完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. 6 C$ V7 _3 {4 S" h% O( @
  2. [3Parts]
    - V# T; ]8 E4 ~$ A9 M+ g
  3. scaleUp = 127
    ( a; I" b/ ?. ?7 L
  4. scaleMiddle = 114
    8 P# B8 w/ H, i7 n: l
  5. scaleDown = 963 i4 e' m/ I+ c' `7 B' H5 s6 s; N! }

  6. + B7 o! C" J: h* N1 P
  7. [BlendFace]0 x6 Q5 c9 Y9 E: k/ i
  8. idFaceShape1 = 23
    $ Q! z( H) w- A( g3 s6 i# i
  9. idFaceShape2 = 23) X+ l; ?2 C$ s, U
  10. blendFaceShape = 50
    2 `) |& @. G! L8 p( I, x9 p
  11. $ [$ i4 d+ J% w, E" u
  12. [Face]
    & f+ U& w* Q. _/ O$ D
  13. scaleFaceH = 1333 _+ D4 R) X& Q, B3 |
  14. scaleFaceV = 123+ C  r' b3 C7 x0 d/ u3 [; ]
  15. idFaceTex = 5
    / s6 A5 g5 d' }1 L+ N0 U

  16. . B. [+ s5 r: J5 e4 ?2 b: ]
  17. [Faling]
    , i1 B6 f& L' T( ]2 _' ]
  18. idFalingSkin = 434( }* v0 n: ]) p4 q# }
  19. idFalingTex = 436
      r9 g, H; q- m/ l
  20. * J7 O* x; Z1 B2 H5 E
  21. [Forehead]* n' O* F0 M2 k7 y
  22. offsetForeheadH = 128. z8 s" ?8 x5 m/ H5 k
  23. offsetForeheadV = 128
    % ^* t0 }4 d& l7 u9 A$ l: e% |
  24. offsetForeheadZ = 128# _* v' H. x& u. m" G
  25. rotateForehead = 1289 l% Y. B% B7 O
  26. scaleForehead = 128
    1 V% r& X# T. X( c

  27. 4 E. D' X# o) S& K: [' d
  28. [YokeBone]
    ( L; ]! F) l# z0 C
  29. offsetYokeBoneH = 128
    4 H" {' a: O# I# {
  30. offsetYokeBoneV = 1312 u2 N+ p: {  f' l3 l
  31. offsetYokeBoneZ = 1287 X! F$ b' U! p5 ?
  32. rotateYokeBone = 128" Q) s, g0 d! E
  33. scaleYokeBone = 128
    1 {6 Q/ Z1 |. M8 {; G0 _, {
  34. & A+ o$ y2 J7 h% P
  35. [Cheek]
    % r: M. Z' Y/ Q6 t) s) P7 r
  36. offsetCheekH = 126
    - J4 [4 A. r& k; B# q
  37. offsetCheekV = 123
    3 C/ }8 |! O. o8 L# E
  38. offsetCheekZ = 124
    ' G! F- E4 j- p# V! C
  39. scaleCheek = 126
    * d: S9 B. H1 N  w& f7 {

  40. ' s' p$ X8 w6 `, ^5 \0 t9 I
  41. [Chain]9 w/ i# v+ a) q3 R% T
  42. offsetChainV = 128
    3 B1 ^# S2 l: o5 J! ?! s9 _* D3 i0 l
  43. offsetChainZ = 128
    ( T" }* X, n" d# G3 ^0 R
  44. rotateChain = 128; S2 w+ U2 f* m+ C3 E
  45. scaleChainH = 105
    " A) A' t9 ^( {6 S9 O8 S

  46. 8 F  C3 B( v6 I% [" Z2 _4 k9 D' ^2 n
  47. [Jaw]5 M4 b) D6 x4 T9 |+ D" a
  48. offsetJawH = 1373 D! x5 q- \6 \* v
  49. offsetJawV = 136
      l. W( J2 L8 K( n+ L6 A% I
  50. offsetJawZ = 128# k5 v8 i4 w- }0 @3 _1 Q: i
  51. scaleJawSpecial = 128
    7 f: n' t! s& h* O8 b( O2 N
  52. scaleJawH = 128  Q2 q3 }- x1 E# E. Y# X
  53. scaleJawV = 128' s. m! c7 o# _
  54. 1 ^- b' j6 f) A9 g. |( x2 r
  55. [Eye]* t& ^# n: e! O. |$ g, e
  56. idEyeBaseTex = 329; l- p5 H' ~6 |7 C
  57. idEyeHighTex = 5674 L1 l! }5 x, d- j$ E1 c" R
  58. idEyeBallTex = 9
    4 B& Q) H( L2 [" o/ v  @, R
  59. idEyeShape = 32
    % v4 @% Y5 S) K( V
  60. scaleEyeH = 124
    7 P& h$ o) d& p1 s; s) ~/ }. Q; E  q
  61. scaleEyeV = 2557 }% W9 k! M7 t+ ^7 y& B7 O
  62. rotateEye = 1237 s. b0 b3 C+ O. X" w3 v! W
  63. offsetEyeH = 115; q) b: f- o3 h) O/ n
  64. offsetEyeV = 105) {# c8 J, P" R  k- p; R
  65. offseteyeZ = 128
      c' H& ^8 j5 W- B. j  r# W
  66. scaleEyeBall = 192
    ; |9 h0 i: g! w- R7 C6 `# a! |1 F
  67. scaleEyeH2 = 124
    % u( O* M# \! V2 j3 x* r
  68. scaleEyeV2 = 255) L) j# `' |4 G0 P# s6 ~3 l4 s
  69. rotateEye2 = 1230 `/ I- A/ L$ y. |2 _9 O' g, I
  70. offsetEyeH2 = 1153 [+ ?$ G( c+ @( c
  71. offsetEyeV2 = 1052 _! j4 e. Z! Y! X, M- m
  72. offseteyeZ2 = 1285 {2 G2 E- g/ h* h7 \- p" ^! T
  73. scaleEyeBall2 = 1928 h  _& D& I6 u: w

  74. ( y0 ~0 u" A3 m1 r( M4 \2 F1 V6 m* e
  75. [Brow]
    : u$ u; c$ c9 M6 O, J
  76. idBrowTex = 7
    / A. o4 R5 a- L+ F, q' I$ K
  77. idBrowShape = 352
    ! _0 E4 \( d' Y
  78. scaleBrowH = 1280 e, X0 H- D9 L! ]' h3 w
  79. scaleBrowV = 83, ^2 H/ @- @9 a" F% ~" n
  80. rotateBrow = 115
    4 J/ r; h1 D2 E3 d5 X" h
  81. offsetBrowH = 128
    0 a8 |. ]' |1 @2 t0 ^3 s
  82. offsetBrowV = 128+ i- c; w5 I9 X4 e
  83. offsetBrowZ = 128, I# Y+ f: e. a
  84. scaleBrowH2 = 128
    / r9 }8 N5 R( {$ G6 @
  85. scaleBrowV2 = 83
    5 j# D+ ^5 u1 M. D0 ]
  86. rotateBrow2 = 115
    9 h6 _/ q7 N+ \3 q0 v3 T
  87. offsetBrowH2 = 128
    ) f( L- u; a  x4 e' [
  88. offsetBrowV2 = 128
    , I8 B% H! `; j: g/ Z' }7 O
  89. offsetBrowZ2 = 128- w% ~9 J5 R( Z
  90.   g) u' {* X3 X& H/ b
  91. [Nose]3 s2 l% u' `1 U; g3 R, O
  92. idNoseTex = 4
    ' z; Z) B: }( E$ q
  93. idNoseTipShape = 16
    5 l+ D& ^1 T- {+ C& a, Q
  94. scaleNoseTipH = 112/ y- D. y5 L, f9 Y9 b, ?
  95. scaleNoseTipV = 1304 M2 q* ?5 B* J# \
  96. scaleNoseTipZ = 128
    " ]* n3 Q- Y  D! |8 y: k1 ]
  97. offsetNoseTipV = 135
    / O' y2 \' I& b. q
  98. idNoseBridgeShape = 17
    6 Y) c% P! w6 o4 H7 z
  99. scaleBridgeTipH = 128* W8 f, [' ^8 T9 v8 ]
  100. offsetBridgeTipZ = 128$ s& \8 A" e8 c% t% I  s
  101. ! _& v2 }' |% ~  [& K* v
  102. [Mouth]6 G8 b2 j7 x( v- Z' x/ W: N
  103. idMouthUpLipLine = 91& q* b: h# T& q5 ~6 l" d
  104. idMouthMidLipLine = 86
    , R: N& s: s5 L0 C( h: ~: U) U  c
  105. idMouthDownLipLine = 924 n; ]) v) `2 O7 M% E' o( L
  106. thickUpLip = 110
    . c1 z. A* ?1 Z3 m8 m3 |9 i
  107. thickDownLip = 116
    1 P* r2 N* q# O' \$ ]( A
  108. scaleMouthH = 66
    9 v+ o9 j. R% T
  109. offsetMouthV = 128" w. ^3 o1 C; {, v. Y  X
  110. offsetMOuthZ = 128
    2 _6 \# [5 B8 T: b0 i, Q# c
  111. idMouthTex = 14
    % C: a8 ~4 N: e& y- F
  112. offsetCornerOfMouthSpecial = 141
    ' T  ^0 y) x9 m! j) ?( l: z
  113. scaleMouthH2 = 66
    4 R/ D' L! |& O
  114. offsetCornerOfMouthSpecial2 = 141. _# O3 t; o' P  s$ b: r
  115.   }4 K" D% H4 M9 _: t) @
  116. [Ear]6 s- J8 F1 X8 F4 d6 |
  117. idEarShape = 21- Z* m! u- |. Q& Z
  118. scaleEar = 128) t5 \8 X: z5 b. e& Z: E
  119. offsetEarV = 128
      T4 S  h1 ^- e
  120. + T. A/ c9 z0 S
  121. [Hair]+ j6 p& g/ K3 x/ T5 t- @
  122. idHairModel = 299/ p8 ]6 Y. I: B; P+ N
  123. idHairTex = 311
    - S  W  d8 a" D6 g- i7 Q: x
  124. 0 X7 u, Z: a4 H' e
  125. [Moustache]
    4 ]! D7 o1 F  ^' ^
  126. idMoustacheTex = 0$ @+ Z1 H& @# j# m8 e0 _# v
  127. idMoustacheSkin = 0/ b2 h; x  r" K. c
  128. idGoateeTex = 0! j- E8 ~6 h+ r! J- Z2 M

  129. ( y2 X. K, z8 B: G# x; K6 c
  130. [Color]
    9 P. e- B' C( S: J  Y
  131. colorHair = -14 Z/ P0 g8 V& j* O9 ?2 J+ X  n
  132. colorFace = -1( u, X( {% U! l/ d
  133. colorEye = -14540254  {3 \! G9 c! ~) h  \2 @1 P0 k
  134. colorBrow = -6135465& G3 X7 u; {& |# ~& a$ N
  135. colorMouth = -17959285 x/ E- I, _; A- X* N8 |5 `6 a
  136. colorEyeBall = -153297743 T8 w1 m4 [, V% H; D
  137. colorMoustache = 08 }+ A0 w, n2 F1 l) Y9 J. f

  138. 5 |& n% `9 E+ _& L/ }3 _) ?
  139. [Body]
    " w' x. s- T  S+ b6 _
  140. bodyID = 1
    ) W& O: I- O( s- p  F5 o. n; e
  141. colorBody = -1" w- e3 K7 ?. ]0 ^/ N( [7 m  v
  142. headScale = 113
    2 C8 b, w% \5 f& t6 i6 e
  143. upScale = 1104 R0 G2 A# U( O( T1 G
  144. waistScale = 100
    % ?. q# n( M+ F* j
  145. armWidth = 110$ h+ F0 |2 J1 W4 J. @- [
  146. legWidth = 110
    + D6 }1 x) t2 @1 |; X8 k
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
( r$ z3 J" C: I* N  y别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
3 \- \% L: Z( Y3 j) l8 F  \用了代码之后眼睛大的有点夸张!!6 u- J* _! c+ z  R5 C
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 7 ^9 ]4 T, P/ f1 a

3 o0 d: Q# |( D! K/ U虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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