完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式

$ k9 l0 `0 R' J  u/ T% Q" w; A2 L大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. 2 j7 ]. ?+ R6 C8 m, k4 [
  2. [3Parts]
    3 j% m2 g& P  K  c# d* c
  3. scaleUp = 127
    9 L/ v7 H' @9 Q! u7 p0 `2 H
  4. scaleMiddle = 114
    . q1 r0 _5 B3 o8 S9 |
  5. scaleDown = 96
    % R/ v" J( U/ |4 H6 w
  6.   k# Q* O. @  Y/ K  n4 A
  7. [BlendFace]- a7 ]9 @, m/ b4 ^5 Z/ v
  8. idFaceShape1 = 23
    $ c' }6 _4 Y, L/ _, f
  9. idFaceShape2 = 238 H9 @5 c* Q( j2 H- y
  10. blendFaceShape = 50% o; o3 O! }( T( o" j6 ~6 h! q8 _: ^! B
  11. 7 Y7 Y/ [$ c. p
  12. [Face]9 K: j! n7 w( @$ C
  13. scaleFaceH = 133
    - [3 _( P) w2 ~& T
  14. scaleFaceV = 123
    / S6 h: ?& T& }. O* F
  15. idFaceTex = 5' j' A9 z# A0 ~3 E! z- o

  16. 1 j4 ]/ a! o+ G; P5 `
  17. [Faling]
    , V% b% x: `( f- S3 O
  18. idFalingSkin = 434" Y' C# V+ @  p0 e) _- r. L$ L
  19. idFalingTex = 436
    4 J, |/ L3 e4 @6 s0 D
  20. 4 \8 x( f, A9 e* s% T3 p0 |
  21. [Forehead], [6 w& k' X! ?: U, n! G2 C
  22. offsetForeheadH = 128
    : S' |) l1 M: w" h3 d
  23. offsetForeheadV = 128' _( `) R5 h: c$ ~
  24. offsetForeheadZ = 128
    : H. l' S9 m( d- u+ P. K- ~
  25. rotateForehead = 1286 Q& g2 i) X* ^$ Q5 u/ m
  26. scaleForehead = 1289 H7 P- n- m  B; w

  27. " n+ v0 z: a  B# V: C1 u  R
  28. [YokeBone]& b4 }; z( h/ s+ E8 \5 r6 t  J
  29. offsetYokeBoneH = 128
    $ A2 B8 K( o) f0 d
  30. offsetYokeBoneV = 131, n- J: o8 p) ?/ n& ]7 ~, D
  31. offsetYokeBoneZ = 128
    . T5 \/ K9 e- N1 q# @
  32. rotateYokeBone = 128
    . _, l( j% @, G2 w1 G! U; C: [
  33. scaleYokeBone = 128( f; _# l, T$ {; p+ T3 m
  34. 1 ^$ Q) O! q3 D2 [3 w2 _
  35. [Cheek]
    * F" i+ b  J4 ?) k
  36. offsetCheekH = 126
    & b- v8 c4 C: ~$ t" O5 Y2 b: H
  37. offsetCheekV = 1231 @. b9 ]" C% e3 U$ N
  38. offsetCheekZ = 1244 o% W8 D. W6 B8 R; A9 J+ n
  39. scaleCheek = 126. R! @5 }5 m  n0 V6 D' J
  40. # @* o$ q  r2 W6 N7 y! E
  41. [Chain]  r- I+ o9 u; r; x" k; m6 `
  42. offsetChainV = 128
    , ?( K; @# G) O. M
  43. offsetChainZ = 128- v- f: K; i- @& F2 h8 B( m- x
  44. rotateChain = 128
    ! r8 ~& O  h9 L( d5 k0 v  o( O9 u
  45. scaleChainH = 105
    2 z# |; p2 E+ T, z# U2 `) ]* B: M
  46. % I9 @( @. l" X6 \5 g( _% g
  47. [Jaw]& s9 l0 \6 O0 ^& T% i
  48. offsetJawH = 137! H) b9 ]$ A& v
  49. offsetJawV = 136% h0 D/ h) f( n
  50. offsetJawZ = 128; V" j7 p& S& D6 q
  51. scaleJawSpecial = 1288 Y$ c: K- i$ c* [
  52. scaleJawH = 128* u7 s! \+ t& }1 D1 q2 g
  53. scaleJawV = 1283 }$ c: N( q4 E" ^4 v8 ]( M
  54. 6 X+ x+ S5 M, W9 g# e6 o7 q
  55. [Eye]
    & h7 [/ U7 o1 W8 {' Z# T2 T6 Q$ M
  56. idEyeBaseTex = 329
    4 q9 A4 _8 a1 g
  57. idEyeHighTex = 567+ Z0 F1 h5 t3 T' Y) n& v* W; [
  58. idEyeBallTex = 9( V: b3 @- v: Z  p" s' d" {0 e: R
  59. idEyeShape = 32
    5 Y1 ^" }3 y: r$ C3 r/ P$ ~
  60. scaleEyeH = 1240 \6 C5 @! G7 d- V2 N2 X3 X
  61. scaleEyeV = 255
    1 x* H* g) v: J% v- l- h# N' q
  62. rotateEye = 123
    7 S# i" P; t9 o0 P7 C( f( @# N) `# `
  63. offsetEyeH = 115" X% t) K- I6 `* n% ]' l
  64. offsetEyeV = 1057 x2 e: g& `0 O6 x7 ]5 N# S* @; M
  65. offseteyeZ = 128$ `% f# S& C% W2 B! ~
  66. scaleEyeBall = 192. B8 Y* U# }9 l) ?( N
  67. scaleEyeH2 = 124
    - k+ x* ^# M$ z$ @" r
  68. scaleEyeV2 = 2553 X" ^. f: J9 F% e
  69. rotateEye2 = 123
    : m! q$ i! Y" z4 }
  70. offsetEyeH2 = 1159 |3 I* Z7 L+ }  A5 H
  71. offsetEyeV2 = 1057 f) q8 l; \" @+ K; A
  72. offseteyeZ2 = 128! p7 u# ]1 }* t' p% s: s
  73. scaleEyeBall2 = 192% t: S7 w0 d( ?8 A# c& w

  74. & t; S/ J- X2 C+ O4 Z) i4 W8 y& o( c
  75. [Brow]& w& x2 W. c) N0 A9 Z' J
  76. idBrowTex = 7
    . }8 ~3 R7 V/ j' i% R+ w
  77. idBrowShape = 3520 ?5 Q. D3 o: o  u! M' P7 `
  78. scaleBrowH = 128( E" a/ |8 a3 Q7 e; M% t/ l
  79. scaleBrowV = 83
    2 n% L7 A7 n! d+ ^/ J
  80. rotateBrow = 115
    8 d! g7 J. [. U# t2 O+ d
  81. offsetBrowH = 128
    * V& ~- _3 h3 w- w; O. a4 B
  82. offsetBrowV = 128
    ' ^$ N* g9 S2 o  N
  83. offsetBrowZ = 128
    - O. m3 ]7 M, x! V3 K7 _. H6 s
  84. scaleBrowH2 = 128
      G+ c# m4 q, \! `6 z& H3 v* s7 J
  85. scaleBrowV2 = 83
    0 f' ~8 X/ f* B5 y9 @( Z- h
  86. rotateBrow2 = 115
    7 d; X9 ?  F0 S; ~3 K$ N
  87. offsetBrowH2 = 128
    ! R2 ^* R7 F2 z1 m1 M
  88. offsetBrowV2 = 128( H/ u3 V8 M, T" J# e. Z; _
  89. offsetBrowZ2 = 128+ J( F- M8 j& k) n6 l, u

  90. * }/ k$ @* _- t- I5 d
  91. [Nose]5 @( [: t. ]" U/ v! O: C
  92. idNoseTex = 4
    - w, ?. u% Z+ R% I% l* \
  93. idNoseTipShape = 16
    7 D0 \. g+ B& {: _; S
  94. scaleNoseTipH = 112; Q2 s, t* t. A/ I# m# v0 f8 v2 u& r
  95. scaleNoseTipV = 130" y5 p4 I- g  @% ]: q) J
  96. scaleNoseTipZ = 128
    ' h% e0 h4 R9 ]8 H6 G- z
  97. offsetNoseTipV = 1353 O8 w2 I- q. l4 _2 @
  98. idNoseBridgeShape = 17
    3 A7 N. F2 p0 {7 }5 z
  99. scaleBridgeTipH = 128
    8 i8 x: w) Z- c) [3 x
  100. offsetBridgeTipZ = 128
    . d# l9 g+ W' t3 a$ j4 M, t& _: Z$ `8 s) }

  101. 7 U& f7 @( a  J# a1 p) j+ D% r
  102. [Mouth]
    + ]/ J& F  F8 ?9 G! Y
  103. idMouthUpLipLine = 91# \, M' Z# l+ g" P! Q7 g7 c* x9 b
  104. idMouthMidLipLine = 86  P0 }# }; i) B9 d, a1 x
  105. idMouthDownLipLine = 92
    + _  H( T, a" c1 H# T
  106. thickUpLip = 110
    5 U1 t8 _/ _6 Q+ _
  107. thickDownLip = 116
      r! c' n" u4 K, o+ s4 |+ M
  108. scaleMouthH = 66
    + v; I( A: C5 P+ d
  109. offsetMouthV = 1287 ]: q0 ~5 A  E( l
  110. offsetMOuthZ = 128: Y7 a1 i/ }! o1 @6 F- \# N
  111. idMouthTex = 14- B0 g3 F3 `+ s: E
  112. offsetCornerOfMouthSpecial = 141) f3 x' t* h, }9 i4 k) b0 q5 m# ~
  113. scaleMouthH2 = 66) b! p+ b/ |/ V+ A. Y' f! _
  114. offsetCornerOfMouthSpecial2 = 141) }! ]; t7 ~8 x
  115. ' W& ^; o$ A6 |* T. I& u* I3 s
  116. [Ear]
    . A+ A9 i3 E- O: I( K* u
  117. idEarShape = 21
    7 l# [. q3 B1 g$ S3 u- W( p
  118. scaleEar = 128
    ' E5 [+ N* n) ]# I; b
  119. offsetEarV = 128
    * ]- `! ^! w# Y
  120. # L; T0 w. G8 l- Y
  121. [Hair]7 W# k1 K6 c. r! o
  122. idHairModel = 299( ]; S  \; {; U# K4 z2 p0 z
  123. idHairTex = 3118 _: c; g, o3 q! g" m9 K2 x
  124. . ]! ~* a- ^' @$ G$ b7 L0 w
  125. [Moustache]' J% X7 W  V7 {3 ~( H
  126. idMoustacheTex = 0
    : T2 b" K$ Q0 h8 _) l+ }+ p
  127. idMoustacheSkin = 05 q: o. `9 D% E4 U7 H
  128. idGoateeTex = 0' i0 e- j! c. P7 u
  129. % n; k2 N8 o+ |7 h1 R% n' N8 @
  130. [Color]3 x0 x+ r) V; s7 L# D& _, r
  131. colorHair = -1
    , M" g! d% M0 Y, ]! O
  132. colorFace = -19 C4 z4 K7 D6 X* ]" V9 j
  133. colorEye = -14540254( \; k9 H: l) O
  134. colorBrow = -6135465
    8 t6 X7 q. _" k6 a' c
  135. colorMouth = -17959287 J/ `2 a7 P: U8 m: H
  136. colorEyeBall = -15329774
    $ `" i+ X$ w9 q0 W7 `7 `" ]
  137. colorMoustache = 0
    9 Z4 j" S' m5 U3 H% C: \0 w
  138. % W: x4 D7 \6 g9 H- S) G
  139. [Body]
    ; v8 w: Q4 f) x& M
  140. bodyID = 1
    - R# ?( a5 [$ n: X7 N* Y  r
  141. colorBody = -1
    9 C/ c; b: Q2 {9 e! K. d
  142. headScale = 113! W* C0 q- ]4 \2 i# p
  143. upScale = 110
    8 D  s+ O$ T) V7 ~& t- n+ p
  144. waistScale = 100* K4 o% [; t7 f* \, V% S/ @% x% S
  145. armWidth = 1108 H9 y& S7 n5 B4 z4 T" A
  146. legWidth = 110
    5 y, `' O5 P0 N
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`  f! O8 D3 m3 f* W& W) x
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果0 E8 P& [* K- ?. s! I' ~
用了代码之后眼睛大的有点夸张!!
3 b9 Y/ {0 p& H, c+ ^, \我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
0 b4 V0 Z. y* @8 u5 j# S4 T. l1 H7 ?0 S' W" q. {4 L0 x
虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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