完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式

# G) z/ o5 K* l; N9 H; }$ W大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. 4 e% q6 y/ g7 f& J+ K
  2. [3Parts]
    9 z3 M; X3 [8 c5 R! f. R
  3. scaleUp = 127
    # J( Z/ D+ Q! I" t* b& D! I
  4. scaleMiddle = 114
    , D: N( m- U4 |7 x& h1 w6 T- f
  5. scaleDown = 96& ]/ h, c( c3 W* g& }

  6. 6 E! j! f2 R* J! }. M
  7. [BlendFace]4 V8 p  m% ^6 Y, H$ D- U2 M6 \
  8. idFaceShape1 = 23
    - y# x: ~$ ?8 }0 ^0 ]* z. @
  9. idFaceShape2 = 239 K5 g7 w  J% t) Q( @
  10. blendFaceShape = 50; [# f- x# y) f( j1 X+ r8 a
  11. ) G$ k6 W  v9 l3 T- l8 m& d8 x
  12. [Face]: C! }, J) R! B( P" h
  13. scaleFaceH = 133  a$ D4 l1 D0 n) ~0 V
  14. scaleFaceV = 123
    ( W# D; e: o' {
  15. idFaceTex = 5/ x( P8 @9 b6 b+ R0 h# [- ^

  16. " g  t$ g/ Q- \. O& t
  17. [Faling]
    1 V# L  G" s$ F$ p* N, @
  18. idFalingSkin = 434  N9 i1 \; j1 G/ q3 \. Y. w
  19. idFalingTex = 436+ M/ C6 M7 d* i, ~% W# N
  20. 9 m7 c% l' A. Y, g; ]
  21. [Forehead]
    4 G% P$ L; c3 g4 {) ^8 x. p0 B
  22. offsetForeheadH = 128) S. B# n9 E* c2 o
  23. offsetForeheadV = 128
    3 u  b( Z1 M8 s6 F6 O, p6 Q
  24. offsetForeheadZ = 1284 Z% N; E& B; r% c. h
  25. rotateForehead = 1289 p, |/ y  i& @9 E& k' `  t" ^
  26. scaleForehead = 128; M( u( z$ W5 E
  27. 9 C5 e4 v0 x# B$ F! S4 `2 A
  28. [YokeBone]6 ?% ^, ?( M' G6 L9 ~
  29. offsetYokeBoneH = 128: w, t! f, V/ K7 K" q+ h% e
  30. offsetYokeBoneV = 131
    : x9 s2 y! ?$ v% A" y
  31. offsetYokeBoneZ = 128
    5 X) c: Q7 J8 a% q7 f0 C& v( J
  32. rotateYokeBone = 128
    * T; U5 P% C. {
  33. scaleYokeBone = 128/ }- G+ i9 U, Y1 ]& y/ S0 v

  34. + u/ N0 h; B: _& a
  35. [Cheek]3 k- P* Y1 V1 [3 B, {
  36. offsetCheekH = 126$ A' @) v) b, h; S
  37. offsetCheekV = 123
    1 p3 z2 g- V1 ]* _
  38. offsetCheekZ = 124! [& q, P# p1 Q- s  b
  39. scaleCheek = 126
    ) f/ j! ^' s7 G6 d
  40. : K* m5 @8 L' V* q3 t5 M
  41. [Chain]
    / N! }( f( Z. C  e
  42. offsetChainV = 128( h" D/ r  x* @3 n# i6 Q
  43. offsetChainZ = 128) R$ b: {' P6 r1 Q4 G
  44. rotateChain = 1283 J+ W' M$ e7 _% R7 }6 m
  45. scaleChainH = 105" F4 Z) z! {$ A8 p
  46. * P4 }$ v* z/ k6 k
  47. [Jaw]
    5 A/ L+ J# g" j2 ~1 H
  48. offsetJawH = 137
    # @$ d# H  i" H  k' f8 `" I( R' a
  49. offsetJawV = 1368 v5 `, Y( z, }+ G5 z8 g" f' U7 n! `  t' E
  50. offsetJawZ = 1287 D; q4 p# F: f
  51. scaleJawSpecial = 128, N9 D- y/ ]9 y, C3 {$ G/ ~
  52. scaleJawH = 128
    - X- f: |  q- j& ]
  53. scaleJawV = 128
    8 l+ P+ i  C* P5 ^% j$ N0 Z
  54. " E! `, a( n3 R) x* i6 x
  55. [Eye]
    % k( X# k" h% L
  56. idEyeBaseTex = 3291 \/ h, L1 M1 Q& |
  57. idEyeHighTex = 567$ D) V" e8 C( b+ O+ l( ]# T
  58. idEyeBallTex = 9
    % I& g0 j  t" p  ^6 {( [
  59. idEyeShape = 32
    ' m9 B- ]& J# l0 O2 c5 @& c
  60. scaleEyeH = 124, W; }% S, J8 K  G2 f6 i
  61. scaleEyeV = 255
    1 n6 g0 r- [" P& m4 m
  62. rotateEye = 123
    " c$ a! n; \, Z9 Q" n
  63. offsetEyeH = 115( X. m" L7 I( ~5 l( }7 D
  64. offsetEyeV = 105
    / p: Y1 G7 b4 R: I8 s( D4 T! N0 d! R
  65. offseteyeZ = 128
    % w/ B3 o2 L$ V, }
  66. scaleEyeBall = 192% h2 `$ g- O) r" @2 I, c: v$ p
  67. scaleEyeH2 = 124' y# o2 P5 r8 e+ f( y# @
  68. scaleEyeV2 = 255
    : w! c* @9 D7 s& Q$ s
  69. rotateEye2 = 123
    8 t' H! ^* ]9 f
  70. offsetEyeH2 = 115" P3 v& Q8 T+ D1 l. S+ ]* X0 a# k7 M
  71. offsetEyeV2 = 105
    % }: `( ]3 u6 v; j2 R
  72. offseteyeZ2 = 1286 ?7 c5 Z5 h, S6 d0 O7 C
  73. scaleEyeBall2 = 192
    1 z3 X/ v% v: j% z
  74. , N0 {4 z3 L# D  b3 R& ]
  75. [Brow]
      c3 B% j  ]. K! ~  v- j( P4 [0 s
  76. idBrowTex = 7- r$ ?- V3 J1 N" [+ c% s
  77. idBrowShape = 352
    $ O& l* l1 b9 r( Q. K
  78. scaleBrowH = 128# H; d7 N! [1 `# `" \
  79. scaleBrowV = 83, N/ ~& d: K9 d1 D
  80. rotateBrow = 115
    # t9 m5 R1 e1 w, a  F
  81. offsetBrowH = 1284 u' `: i: J2 S) @
  82. offsetBrowV = 1282 m3 o* [2 X2 |. _; [# p) z) P
  83. offsetBrowZ = 128
    / ~' v9 w2 k) M5 x+ X1 k
  84. scaleBrowH2 = 128
    5 t! f9 O  @4 f
  85. scaleBrowV2 = 83
    ) j, W! v! F& p6 D
  86. rotateBrow2 = 115/ I: v0 u. [7 n, R9 j+ R, U. x8 W; F
  87. offsetBrowH2 = 128
    8 K. h1 l& \: C2 ~
  88. offsetBrowV2 = 128
    ! V' ?: e# o( k8 C
  89. offsetBrowZ2 = 128
    2 U% Z4 r$ X, u% ?* o

  90. 8 u3 @( V' P2 ?+ P8 s( [3 ~
  91. [Nose]
    9 }% w0 \/ v0 o* @2 l
  92. idNoseTex = 4
    5 e& Z6 O- J4 P, p( V
  93. idNoseTipShape = 16
    # I9 b! U8 r( _  x; |9 p0 G& A
  94. scaleNoseTipH = 112
    ; n& S' c+ R" L7 l
  95. scaleNoseTipV = 130
    : A2 {5 `/ y: j* r( e8 E
  96. scaleNoseTipZ = 128$ Z$ G* J* W/ U/ ~0 M. B& _; Q
  97. offsetNoseTipV = 135
    : A  L/ P' k+ N7 c% a
  98. idNoseBridgeShape = 17
    7 }$ d3 U, e' t- u) N( F9 d! ~8 G
  99. scaleBridgeTipH = 128! [. _# q2 M3 d8 X, ]. A5 G; k9 J% i
  100. offsetBridgeTipZ = 128
    . l( m# D; t0 }7 b
  101. ; P) b8 f+ t' @! Y5 y
  102. [Mouth]* C% o/ Q2 C% G2 b0 t4 h3 W6 F
  103. idMouthUpLipLine = 919 S1 H0 i$ z2 u) |0 W2 g
  104. idMouthMidLipLine = 864 W% B: X& a9 W: h
  105. idMouthDownLipLine = 92. K7 [" R  g; ~) }) ?+ ]
  106. thickUpLip = 110
    $ q3 g5 m5 @& \! h  \% [- v0 j; I& ~" q- {
  107. thickDownLip = 116# i. K. Z6 k4 D; R
  108. scaleMouthH = 66
    4 ]8 T4 H& z$ d9 h+ ]
  109. offsetMouthV = 128  R  q0 H* }4 \
  110. offsetMOuthZ = 128( e: {- Y, O1 N9 y
  111. idMouthTex = 144 @* r3 y1 S5 g' d- B6 h  S* Q* E
  112. offsetCornerOfMouthSpecial = 1410 h$ R& j' B& z. C
  113. scaleMouthH2 = 661 R1 \+ R( X- N1 j
  114. offsetCornerOfMouthSpecial2 = 141
    5 j5 v3 ^3 R$ J0 \' h5 z1 {4 A

  115. / }$ g8 U1 T* g8 l" E. r$ f+ D9 S# T
  116. [Ear]: n5 c9 k$ ?( a4 Q  {  X
  117. idEarShape = 21
    - Q8 ?# `8 {5 X* h  L& j
  118. scaleEar = 128
    5 R  A# ^  A( ^2 h" U0 I7 ^
  119. offsetEarV = 128( _4 x" ^# v; K0 ~
  120. 2 ]" d1 C5 {7 ]" U0 u& \- q, r* d; Z5 o
  121. [Hair]; M3 Z% O0 m: R3 K9 w
  122. idHairModel = 299
      J' i3 f- ]/ {/ d
  123. idHairTex = 311' F; {  S+ [6 N, T7 f* J
  124. 3 ^; R: }+ K& T" i! c8 J! M' f
  125. [Moustache]; P7 q& ^* Q3 Y3 D* b1 h5 c3 i' Q, I
  126. idMoustacheTex = 04 d- y) B9 o* d2 Z
  127. idMoustacheSkin = 06 I9 h! s1 t! X# x9 B6 v. h7 g
  128. idGoateeTex = 0
    2 t& A1 u2 d  J! I0 A7 E4 s# K9 C9 a- s
  129. * k# H. K  t. Q- n+ R# g
  130. [Color]
    " y8 j8 W7 O% z/ Z( t4 S
  131. colorHair = -1
    8 S3 ~* E7 q8 b6 A: v- v
  132. colorFace = -1
    7 s, Q% B4 b% N3 T) g8 c
  133. colorEye = -14540254/ \& F# j  X+ \2 c( i" X. F% n
  134. colorBrow = -6135465
    8 B) i/ j4 B% e* e" T  A* ]
  135. colorMouth = -17959288 r) o0 o1 C2 n* V
  136. colorEyeBall = -15329774
    1 s# \6 b6 ]5 [
  137. colorMoustache = 00 [( S  a( F6 M3 q

  138. " P# J9 w" D) ^3 h6 T4 r$ M
  139. [Body]
    8 l. W9 v1 C! }5 g0 P. ^+ [
  140. bodyID = 1
    : V0 W2 `% t0 D$ S" h
  141. colorBody = -1
      \' Q3 n! V: w! Y: k8 P
  142. headScale = 113& _6 w+ e$ w2 g8 s
  143. upScale = 110
    4 ?8 X! R, X6 o
  144. waistScale = 100
    1 y4 A- H$ V, |* G
  145. armWidth = 110
    ! Y( K: @& A+ m* C& s0 o; d% E# ~7 D  M
  146. legWidth = 110% w2 L* \. ?' l1 t5 S" j
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
! n. M$ i& ?9 e( P% F0 m) K别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果. W# L7 G8 o; n/ \
用了代码之后眼睛大的有点夸张!!5 I0 |, ?' H, w) G6 z
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 , U" {# z# ]' f
: w! I9 R/ g/ s$ ~% t+ H& o) F
虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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