完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式

% s8 C0 u, X0 P$ ~$ M3 c大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. & E$ d! ]) T* l) h- `
  2. [3Parts], C2 L1 K; v! Q5 Q( z
  3. scaleUp = 127* l4 o+ j8 m7 Z
  4. scaleMiddle = 114
    + l% p, S) f$ R
  5. scaleDown = 963 K7 ]! q0 B; J" B) I4 V

  6. , i. u/ J5 W+ F8 r. u+ G: m! b! V
  7. [BlendFace]3 V, Q2 ?# t  ^$ y; Q' \( L% w
  8. idFaceShape1 = 23
    ! n- F! e/ s3 X
  9. idFaceShape2 = 23
    ! m  w7 E' `6 ?# k6 L; u
  10. blendFaceShape = 50
    & S  I% G* ]3 u' W% I
  11. ; D- G; v$ w& n- o
  12. [Face]2 P1 v- i- I% T  a. ~) A" @) e
  13. scaleFaceH = 1338 |0 G' [4 c6 L* C" y( D
  14. scaleFaceV = 123  V5 n2 A: _' y! e8 \0 n2 M
  15. idFaceTex = 5  _7 ~) H1 W2 E, K

  16. 0 Z& N0 X8 F! A9 h! K# z9 y" B/ G! h
  17. [Faling]
      R- l8 ]3 d4 |, w% _  l
  18. idFalingSkin = 4348 D4 W3 \* Z( y9 Y
  19. idFalingTex = 436; {8 s! {. l  p; e$ o0 I1 s' C

  20. 8 g# V7 ^) ~0 N+ t3 _* m. o
  21. [Forehead]0 v3 X% J6 Q) D
  22. offsetForeheadH = 128" K9 h$ @4 N8 s2 j9 q
  23. offsetForeheadV = 128
    & E6 x: k! p" E' \
  24. offsetForeheadZ = 1289 T4 V: x# r  c0 e
  25. rotateForehead = 128
      Q  Y% [+ G3 V6 Q+ ?& R; R( Q+ u
  26. scaleForehead = 128! N, L, Y2 |8 q1 B6 S

  27. " I# q$ q* U4 A0 u& d
  28. [YokeBone]
    . Y5 x$ U1 F8 _
  29. offsetYokeBoneH = 128& G) t9 x8 H. _/ [$ s
  30. offsetYokeBoneV = 131
    $ Z. {" X& {9 o- ]: C8 Y1 O4 k
  31. offsetYokeBoneZ = 128
    ' b9 r% Y) d5 N2 x$ [: p$ L8 i
  32. rotateYokeBone = 128- W) G# z' n& K5 r) S" R
  33. scaleYokeBone = 1280 M, s* F  e8 U
  34. 9 D" s& X( P! h) I  ]
  35. [Cheek]  i* n  p8 I2 x
  36. offsetCheekH = 126
    8 M. ^. h. f3 Y" t. b
  37. offsetCheekV = 123
    $ q( ~& b3 f* c; }& v3 o5 x* [
  38. offsetCheekZ = 124
    ; W6 @! ]( J& x- g& ?: O& f. C4 N
  39. scaleCheek = 126
    - g5 \5 j  |' m8 b6 V

  40. & Q9 U& U" D7 R$ d/ `( w
  41. [Chain]
      ]0 }/ B. {9 ^& l1 I
  42. offsetChainV = 128( `7 U7 {: R/ ?: L
  43. offsetChainZ = 1284 d8 }8 |6 C/ K. T+ u; V7 n
  44. rotateChain = 128
    # H2 z0 B8 a8 l: e3 P
  45. scaleChainH = 1051 D2 T1 r/ y% c- ^  e1 v2 D( J% m

  46. ; ~1 W! c$ w9 c. r
  47. [Jaw]0 s$ u5 D6 f. h% R4 X
  48. offsetJawH = 137
    9 S; O1 y) l  c0 R+ h
  49. offsetJawV = 136. r, w- H! {- c; D. n' R7 y
  50. offsetJawZ = 128
    . g3 c; O  t1 a1 O+ ~9 }9 h
  51. scaleJawSpecial = 128+ N) ~) ^8 {  }3 P3 U3 j5 C
  52. scaleJawH = 128
    : {+ }2 m. _- ?6 M/ G) |! l9 F
  53. scaleJawV = 1282 J# x  y9 M+ n7 A  z% a

  54. ; i) l9 G$ B" C( u! A3 g
  55. [Eye]
    4 }( f% Q. j* [3 u' V
  56. idEyeBaseTex = 329, Z3 m7 X7 D" I% E, o3 B9 @; M
  57. idEyeHighTex = 567
    $ E! f" e* C3 Q0 Z2 q7 ]0 n
  58. idEyeBallTex = 9& X7 c+ v5 A. h1 M
  59. idEyeShape = 323 S2 n. C$ V# n/ m" ]% f8 [1 n
  60. scaleEyeH = 124# `' V+ @" B% O5 J" f- `! @: {- n
  61. scaleEyeV = 255+ G* d; [' V/ c; s, I4 a0 G1 r
  62. rotateEye = 123
    ! f- v, I% R8 j; T8 }
  63. offsetEyeH = 115
    : t% u8 {, j0 N( t; }7 Z5 D
  64. offsetEyeV = 105% q6 q) t8 _4 Z0 J& y6 a& L; j9 \
  65. offseteyeZ = 1280 e! l6 Q0 W3 q5 a
  66. scaleEyeBall = 192
    9 {' ~, p0 e0 I9 s. W1 p4 m
  67. scaleEyeH2 = 1248 c8 |, N4 t8 T6 ]7 {& c  E( p
  68. scaleEyeV2 = 255. ^1 q- ^7 i/ ^1 f4 v0 [  s
  69. rotateEye2 = 1238 T& b& e  c% b) b" c$ c
  70. offsetEyeH2 = 115
    5 k# x5 q* K9 ]" ]' L: @
  71. offsetEyeV2 = 1056 Q3 M9 H: x- E, f$ O
  72. offseteyeZ2 = 1287 }7 r' J2 C" L& Z9 |$ _3 D+ r
  73. scaleEyeBall2 = 192
    6 |: n% R; Z: R1 Z, j  b

  74. - {# r5 c; u/ _: p/ O
  75. [Brow]
    1 h* f0 M- ~. u1 B3 g
  76. idBrowTex = 7
    9 w' q2 V2 ^- V2 {6 f: Y
  77. idBrowShape = 352
    8 O5 q' b" G: H6 B, P) d' F
  78. scaleBrowH = 128
    ( l+ |0 B0 Y4 m
  79. scaleBrowV = 83/ f1 T7 ~  `+ w( T* b7 ?/ [% r
  80. rotateBrow = 115
    & E  m* N+ [2 z0 t$ X
  81. offsetBrowH = 128
    / F1 q$ H6 K# L) \" k) I% _$ p6 \
  82. offsetBrowV = 128
    ! o& g1 S; l5 p6 `7 e% A
  83. offsetBrowZ = 128. H1 B5 X8 a8 U
  84. scaleBrowH2 = 128; n5 ~& S, y/ W) d
  85. scaleBrowV2 = 83
    ! C  T" [) v  p' l
  86. rotateBrow2 = 115
    ; C! u1 [$ ~/ L2 U4 x4 ~# |8 a
  87. offsetBrowH2 = 128( E  y( _) Y/ B: ]8 V0 `' h) [
  88. offsetBrowV2 = 128. u9 A4 t7 E0 Q% k7 [' H! n6 b
  89. offsetBrowZ2 = 128  u1 I3 k8 f* Y& t) w( V

  90. , d' x$ J3 M* |
  91. [Nose]
    3 \% h# p, o/ n  q( {
  92. idNoseTex = 4
    & x- n1 U( h4 m8 o, Y9 M
  93. idNoseTipShape = 16
    ' R! L% {) q: L8 p4 l
  94. scaleNoseTipH = 112, J* C; w" |0 s8 k; }
  95. scaleNoseTipV = 130/ q# J# x  c1 _  u1 b3 l7 n# W' W
  96. scaleNoseTipZ = 1283 b4 B# W' w1 e% r4 n$ ?% e( V+ N" j
  97. offsetNoseTipV = 135" ]4 C; C& N2 H1 L' @0 b, E
  98. idNoseBridgeShape = 17
    / H& v+ X6 O$ p% T4 b( \
  99. scaleBridgeTipH = 128
    9 W; Z& m9 D4 u# |9 `) a
  100. offsetBridgeTipZ = 1287 [: S6 f- g7 N& c

  101. / B) Z1 b  b5 z; F
  102. [Mouth]
    * ]) ^$ p  h2 W; G  |" ^; ]* J- ^
  103. idMouthUpLipLine = 916 w. H- p5 d, @' }2 r$ v
  104. idMouthMidLipLine = 86- [& _! N  \3 m5 f/ C( Y" o
  105. idMouthDownLipLine = 92
    ( v* \& J' g. G6 {) @
  106. thickUpLip = 110
    , M$ G) t% I( c* z  O1 d$ D1 F
  107. thickDownLip = 116% |9 u4 U/ Y0 v" H4 k3 m
  108. scaleMouthH = 661 A* `; S/ D" N6 F/ `" e. z7 L) w
  109. offsetMouthV = 128' t8 O" N1 S9 H3 |5 @
  110. offsetMOuthZ = 128
    ; B; t8 Y* u$ Z1 E/ l  ^0 [) v- ~
  111. idMouthTex = 14
    ' Y1 e5 X. z- F% M' W
  112. offsetCornerOfMouthSpecial = 141  g1 R% g5 R( ]& J
  113. scaleMouthH2 = 66& l. Z3 \% ]$ h
  114. offsetCornerOfMouthSpecial2 = 141
    3 F5 W( d$ a9 |  Z/ g
  115. ; n8 p' f% K6 W
  116. [Ear]
    ) u0 I: Y4 }4 L, A2 Z+ M/ ]4 c
  117. idEarShape = 21
    2 Z/ X$ b( n5 Z' \& |) M" I
  118. scaleEar = 128
    5 \; m: B. Q- f9 n
  119. offsetEarV = 128: G" P; b' a2 C$ ~' E( [& a1 F& y) Z! j
  120. - B7 r  t+ S  I) ~5 i. T( k6 ~# M7 }
  121. [Hair]
    ) I8 x- j8 z' S8 G$ w; h
  122. idHairModel = 299" S2 N9 D! O9 _
  123. idHairTex = 3113 }7 i: y* r9 G# R6 w/ y. M
  124. 8 H9 n6 M2 N2 z4 J% ?& H
  125. [Moustache]
    # e! K, @1 F0 O/ p  a( K0 s
  126. idMoustacheTex = 0* q; L+ t$ T* y% s. U& [
  127. idMoustacheSkin = 00 v& e& v* P7 p; |) w% H
  128. idGoateeTex = 0  M5 G8 p6 U; ^5 `. L. V5 [

  129. 2 t9 [3 f( @6 l) ~( {4 k
  130. [Color]
    & f; ^, A1 |) G0 F# A
  131. colorHair = -1
    3 e6 [) g8 p- A  q  D  C  Z# D
  132. colorFace = -1
    * Z7 M) A/ X3 g9 Y% |/ L: ?
  133. colorEye = -14540254
    * o  w# ]7 x7 P5 T# S7 o' P6 {9 }
  134. colorBrow = -61354657 L( l6 o( N# y4 S1 }7 y5 J
  135. colorMouth = -1795928
    , W- |0 e* @7 m
  136. colorEyeBall = -153297748 [; p, U. }% ]. M4 o- W/ b
  137. colorMoustache = 0
    ; |# V) r/ Q& e# ?) I  ~3 T  f
  138. & ]. M8 x) ~- b: m" |% b$ {1 ]$ J
  139. [Body]
    ) e/ K1 q/ v9 a6 H% i
  140. bodyID = 11 Y( }  K9 t4 f+ h
  141. colorBody = -1
    * L. P8 G2 T1 s# }+ S' Z+ l
  142. headScale = 113
    ' J- b- r" I/ Y4 u& D
  143. upScale = 110
    ! ~# V- B/ a; }; q, ]( }/ S
  144. waistScale = 100
    1 V' T1 }" n/ W. [
  145. armWidth = 110' o9 O- T5 t- P$ q# ?# K. h
  146. legWidth = 110; f- q# \( q( [' X3 I
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
; U- e( Z) X( L别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果' d& O- T; _& E& W" b( W
用了代码之后眼睛大的有点夸张!!, b+ d3 L( B6 i% t, r3 V
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 2 P! \: x7 D0 _( y

* y6 _: s- n; v1 y( I/ S虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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