完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. , f- r; O9 b+ N9 r, U$ U' J
  2. [3Parts]
    8 U+ D) O. u) @/ u: O) c" Y
  3. scaleUp = 127. {+ \1 y% A$ Q6 c1 J* _% F; C% u
  4. scaleMiddle = 114/ v) F( @( s) ?, L2 ~
  5. scaleDown = 96' J5 r* d( s  M. b4 r2 S

  6. 0 c; d- y+ j: X: M+ s; O
  7. [BlendFace]
    ( U$ m* x5 p& ?
  8. idFaceShape1 = 23
    ' ^: w2 ^3 d. `& H! C
  9. idFaceShape2 = 23
    , K$ k: F. d9 |5 G' @2 |
  10. blendFaceShape = 50; t* y' t" Z) b, P9 ~
  11. ' _1 N& D6 z4 u$ j4 F4 `( O4 q7 I
  12. [Face]
    ) ^) Z8 L* {8 W5 ]+ C. d! `
  13. scaleFaceH = 1335 g; U1 p* }" r% I
  14. scaleFaceV = 123+ ?1 P% X- v) Q& ~( L+ w
  15. idFaceTex = 58 [: K# n4 a8 m- E* _7 g( P) H0 h

  16. : g  H) ]- d& ?/ l3 m, i
  17. [Faling]
    * O, g# S) i) q* b
  18. idFalingSkin = 434
    % e- L( H- v. N5 Q8 I& V- }
  19. idFalingTex = 436
    1 ~6 Q' A! c, ^( m  @% r& |' {
  20. 4 t9 x1 ~$ O3 N$ Z& Q( u5 D
  21. [Forehead]
    . M6 K9 Y' T2 v  n  D" N
  22. offsetForeheadH = 128
    $ Z4 m& R$ ^$ ?% w/ f( z
  23. offsetForeheadV = 128) j/ A' J& \# E- f2 M3 l
  24. offsetForeheadZ = 128
    , y: x& r$ J+ g1 _
  25. rotateForehead = 128
    ; T! y* r+ y9 _8 J
  26. scaleForehead = 128
    ; `; b' G! w/ b$ w

  27. 4 u& @- G/ U+ U
  28. [YokeBone]2 e  c# J7 ^7 r, p; o
  29. offsetYokeBoneH = 128
    ( @* f  l( q8 _* C4 N
  30. offsetYokeBoneV = 131* H. k/ ~; z5 L) z
  31. offsetYokeBoneZ = 128
    2 T  p1 y; B9 @# L3 t, O; H
  32. rotateYokeBone = 128% X$ _9 U9 [; x' o
  33. scaleYokeBone = 1284 L! z! ]# `! }& V

  34. ' _3 \* W8 f3 U& P0 R. U
  35. [Cheek]$ N2 N5 ?: ?1 ]" P+ m& g% m5 G) @5 K
  36. offsetCheekH = 126* m& S$ d. B# p6 m& n  y; Z& O
  37. offsetCheekV = 123! }. W* p, c& |! N$ Q- ^
  38. offsetCheekZ = 124* ?' t! Y  c. t
  39. scaleCheek = 126
    ) \$ h. [! q% a8 ~- z
  40. ! @! B( h2 b5 F1 R; X
  41. [Chain]
    # C% k6 n3 [- V. R  h0 G( x
  42. offsetChainV = 128- e2 ~- @8 f6 h% A5 K4 l: \" \
  43. offsetChainZ = 128
    7 D  B/ m) M  A/ B
  44. rotateChain = 128& V& y( b. B) Q: o
  45. scaleChainH = 105
    , M: N% x% f* [" ~

  46. 3 M$ a& w1 R5 Z- o. \( I
  47. [Jaw]9 I3 @4 t0 g" ~' c
  48. offsetJawH = 137
    # {8 r8 V- p# C% k
  49. offsetJawV = 136$ u% R/ f+ }3 X8 T
  50. offsetJawZ = 128+ H' }& y8 m' X4 ?  n! Y/ f, m% U  O3 Y
  51. scaleJawSpecial = 128
    8 \+ n& s8 n1 [/ v4 C: \' k
  52. scaleJawH = 128
    ) D: T: H2 v. \$ [1 p
  53. scaleJawV = 1281 J' I8 x2 R4 r, {  D4 D
  54. # j- {6 F8 g" x
  55. [Eye]4 h" P3 R0 P1 O7 _! c
  56. idEyeBaseTex = 329
    4 _: z% b4 w! {) k
  57. idEyeHighTex = 567, I0 F; {: w" z" ]: V8 d9 B
  58. idEyeBallTex = 9
    ; A, Q7 W9 R, A' V( V# }/ @0 @
  59. idEyeShape = 32; J3 {" |6 q: g1 d9 [3 g
  60. scaleEyeH = 1247 f5 G( d% s* [* h8 |$ l
  61. scaleEyeV = 255! h( z0 U. |9 `$ S
  62. rotateEye = 123
    % |/ G. y* |4 j( j* E) U
  63. offsetEyeH = 115
    4 a" K4 p* t4 A% I0 h2 {" |
  64. offsetEyeV = 105
    + T4 Z5 i7 k8 Z# q9 J9 u% g) s* b
  65. offseteyeZ = 128/ T" X' I' B2 I' [* O
  66. scaleEyeBall = 192
    8 Q5 S( m9 c. Q/ X1 d5 c
  67. scaleEyeH2 = 124
    5 x) ^: x: y- x# @1 n% m1 [
  68. scaleEyeV2 = 255
    $ D3 |9 q" o& ?* H/ W4 ]$ s: Z
  69. rotateEye2 = 123
    ' w6 H7 j1 `9 o" x- {+ P/ U& [8 V
  70. offsetEyeH2 = 115
    / q( q4 ?. ]$ [+ X6 F, }
  71. offsetEyeV2 = 105
    2 c2 ?' T% J; t: t/ h
  72. offseteyeZ2 = 128# a8 b* D* D8 Z$ T! t
  73. scaleEyeBall2 = 192# Q0 b9 z2 y' }+ L: C4 N) |6 D

  74. - j* I' y! v  w$ N2 ?
  75. [Brow]% w  a5 a( y8 [- W
  76. idBrowTex = 70 d* R/ x* l2 u7 j( ?% e  m
  77. idBrowShape = 352
    + O; i# s: q0 ]( @* |) I
  78. scaleBrowH = 1285 P& f9 w# X6 |. o& Z
  79. scaleBrowV = 83
    4 [9 f' r- f, T
  80. rotateBrow = 1159 D$ j$ J; g8 [$ b
  81. offsetBrowH = 128  V# I, i4 T3 D; r$ r  Q0 J
  82. offsetBrowV = 1280 @+ e  H; `$ G  A6 n$ y: y
  83. offsetBrowZ = 1288 O% m' m' [9 b- V5 w
  84. scaleBrowH2 = 128
    + x; G, e. ~; J+ q5 O+ B0 `
  85. scaleBrowV2 = 834 ^7 z- g4 p* m' Y: L
  86. rotateBrow2 = 115' h2 C. ~( F7 z, U, W& X" k' p
  87. offsetBrowH2 = 128
    2 ^. ?8 V& n/ P$ s1 s
  88. offsetBrowV2 = 128
    1 a& U6 o9 f) b0 M& O: @: R
  89. offsetBrowZ2 = 128
    4 Q. M1 ~! E9 u& O8 ]

  90. $ b- r* @- a& U
  91. [Nose]
    9 K: z" @" H' d2 W
  92. idNoseTex = 4
    - C% {, E! U$ `7 q, o2 e, G
  93. idNoseTipShape = 16- @8 ~  y" q: |! o+ J: ]" d
  94. scaleNoseTipH = 112
    % q* A, m9 s$ b6 f3 Q& P( M. _
  95. scaleNoseTipV = 130
    0 o' @8 b' s6 o0 J
  96. scaleNoseTipZ = 128
    & J" v7 q2 k) h
  97. offsetNoseTipV = 135/ N8 p) T7 F1 Q6 H
  98. idNoseBridgeShape = 17
    7 ~$ w( M/ o: ^' ^2 S( f
  99. scaleBridgeTipH = 128- q1 g8 p2 _9 R5 ?& h5 m
  100. offsetBridgeTipZ = 128
    & ]3 |! u# O% T' N* {

  101. 3 i: `' |7 |* F
  102. [Mouth]
    3 ]" Q3 o1 n: q; R
  103. idMouthUpLipLine = 91
    ! I" \2 u: f" K
  104. idMouthMidLipLine = 86
    0 V, ~, b/ i. k) v: s( N  P: C0 ]
  105. idMouthDownLipLine = 92/ V9 V& N; }5 Z8 i) V# A# @% i$ k
  106. thickUpLip = 1109 M& r/ d3 g, Y; c& J. L/ T
  107. thickDownLip = 116
    / v- i3 H+ f( W1 s* f" E
  108. scaleMouthH = 66: {5 K6 u$ {! J1 I
  109. offsetMouthV = 128
    0 R1 J: a" N3 E
  110. offsetMOuthZ = 128: i/ N+ `/ ^4 A( {  t0 j
  111. idMouthTex = 14% e, r5 m8 s' s# ?7 u: Y. H8 l- l
  112. offsetCornerOfMouthSpecial = 141
    - q% i1 e' e- w5 ]3 v' e1 w
  113. scaleMouthH2 = 661 W1 f! Q0 K0 i2 d- Q
  114. offsetCornerOfMouthSpecial2 = 141  G- m, ~1 [( I0 y1 n

  115. % _- F$ }& l% e# s9 V/ \* d
  116. [Ear]9 _5 r1 J6 Q% [
  117. idEarShape = 21/ n0 F, C  p8 d5 Y+ H7 q' R
  118. scaleEar = 128- H' ?3 j& b$ W! J0 d0 E4 b
  119. offsetEarV = 1288 C5 q& ^7 J4 ]+ }6 G  J1 O3 K

  120. 9 L8 b) ~" |( `+ e! x- P# @1 B) Y
  121. [Hair]# c1 i1 S4 J# Q$ y. b; W' J4 q
  122. idHairModel = 299( B5 [* M& j1 P# N- k
  123. idHairTex = 311. g5 ]) e4 T6 J# J& u, t+ K7 g2 K2 A

  124. 7 ^- ?5 t: H  H+ l2 b, H
  125. [Moustache]
    ( @/ ?/ _; J  ]0 F$ t+ H
  126. idMoustacheTex = 0
    % V  s" W% M5 j3 S) [
  127. idMoustacheSkin = 00 T0 f0 d3 [: H2 ]+ C
  128. idGoateeTex = 0
    " C- N* F' Q3 ^% ~# a
  129. ! O  k+ u9 N$ Q8 t2 q6 L% C
  130. [Color]
    & w2 ~; Z, ^  y4 P2 B: o
  131. colorHair = -17 [3 @8 r* Z5 U7 b5 u
  132. colorFace = -1
    + R/ M' @4 K6 u: X
  133. colorEye = -14540254
    9 b* `& e/ {1 }  \7 _
  134. colorBrow = -6135465
    8 S* i$ J( D* G; Y
  135. colorMouth = -17959288 n7 o) O% c; E1 r: Z3 {+ d5 O
  136. colorEyeBall = -153297749 |& _! Q; g& x8 e
  137. colorMoustache = 0
    ! h" }4 [: f5 A, ^

  138. . [* ]/ `2 Q" V" L3 y0 P
  139. [Body]+ f/ {$ e" h7 z: l) x
  140. bodyID = 1
    3 H% G, ^$ f$ K& j) {6 {' ]
  141. colorBody = -1
    # m4 V; R1 {1 A8 F
  142. headScale = 113
    ! L- }4 }$ P: {
  143. upScale = 110
    + I" y7 ?, A/ u# o& R- d% ^( B
  144. waistScale = 100  L9 r3 o, j( X: L
  145. armWidth = 110
    ' U3 G! C9 c/ m1 W3 s3 [$ J  w
  146. legWidth = 110
    . m2 B* F6 x$ [6 t5 k
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
8 i  \  ]8 x! ^. h; ^7 j别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
8 c  R0 y% N: A; Z4 l1 a用了代码之后眼睛大的有点夸张!!
! v! u+ Y$ A. g/ l3 g3 w* l* w/ w我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
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% ]. x1 R9 n& o2 o2 E. j虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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