完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. * i7 ?* i4 ]2 x
  2. [3Parts]2 Q* V1 p0 H1 s. n
  3. scaleUp = 127
    5 m* l8 m9 W# g) W
  4. scaleMiddle = 114
    & [! C- ^3 ]- t+ S
  5. scaleDown = 96
    , _! ?- y3 r$ I
  6. 6 }; W/ t: n/ p0 C6 F* x- \, [- @& R
  7. [BlendFace]. U2 A" f4 I. P. ^$ b8 ?0 y
  8. idFaceShape1 = 23& f% G  U' G' E( ~" H
  9. idFaceShape2 = 23/ P$ N' ^" q$ q: t8 u( w! y! B
  10. blendFaceShape = 50. Y" j- [' v2 z! i" W
  11. % V. O; B9 S9 b9 @1 u
  12. [Face]
    * M0 f% k4 i$ l* j6 M9 G
  13. scaleFaceH = 133
    5 J5 _, i2 K+ J* i& j; B
  14. scaleFaceV = 1235 C* N6 K) o: L& e0 d
  15. idFaceTex = 5
    2 c2 J2 W/ O5 Y+ [! U1 K

  16. % n; F  U- _5 `8 f+ ?
  17. [Faling]9 n3 |4 f* S% o0 ~( Y
  18. idFalingSkin = 434
    ' t7 X1 d8 e# R( L
  19. idFalingTex = 436
    % ~5 p3 G" E$ O3 _) l. z! A/ Y$ N
  20. 2 y. x: ]: G, e; p" g4 s
  21. [Forehead]
    5 E8 x$ ^/ n' T% D8 w
  22. offsetForeheadH = 128" }& I# [0 J1 ?. U
  23. offsetForeheadV = 128& a- F" a7 V( @
  24. offsetForeheadZ = 128
    , Y7 e6 I" ^0 g% y  B
  25. rotateForehead = 128, a- U; i5 _5 ~, K$ l; K
  26. scaleForehead = 128
    + |6 N3 N0 S4 p2 i9 W

  27. / `; L, q% u) r& \" |
  28. [YokeBone]
      O$ P3 E/ B$ T: q3 J/ K6 s
  29. offsetYokeBoneH = 128
    2 C: J; o9 F% ?& _7 j& I( W3 x
  30. offsetYokeBoneV = 131
    ! N& t$ i0 I+ v0 h6 l
  31. offsetYokeBoneZ = 1285 t9 i0 N  W9 B, D
  32. rotateYokeBone = 128/ M, m' w) f8 l( o- \
  33. scaleYokeBone = 128
    9 c5 q9 j) E1 d0 n

  34. , U; V  {/ y. \3 E- X/ y
  35. [Cheek]# K3 s6 z, t' h( }, t, P
  36. offsetCheekH = 126
    . o% \5 C. q" k: }& r0 D
  37. offsetCheekV = 1238 v& z# Q$ n% r  x) S6 `" I9 g
  38. offsetCheekZ = 124. K/ U. W7 Z8 Q: }6 {0 b$ P0 g5 x
  39. scaleCheek = 126
    2 T* F6 N& K1 O1 [" s
  40. , |+ l( `8 |) l. G; @
  41. [Chain]5 r9 B3 m' L6 R' X) {! d
  42. offsetChainV = 128" E0 j* J/ W. q7 L
  43. offsetChainZ = 128
    5 k+ h3 x- @, `: b  X  t
  44. rotateChain = 128: v* C7 C% R) t3 ~9 o& b  i
  45. scaleChainH = 105% \% v7 ^( d! [# }) I1 G
  46. + o7 `) ?; j9 S- s$ Z. F
  47. [Jaw]
    7 m( k: ^' m" t9 e7 f
  48. offsetJawH = 1371 W3 E; c% w+ t3 w8 o
  49. offsetJawV = 1364 K; @" X  |" V+ o9 `; V
  50. offsetJawZ = 128
    4 a7 K; s! T  }/ n1 @# v1 ~
  51. scaleJawSpecial = 128, ^' g& _( f1 D
  52. scaleJawH = 128
    7 K2 B0 x% [/ S0 _" F; k+ I+ E8 p6 q
  53. scaleJawV = 128+ c3 m$ N' k# |* k2 }: J5 S
  54. $ l2 A0 q2 J- [; h0 g- K9 Q
  55. [Eye]2 X% v' _2 L( Y  f  N0 N) j/ a
  56. idEyeBaseTex = 329
    5 S* E9 {4 O$ q( B4 X
  57. idEyeHighTex = 5676 i; F! [- I$ V1 q9 l9 x
  58. idEyeBallTex = 9: }. m2 v3 l) U2 Q
  59. idEyeShape = 32. b3 y3 s  T1 O% Y, G/ f
  60. scaleEyeH = 124  O& b2 [- |6 N  y
  61. scaleEyeV = 255
    1 g& F2 J: k( O( d& w( @' |& y
  62. rotateEye = 123. A, G9 q( r. y6 }9 A
  63. offsetEyeH = 115, y# t+ r9 a/ b0 L& c
  64. offsetEyeV = 105
    6 `, D% J( r5 r3 X4 W9 {
  65. offseteyeZ = 1287 ~+ t% P+ x8 f( z) m1 J
  66. scaleEyeBall = 192# [0 R9 B) \- f3 [/ N# w
  67. scaleEyeH2 = 124
    , z3 F3 T# Z) p8 o6 K  u* V
  68. scaleEyeV2 = 255
    5 O' ^5 [  Y( Y* X3 \: [- E2 Y
  69. rotateEye2 = 123
    : D( B& Y8 u) ^7 }, X0 M
  70. offsetEyeH2 = 115
    7 h6 H) Z) f# Y1 B
  71. offsetEyeV2 = 105' ~+ q  @- Z9 m7 l. q2 ], k
  72. offseteyeZ2 = 1284 w+ }7 Z, k4 O5 e+ ~! Y
  73. scaleEyeBall2 = 192
    ' c7 z2 d6 w; E: Y1 Y% b4 k

  74. . H; F- B5 n, X6 i4 c$ x/ V( u
  75. [Brow]
    % F9 |7 n6 t7 H! i6 b
  76. idBrowTex = 7
    : k0 C0 ?) P7 k5 g: E- O
  77. idBrowShape = 3523 i6 ?; P" O, C3 Y: g7 F; _
  78. scaleBrowH = 1280 T) p  b/ f& H& \
  79. scaleBrowV = 832 s( b5 ?: L; E4 s# ?# S# b
  80. rotateBrow = 115
    & s# B: U0 k% v7 f# v% N
  81. offsetBrowH = 128
    0 M9 K0 l) y9 R# V
  82. offsetBrowV = 1285 {- ?( I$ H' u  a& @  I$ i
  83. offsetBrowZ = 128
    % K5 |# N4 }% m1 m% \% f
  84. scaleBrowH2 = 1281 x: F' P2 h8 J! ~6 z
  85. scaleBrowV2 = 83( [/ M1 e2 D, k, u, e) V% f
  86. rotateBrow2 = 115
      u" ?/ i0 D+ _% _) ]
  87. offsetBrowH2 = 128, B! ?7 [" {8 q0 E
  88. offsetBrowV2 = 1288 U: i3 C: J) B, B* Q& p
  89. offsetBrowZ2 = 128
    # \4 Q: {# K% l, U
  90. ! L3 z% O, F( j+ w" R( ^- \; V4 P7 j/ u
  91. [Nose]
    1 K0 M8 ~$ v! l9 K% s0 S6 p; Y- M
  92. idNoseTex = 44 g3 m% K5 K; }: ^
  93. idNoseTipShape = 16# c/ F" f( O: {; n
  94. scaleNoseTipH = 112! g0 G8 X4 w# y7 h
  95. scaleNoseTipV = 130
    ' k" g4 ~3 u1 q7 j, w/ t2 g  x- R
  96. scaleNoseTipZ = 1289 \1 k. ?0 Z0 l2 x/ L2 z/ ~2 @0 e
  97. offsetNoseTipV = 1356 M" u" P2 |4 y) X* I
  98. idNoseBridgeShape = 17/ ?# I" C4 X. O2 n1 X
  99. scaleBridgeTipH = 1289 w7 o. P9 d* B5 E0 K5 @5 z
  100. offsetBridgeTipZ = 1284 l& m, x& ]! }! a! T, q& h0 l; E
  101. + p) a+ ]0 ^5 e( {0 |5 g$ ]
  102. [Mouth]) H; u, [0 i' Y+ N3 W' Z. u2 [
  103. idMouthUpLipLine = 91
    $ Y& |  X' K. Z9 W  G
  104. idMouthMidLipLine = 86& C5 V7 x  G* r& V
  105. idMouthDownLipLine = 92+ X$ W, l: L8 s- c$ P$ e( N
  106. thickUpLip = 110
    0 I/ U& R- e3 q* I! G0 p
  107. thickDownLip = 116
    6 E5 ?5 p4 R) c& R, z* i; q
  108. scaleMouthH = 66
    # c7 G* j6 M! k+ U( Y6 X" G' U% v
  109. offsetMouthV = 128! ]  ?* W+ R, R9 t+ {( x
  110. offsetMOuthZ = 128; E7 Y, `6 ^) X5 a. p
  111. idMouthTex = 14
    7 l2 \; B2 H# [: l& X% z
  112. offsetCornerOfMouthSpecial = 141
    ' M/ V/ C+ G) f+ D8 h
  113. scaleMouthH2 = 66
      G: O6 r3 G4 u+ i* v5 a3 F" v* k0 E
  114. offsetCornerOfMouthSpecial2 = 141; q! n& B! @3 v8 p2 L0 x( q
  115.   b# A$ N9 H  `5 E. ]1 h; F
  116. [Ear]
    # v! S" R% S" w5 r
  117. idEarShape = 21
      O2 `9 A- \+ m# ~, p1 r
  118. scaleEar = 128$ D, t7 s* e# o4 b. p  A& H& `" p" i
  119. offsetEarV = 128
    1 o, n% Z( ?" f8 j
  120. ' q8 p5 Z* X. d) v5 @
  121. [Hair]9 F) b* u4 Y+ |! F, R  j; r8 x' ?( {* x
  122. idHairModel = 299% l" N* f" a/ B) n: ?4 B, q
  123. idHairTex = 311% J9 y' i2 S$ b7 f
  124. , }# @0 H, G) V
  125. [Moustache]2 P7 k. N% Y2 N9 M* L
  126. idMoustacheTex = 0
    1 y  |' s4 U6 u; a% \" R
  127. idMoustacheSkin = 0
    * g: ?; D# D3 C* Q1 j1 u2 q
  128. idGoateeTex = 0
    / G, R7 S1 H) @7 H  Q
  129. : B' A8 ?, J& Y8 j4 i6 X' t
  130. [Color]2 e1 e4 D( a4 o1 x+ x+ U
  131. colorHair = -1
    9 ]$ e0 E, i. L$ d# N) B1 w
  132. colorFace = -15 c* A4 t7 D1 e
  133. colorEye = -14540254
    " ]! Z0 W: k8 J9 w; {1 W/ ?
  134. colorBrow = -61354651 j3 |! F2 Y- Z0 I4 H" {2 y) L' s7 `) X
  135. colorMouth = -1795928
    6 R: I$ [; k" m" L$ F0 q
  136. colorEyeBall = -15329774: E! L# u+ p* Z
  137. colorMoustache = 0
    ; y9 D  h4 i4 j2 U- u
  138. ! j5 o" N7 k' N; c. q6 o+ T& Z9 M
  139. [Body]4 W4 ?: [( f1 Z9 ]" W, m6 u6 x, z
  140. bodyID = 1
    4 D! `8 K; g$ P4 z9 Y% j
  141. colorBody = -1
    8 X3 b6 \9 L) r
  142. headScale = 113
    ; F( f" z+ l2 c( l1 Q: B$ r
  143. upScale = 110
    2 k- J; d! C/ G4 B# b
  144. waistScale = 1009 ~% I  D8 q: ]6 v
  145. armWidth = 110
    ) Q' D6 |9 }8 u: z6 j
  146. legWidth = 110
    ; ?- d# {6 W; v! c
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`9 @1 ^. }1 Z+ Z* Y1 Y' T0 \
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果3 ^0 b/ f  f8 i& X' q
用了代码之后眼睛大的有点夸张!!1 C) w  Q' P+ v) ?- L; R1 M
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 6 o9 ^3 A- A8 M2 v  X1 F! d+ Z
2 ?" e) _; }3 F6 q5 L* Y& |9 d( Y
虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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