完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. 0 m6 T$ L, S5 H1 d$ M
  2. [3Parts]1 E4 d2 I! M/ S
  3. scaleUp = 127, X: u+ X* U) `4 \
  4. scaleMiddle = 114) T  w% }+ ]" }* P1 O/ z' U) B+ d( p
  5. scaleDown = 96
    - t2 c1 q0 S) G/ ], c) S; y& g

  6. . s" `" ]7 g9 X. A. F8 l
  7. [BlendFace]" L6 J  T* f* Q5 j9 r
  8. idFaceShape1 = 23, |  f& H, E5 U0 R$ m- E
  9. idFaceShape2 = 238 U  V# ^8 A( [7 B) I
  10. blendFaceShape = 50
    % d, O9 \1 _! P. H4 P  u9 A3 ?
  11.   Y- h& ^. g. }
  12. [Face]
    ' L9 ~* G, ]* W8 x# _) g, _( T
  13. scaleFaceH = 133# t$ P6 x! S& L( T+ i1 k1 g
  14. scaleFaceV = 123
    5 d: v* V1 Z; T3 U0 I; W# Y/ w
  15. idFaceTex = 5: E' z, k  d1 V5 r% @' }# |0 H6 C/ H
  16. ) p5 i$ Q, e" e1 D7 T5 u- `
  17. [Faling]
    3 h& ~; S3 W' g4 B% \3 {
  18. idFalingSkin = 434
    / H1 u, A, c/ e, x: e. F
  19. idFalingTex = 436
    0 X" w  o4 R" S4 ?% b/ a3 W

  20. - f5 [: q- [1 h: C) j% y; ~& e0 A
  21. [Forehead]
    ( A- m1 b) y  T) ^5 y6 _
  22. offsetForeheadH = 1285 D/ {6 r' W" Z7 V9 Z
  23. offsetForeheadV = 1289 a8 ?& z$ L5 ^4 z
  24. offsetForeheadZ = 128% x' Y# D! Z* i
  25. rotateForehead = 1282 o# |6 p" b8 m9 y+ ]( \7 N
  26. scaleForehead = 1285 H7 s9 U4 L8 n" g3 h) v. i

  27. ; a# |& Q4 ]" x
  28. [YokeBone]
    & E! I% S5 C9 x
  29. offsetYokeBoneH = 1281 g: ^6 c0 }2 B
  30. offsetYokeBoneV = 1313 m/ W) j" K) ], C+ ^1 |- d. A8 z: \
  31. offsetYokeBoneZ = 128# n$ X7 T# U7 i, d# h+ V1 D
  32. rotateYokeBone = 128
      R2 [) \) R* a+ S/ W  W9 Y
  33. scaleYokeBone = 128
    ' K' K" N0 V+ j/ X" U
  34. ) I& X9 V7 d' V
  35. [Cheek]6 D7 O. f. `& Z# B
  36. offsetCheekH = 126
    1 H: r9 o) Q6 s4 s6 {1 I
  37. offsetCheekV = 1235 g# u+ h2 q8 _8 R/ t
  38. offsetCheekZ = 124) T/ J6 L/ r$ p, p6 z
  39. scaleCheek = 1262 n& P2 G! @% j+ Q* g

  40. ' ~5 C) @5 n5 p3 A4 l& ~$ Y
  41. [Chain]9 ~' a; r, U2 X+ V# Q, i9 T
  42. offsetChainV = 128
    6 T+ p$ R3 r( j
  43. offsetChainZ = 128
    3 ^: J' f# l' v
  44. rotateChain = 128
    ( r) E4 D2 M' m+ ?) [
  45. scaleChainH = 105, W8 Q8 a2 x& X2 S% K7 ~8 G

  46. 1 q& t2 [$ V2 \7 u- ]7 l
  47. [Jaw]! P/ T, g. f- T) [
  48. offsetJawH = 137
    9 [  H% W# o% s2 p
  49. offsetJawV = 136
    9 y' X' `% }& l) {9 |( b
  50. offsetJawZ = 128
    & `! \. E: b( ~7 l. K2 L
  51. scaleJawSpecial = 128
    , y; Q1 E/ z0 Y2 r) H( f' L# `
  52. scaleJawH = 128
    + A- [: y$ C% H5 P3 p; A5 g/ v
  53. scaleJawV = 128
    0 G) T1 Q; V& ^8 ~" d( ^' N

  54. 1 V  e3 h5 H- F1 t+ D0 Z9 D- h& ]
  55. [Eye]  C& [3 F1 _. O. b8 K9 S' r
  56. idEyeBaseTex = 329, v* v- f' Z4 @6 _9 q. s9 U4 N1 Q
  57. idEyeHighTex = 567) Q" C2 i. a; g' t( m1 Z
  58. idEyeBallTex = 9$ C- {7 q" a4 o8 H$ s2 T
  59. idEyeShape = 32
    # }6 X; J; e' _1 s
  60. scaleEyeH = 124# u1 e: Z$ I! R" T/ W
  61. scaleEyeV = 2555 D* F4 [2 r- x- V
  62. rotateEye = 123
    3 I. @! L2 p% Z8 ?, C- V! x8 L
  63. offsetEyeH = 115
    / `( |/ {. F/ ]1 @" b- Z. K
  64. offsetEyeV = 105+ X" e7 _2 v6 `+ _  C7 Y' h
  65. offseteyeZ = 1288 \: ~, D) H4 l/ k8 l9 s- @* Q
  66. scaleEyeBall = 1927 P' `  n6 c2 W9 I; C6 C! b
  67. scaleEyeH2 = 124
    6 t* Z; Q! @  g
  68. scaleEyeV2 = 255( l" R- @; o  g6 O) X8 Q4 s
  69. rotateEye2 = 123$ i" s. N' K; D" r$ o, i
  70. offsetEyeH2 = 115% O. B6 O$ Z* [8 h
  71. offsetEyeV2 = 105" m- _$ q/ o; Z, J
  72. offseteyeZ2 = 128
    - a( `) k4 G& N  t$ K$ l$ D
  73. scaleEyeBall2 = 192& `' B% i- R  H8 h7 b9 i& ^( A
  74. 6 D3 I3 D+ t1 [( w
  75. [Brow]+ ]7 O- b- E, c2 W
  76. idBrowTex = 7
    9 [0 p" e. q# x! A9 H* Y4 ?
  77. idBrowShape = 352
    ( z) N: G8 t% y  J
  78. scaleBrowH = 1285 A0 l7 p0 U6 L0 n* f( L/ n" L
  79. scaleBrowV = 83
    0 }& J. G7 Y! F3 O  G
  80. rotateBrow = 115$ @' G  ]5 |. R7 W; f8 v- ~- g. T
  81. offsetBrowH = 128
    " T* z5 D0 Y- Y1 A7 v( n+ }# L
  82. offsetBrowV = 128
    / t' Z) @/ A  K8 _5 J
  83. offsetBrowZ = 128! V+ a7 [8 m6 h! X7 m0 {
  84. scaleBrowH2 = 128
    " {- w& l$ l+ E. i& a
  85. scaleBrowV2 = 83
    ) J: h% _( M6 {
  86. rotateBrow2 = 115
    ( }; ^3 R; I5 e
  87. offsetBrowH2 = 128! _* d# f2 D7 ^( }- O3 i4 k3 J
  88. offsetBrowV2 = 128
    * Z0 `! C" {* J8 M$ N9 r5 @
  89. offsetBrowZ2 = 128
    9 I- p/ f" e& s; @, U
  90. 6 m  k% r5 k- ^1 {
  91. [Nose]
    ! Q/ s: }  e1 H, {' D
  92. idNoseTex = 4
    ) ]' R: ^$ _# g" p; P
  93. idNoseTipShape = 161 C- o4 o$ M, f0 @& Z$ b4 s
  94. scaleNoseTipH = 112" M6 m) v, d5 D3 Y% @2 J
  95. scaleNoseTipV = 130
    3 A1 c. v) v4 `* G: n
  96. scaleNoseTipZ = 128
    , I0 N. X' H4 B2 @
  97. offsetNoseTipV = 135+ ]6 m! T( O  {. W9 R' Z
  98. idNoseBridgeShape = 17) {/ J4 Z8 y8 ~
  99. scaleBridgeTipH = 1284 C+ j7 `, ]- i5 h
  100. offsetBridgeTipZ = 128
    $ l  V1 n/ _1 o4 q) E9 s: ~  H! X
  101. / ]' j; t3 {. b2 O' r
  102. [Mouth]
    " ~, A7 F$ p- y5 ^6 i. T
  103. idMouthUpLipLine = 91
    ! z1 [; F4 Q5 r3 a7 y0 P4 w* E; K, ~
  104. idMouthMidLipLine = 86- J6 n3 C+ ?+ {
  105. idMouthDownLipLine = 921 u: t) I( v0 ]; W; T' n2 J
  106. thickUpLip = 110
    7 n; R8 u8 N6 P' N# |
  107. thickDownLip = 116
    " n' B3 X% y2 I) d; L7 E  `
  108. scaleMouthH = 66
    4 Z% a/ g# o5 W/ F. L4 v4 J' P
  109. offsetMouthV = 128: O6 R7 D9 n  q7 _
  110. offsetMOuthZ = 128
    , w: P) K9 s& l- k: X
  111. idMouthTex = 148 a( v' V3 y) m' C7 p$ c9 u
  112. offsetCornerOfMouthSpecial = 141
    $ H/ C1 l- Z, A3 Q6 \
  113. scaleMouthH2 = 66" D5 Q# V1 o  V- d' N
  114. offsetCornerOfMouthSpecial2 = 141( P* `- [) s' k3 U

  115. 8 I1 `8 ?, e, Z2 I
  116. [Ear]1 n+ v9 F& M2 I. q* r* t& @
  117. idEarShape = 21
    * B5 Z! U( D: M
  118. scaleEar = 128
    ! b& {* X. z; y0 j& l% Y
  119. offsetEarV = 1284 K% {* X5 J# `3 j  \# \* V

  120. 6 F* z; j; j( K8 o
  121. [Hair]6 G6 {0 H! a1 C- ]7 }
  122. idHairModel = 299
    . w# _( s+ z* D9 \2 T
  123. idHairTex = 311+ Q) V& M1 A0 K1 \4 Y8 \

  124. $ p0 c. |5 W& K+ g1 A
  125. [Moustache], U8 p  S$ o0 ?) ?- x
  126. idMoustacheTex = 0
    # p- e" G. G! r
  127. idMoustacheSkin = 0
    * l  \# S& C8 v/ Z( ^
  128. idGoateeTex = 0
    * `2 u0 ^$ R" H( p' ?

  129. - N% S# J$ k4 R0 a  b
  130. [Color]( ]8 N9 e' ]; o+ Z5 j
  131. colorHair = -1
    4 n0 J/ `6 q! J9 v9 r0 P
  132. colorFace = -1. L! ^9 O; j( Y2 {
  133. colorEye = -14540254% G2 E; E" O$ \* z( C1 B6 R
  134. colorBrow = -6135465
    $ j' @0 i! w% ]" v
  135. colorMouth = -1795928' H- q7 r* J, R: P. `3 W  |2 `
  136. colorEyeBall = -15329774
    ) {2 \4 s+ f. ~; n+ ^% U0 w# |
  137. colorMoustache = 06 ]- S( T4 L* P0 d! z7 ^

  138. # U+ G, G  D8 s  w
  139. [Body]3 J8 I- A  K; d' N+ _  Z
  140. bodyID = 11 S# B4 \# _, {# p
  141. colorBody = -1: \# P: g9 H$ J9 I% P9 B
  142. headScale = 113
    & g( r/ |+ `) h' u0 q* Q
  143. upScale = 110
    * p. Y8 W" t7 H( ?, S9 E, ?; A
  144. waistScale = 100
    6 t1 [  v$ R, c  Y* c: A$ w
  145. armWidth = 110
    9 D/ M: _0 l" v/ P( I
  146. legWidth = 110
    1 n& O( {- s+ s
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
+ i. M! S/ i7 @9 v) u2 X- q$ ~别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果
! h8 S, K! ]5 H) ?用了代码之后眼睛大的有点夸张!!
. u9 _9 n( t* g我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
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虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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