 d, @! E* Y2 v
  89. offsetBrowZ2 = 128
    ! N& V1 v' _8 M3 W3 W) B
  90. ' {6 W. [4 I9 D
  91. [Nose]  Z5 r7 c' D8 Y3 |0 k2 k
  92. idNoseTex = 4
    * v5 z9 G' x2 {% \
  93. idNoseTipShape = 166 h4 J' }- {* r% }! @
  94. scaleNoseTipH = 1127 b# C$ y# q" M, E2 w1 x: ~
  95. scaleNoseTipV = 130
    & D* m$ ]  \3 `! c3 d% G
  96. scaleNoseTipZ = 128- N, X# C: p, i! l& y5 U% s
  97. offsetNoseTipV = 135( L( |! n/ f7 L2 q: A
  98. idNoseBridgeShape = 179 A0 J5 ]% T9 m, s  J  i' U( U
  99. scaleBridgeTipH = 128  l* ^. e8 P% h% R7 ]/ v
  100. offsetBridgeTipZ = 128
    ) h$ P+ d# F' g6 _1 v

  101. , l2 f- r; Z" D, q
  102. [Mouth]
    " V) R7 z- t  L' i
  103. idMouthUpLipLine = 91; S  v. z+ [1 x5 C. M
  104. idMouthMidLipLine = 86
    . W: }& ], p* i' H. T  R
  105. idMouthDownLipLine = 92
    / k+ q. V5 d7 f: W3 `) z
  106. thickUpLip = 110$ i8 c, O8 g/ C7 a1 O
  107. thickDownLip = 1162 R7 \4 w  ?) `1 n7 \
  108. scaleMouthH = 66; Y0 I8 q5 f$ m
  109. offsetMouthV = 128
    + @% Z5 T# e# r! D; a8 T" k. G# V
  110. offsetMOuthZ = 128
    1 n) F1 W. V  S1 q
  111. idMouthTex = 14
    1 |! M/ n4 f0 u$ t) v2 t( n
  112. offsetCornerOfMouthSpecial = 1418 N' t' l  {  N/ a6 H9 M7 F
  113. scaleMouthH2 = 669 Q/ X* s% A: m- W4 Q7 o
  114. offsetCornerOfMouthSpecial2 = 141. T2 M) r4 `9 F3 A2 x+ z
  115. ) E; e; ]* o9 s" ~  ]% b
  116. [Ear]5 s' p/ m& }+ Z) G- g
  117. idEarShape = 21; t# z5 u- }4 T6 l
  118. scaleEar = 1288 j. S5 @: c' B
  119. offsetEarV = 128" {. O% N/ b. R0 N
  120. # z3 M& }' m0 W  ~" |  Y
  121. [Hair]
    % @0 Y$ E; Y* C: a- w; s4 d4 \
  122. idHairModel = 299  |# g" [: N- P- _% Y) J8 q( L
  123. idHairTex = 3114 L/ i& x* L; h$ U5 ^/ \: I
  124. + @3 R: T/ R8 B7 E9 g, Z
  125. [Moustache]
    & N0 T; Q  @9 Q7 C0 @! X/ V+ k; E
  126. idMoustacheTex = 0, F1 @* h  r' r1 m
  127. idMoustacheSkin = 0
    ) a: f$ q/ v  T: X. p3 r& P' \
  128. idGoateeTex = 0. j$ S/ W/ C1 o$ Z: |  N5 W
  129. ) M& \$ q# m) y, @1 K
  130. [Color]
    3 R/ V% [& Y0 G% ^
  131. colorHair = -1
    8 w  q6 ^" x5 D! Q, X. C  X5 Y% w
  132. colorFace = -1
    5 u) k( ~" T& N. q2 o- u) f
  133. colorEye = -14540254. X: x( k4 A. E* ?- W) \" k
  134. colorBrow = -6135465
    $ g5 g. a) @+ J4 i' o8 C/ w
  135. colorMouth = -1795928# `) U5 D, f  A( K! I7 \) g
  136. colorEyeBall = -15329774
    + ^4 u9 C; F) b7 R3 _
  137. colorMoustache = 0
    6 n$ u  I$ j3 j$ |1 t, p1 h# d. p. A

  138. ) `$ A: p# [. m, t. ]6 `) r/ n
  139. [Body]: }2 x* u, V3 V) n
  140. bodyID = 1, o. S4 |' ^8 I" F( ^" u- y! f
  141. colorBody = -1) P5 B) ^) b8 g. P1 P3 R* m
  142. headScale = 113
    # F0 D* [* O8 d" P
  143. upScale = 110" e+ h6 j6 w. l! ?1 B
  144. waistScale = 100
    - Q' l) b8 O8 j" N
  145. armWidth = 110) G+ Q2 `8 h1 t) g* {9 R& s
  146. legWidth = 110
    9 p6 z* f: G! R! r+ Q5 x+ {
  147. breastScale = 100
复制代码

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有账号?注册

x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`, W6 y/ x- R0 W8 H2 {2 i
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
4 J+ ?7 Y* Q) ?$ Q! F$ w- y用了代码之后眼睛大的有点夸张!!8 _/ ?. w; [! R8 q  |0 m) `" a
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
* q7 B+ v- ~: q8 h2 W8 ]8 v& \8 d. `$ `: P, X/ R! v
虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
您需要登录后才可以回帖 登录 | 注册

本版积分规则

傲天阁游戏公会
联系我们
咨询电话 : 020-88888888
事务 QQ : 85075421
电子邮箱 : admin@admin.com

小黑屋|手机版|Archiver|傲天阁游戏公会 ( 粤ICP备14058347号 )|免责声明

GMT+8, 2026-7-10 22:10 , Processed in 0.105331 second(s), 7 queries , Redis On.

Powered by Discuz! X3.4

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表