完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. & I8 F, l) k9 j9 T/ \0 c! a' F1 z
  2. [3Parts]
    5 y/ R+ v) g9 S% t' i' C: F
  3. scaleUp = 1273 k/ H9 T4 D; @  B* z
  4. scaleMiddle = 1148 m4 u% Z& l' l( K( L+ x" J
  5. scaleDown = 961 b; ]& w+ F# L" k* W* G$ D

  6. " W% _$ T# E# _# K' r, J* N
  7. [BlendFace]
    ) ^! m3 U2 O( X6 t
  8. idFaceShape1 = 23! ^; z7 M" l+ T0 Z6 R+ R, M
  9. idFaceShape2 = 23
    ( j! h+ V, |& o* k$ }! Y
  10. blendFaceShape = 50
    7 I# w4 n  C$ J5 m: t+ m

  11. 0 }) U2 A1 V- }2 \$ ?" l9 g2 c
  12. [Face]! q$ d$ |% M7 m& w. \
  13. scaleFaceH = 133* s3 P& J: M$ W; [' v
  14. scaleFaceV = 1231 @6 e" g0 C, l( N
  15. idFaceTex = 5
    + ]) i2 P  a- |! m, N3 R

  16. 9 m( ^' T. p3 F5 [9 _4 G4 Y; L
  17. [Faling]
    ' B$ L9 t0 u3 N1 v! F3 U
  18. idFalingSkin = 434& ]1 k# l: y3 u
  19. idFalingTex = 436
    ) D/ p2 P8 k0 d' m* u6 ?& }6 ~

  20. 1 v# F2 X/ @: P  {
  21. [Forehead]
    - U" d$ ]' w8 b; Z* U
  22. offsetForeheadH = 128  z" [2 v0 r$ s$ Z
  23. offsetForeheadV = 128) t1 j2 @4 V  `
  24. offsetForeheadZ = 128% \  ?* H# S) ~/ D
  25. rotateForehead = 128
    # y- Q  X' k# O9 k2 @+ l$ |, C0 c
  26. scaleForehead = 128' T6 Y. H1 C3 z) O

  27.   G" {; R" _. u- A6 R/ @% L
  28. [YokeBone]" v& _3 ^( e$ U
  29. offsetYokeBoneH = 128" E  F( w! u/ n' Y
  30. offsetYokeBoneV = 131
    ( d( u8 D8 i. H" t" q% E) ^
  31. offsetYokeBoneZ = 128: {7 E1 ]" u4 s1 u) z
  32. rotateYokeBone = 128
    2 `/ c! |8 i7 d' R9 n8 ?' r
  33. scaleYokeBone = 128
    : q+ d- m( i% y0 V$ j* W7 g
  34. + Q0 e: c+ |8 g* j7 D  ^/ ~
  35. [Cheek]5 u+ i: {, J/ ]' }/ y! K' i
  36. offsetCheekH = 126
    ; d/ A6 m: p% Y9 c. O& y* D% n
  37. offsetCheekV = 123
    1 K' r7 m/ Z! C- }* ^2 n! y
  38. offsetCheekZ = 124# e5 J4 L9 [4 \5 a2 j$ c/ `6 R4 B
  39. scaleCheek = 126
    2 n0 ^, z2 O9 ?- }
  40. ! q  ~+ d# H# Z& ~$ `4 f
  41. [Chain]/ Q2 n: F9 L$ h0 o
  42. offsetChainV = 128' o$ ^% M/ N0 U) M
  43. offsetChainZ = 128$ y, R. g9 N+ {, [: {4 O
  44. rotateChain = 128
    5 \2 h, o1 e8 F: a* G) t  }& H$ H- w
  45. scaleChainH = 105
    5 M3 s/ R6 T: T* _0 H2 x; f/ l

  46. 8 O7 x" h; J, m- K
  47. [Jaw]0 q, q7 f3 E* d' O3 ~% _
  48. offsetJawH = 137
    7 o$ q+ u: B! @( D
  49. offsetJawV = 136
    # @$ i# d! b0 c$ ?+ @
  50. offsetJawZ = 1282 ~' n# N) H; l. M; v
  51. scaleJawSpecial = 128
    8 e$ G. r- M+ b! J, v. d/ j3 m
  52. scaleJawH = 128
    + q7 G) N; Y8 {6 p7 d  v. ^
  53. scaleJawV = 128
    ; c) {2 f9 ~% ^4 P
  54. $ C, F& O* b  C  w8 U5 N' Z' R
  55. [Eye]
    $ x7 ^4 y3 u$ @) v( D' w9 V
  56. idEyeBaseTex = 329
    6 s8 E* j5 i5 ^7 W) J+ r3 y
  57. idEyeHighTex = 567( M6 U0 ~+ G+ C5 Y. M4 O9 i) S/ p
  58. idEyeBallTex = 9
    ! y- J- ^* i/ e# a# W
  59. idEyeShape = 32
    1 B' m! m8 x2 k; M5 m. q
  60. scaleEyeH = 124* b3 A5 a! z& s& e1 b
  61. scaleEyeV = 255
    ; j3 v/ O' g% {
  62. rotateEye = 1234 n& W- S" ^1 A/ x
  63. offsetEyeH = 115
    : z# V# l( G& c  M) W
  64. offsetEyeV = 105
    ! @# L0 y& [; O2 P6 ^" D5 j. ?1 R
  65. offseteyeZ = 128
    : B4 N5 v! z* p; m
  66. scaleEyeBall = 192* W! B9 ~1 D4 M7 s0 R/ m# |) q) W
  67. scaleEyeH2 = 124
    1 F" X% V& x6 S$ [2 y3 f1 v
  68. scaleEyeV2 = 2558 F& y$ ?" Y0 Z) E5 W3 N- u  o
  69. rotateEye2 = 123
    6 l# z' f, \: s" \" `
  70. offsetEyeH2 = 115) R8 r6 ?* i4 d4 }0 K# }- c
  71. offsetEyeV2 = 105
      r% U  ~' S1 Q2 i, a) D
  72. offseteyeZ2 = 1287 L  \) c8 Y0 K0 k' I2 ~: I, a
  73. scaleEyeBall2 = 192+ j% B3 _# Z9 z) u0 h/ W1 l! X

  74.   O7 E% q, J/ o% W; e: {9 M1 _! ?
  75. [Brow]
    # l4 d/ F! K( w- c
  76. idBrowTex = 7
    ( e# Z3 l3 H+ H$ C0 m2 X
  77. idBrowShape = 3528 [2 |9 D: ?2 `2 \
  78. scaleBrowH = 128) k2 }' I  z, A# O& P) x9 E5 w
  79. scaleBrowV = 83
    3 Q* q# w) {' Y3 u
  80. rotateBrow = 115
    3 e5 l0 _4 B( V5 t4 k9 s. z
  81. offsetBrowH = 128
    : z. ?, {$ d$ a4 \! O' D: l* |
  82. offsetBrowV = 128
    : }) v! _9 D: e/ K1 ^5 v6 S
  83. offsetBrowZ = 128
    # p0 L5 f% N( Z* W$ ]' l
  84. scaleBrowH2 = 128
    & k: a- q2 k4 H& t# l/ X1 |- h
  85. scaleBrowV2 = 83
    - t( @( w/ a- {
  86. rotateBrow2 = 1157 o! O" b; P3 M' C9 ]
  87. offsetBrowH2 = 128
    " J( c1 F9 q$ J6 ?
  88. offsetBrowV2 = 128
    ! {: X, x( p5 Y: n; v
  89. offsetBrowZ2 = 1289 _' b- i9 y, \% W# p2 O: n4 E

  90. 9 ?: o9 \" H: m: C5 ~
  91. [Nose]
    : t- U4 E9 a* W0 D% a3 x
  92. idNoseTex = 4
    ' i5 q4 g' t( S) t8 {- X
  93. idNoseTipShape = 16
    ) g% T( j# G+ `9 m2 f
  94. scaleNoseTipH = 112
    ' d) x% v  U8 f! z, r" Q9 B
  95. scaleNoseTipV = 130! R, H0 r) ?- K/ M. K+ ]( w" L
  96. scaleNoseTipZ = 128
    3 ~; ?) t" ?* q' h$ E2 D* J
  97. offsetNoseTipV = 135
    0 ?+ K9 F/ A, l* Y
  98. idNoseBridgeShape = 17( V- X1 f: G# v5 z9 O" Z
  99. scaleBridgeTipH = 128* S! u; ?& D7 Z7 R0 X! d
  100. offsetBridgeTipZ = 128
    , l+ X  \! P4 U, ]0 p$ s

  101. % y5 Q% l; p5 k
  102. [Mouth]' p' q. U6 W7 l- F9 s
  103. idMouthUpLipLine = 91% g3 M. o3 ]3 L! T8 l6 N5 G) k
  104. idMouthMidLipLine = 860 s# H& [, A: v2 e% M: l& a
  105. idMouthDownLipLine = 92
    ( G0 _- e( Y( o# C  m
  106. thickUpLip = 1101 f' H4 Q. z5 f1 n
  107. thickDownLip = 116
    4 e, {- B6 j* |: n* j0 k( O7 H, f
  108. scaleMouthH = 66
    7 L$ I. r0 D0 R: \
  109. offsetMouthV = 128
    9 T: N9 T. J$ o2 r( q/ W; ^) T
  110. offsetMOuthZ = 128. v! Q% }. {3 e8 c/ J' ]; k
  111. idMouthTex = 14; w: _. Z- s. v1 M
  112. offsetCornerOfMouthSpecial = 141
    & V3 s# j/ b6 S/ s6 q1 _! H
  113. scaleMouthH2 = 66
    0 o- w9 Y$ O: n. U
  114. offsetCornerOfMouthSpecial2 = 141: x7 U, g% Y$ w2 `  F1 x/ M; K

  115. : |( O* H, Q: y0 H8 }# q5 n
  116. [Ear]1 A/ N+ R" S3 N/ x% ~  s" j4 V
  117. idEarShape = 21
    : c2 [9 r4 k. Q& W
  118. scaleEar = 1286 v# P- B7 g8 T  _
  119. offsetEarV = 128
    & ]# n$ L+ O. q# T

  120. ! Q. u( C, B' n; E# i& b' U) B/ f3 `
  121. [Hair]
    / J3 T8 y9 L% {- S. M7 r; h5 w
  122. idHairModel = 299
    ' _; T* w( J1 B1 Q
  123. idHairTex = 311! n& h+ n1 ~" s! T
  124. 4 p2 `3 B: P2 R8 h
  125. [Moustache]  }" |8 W, Y, x/ P! \5 A9 S( a
  126. idMoustacheTex = 0& x$ X' c9 `9 t7 \1 a
  127. idMoustacheSkin = 0
    * c: n* ^" Q. K: g' [4 _9 l4 x
  128. idGoateeTex = 07 |  m7 O" N( N; o

  129. : Y+ V: w: A6 g9 g8 @
  130. [Color]
    4 Y- K/ H) p7 a4 V% [/ J4 u
  131. colorHair = -1
    & U0 @$ t! P. O$ T
  132. colorFace = -1* j" Q# v+ E# C. H: A9 o# N
  133. colorEye = -14540254
    9 [8 o; d1 E: V/ o& W9 m3 _
  134. colorBrow = -6135465
    # o- ]' }0 N3 p3 k1 S' M" }  I0 t
  135. colorMouth = -1795928
    * s! \* l0 k$ d4 x% N) \
  136. colorEyeBall = -15329774
    1 H2 P, @0 ]3 q5 m8 Q
  137. colorMoustache = 0
    - y4 n4 ]* s6 G4 x
  138. % |4 h4 v/ D( d$ x
  139. [Body]
    - H! Y) f7 H  a
  140. bodyID = 14 m6 n& c2 k( K8 z: X" V- [
  141. colorBody = -1& A: z8 y1 e) L( U/ `/ E; x
  142. headScale = 113, a5 b; D: q# ~
  143. upScale = 1103 N5 c; ?8 o; o. ]9 `8 G* u
  144. waistScale = 100' M9 F  ]3 s4 V5 f
  145. armWidth = 110$ r( Y' v$ L  }( C7 _( e
  146. legWidth = 110
    1 b6 x' a9 U3 D# s* y7 R" Z
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
+ o( f3 N8 F$ ?: ?别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
4 n% t1 G/ O2 m# |用了代码之后眼睛大的有点夸张!!
: W: N# ~9 ]1 y- _0 L* S6 _% d我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 * ^3 K! f1 i" K0 U  m
$ B0 @- u. t; F* d
虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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