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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整
  1. 7 N/ u4 k2 V7 z1 ~
  2. [3Parts]
    2 B0 P' x5 g! d
  3. scaleUp = 1278 O  L' W  J8 O6 h# r. I. {
  4. scaleMiddle = 1142 ~9 n7 i) g4 r6 `" k
  5. scaleDown = 96
    9 E+ F. {) k4 l" \" \; J
  6.   c# _+ F9 K! F$ @9 s/ E; y% n, S
  7. [BlendFace]
    ) D3 y  u% {- Y; ^) @" k7 Y
  8. idFaceShape1 = 23
    2 O8 X& C. W2 @" E- G2 w7 d' ~
  9. idFaceShape2 = 23" p. |: Q6 J5 O! T/ ?
  10. blendFaceShape = 50; u' m% b3 b4 a8 |3 d

  11. # C3 b8 m6 f) N9 D
  12. [Face]
    / Z4 ^) t7 {: r  E! N8 l& P
  13. scaleFaceH = 133: N) S8 {4 J- }7 [: x
  14. scaleFaceV = 123
    / o5 b: p& K8 ]& z" T! T
  15. idFaceTex = 5
    5 O' u' a; O- z9 G9 ?$ q
  16. & q! X) o( u# {8 T3 O6 X6 W
  17. [Faling]9 ~; F- ]& J( o. k1 G
  18. idFalingSkin = 434
    . K( r& ^' s( o1 n* i7 B! f
  19. idFalingTex = 436/ ^, w6 p' }/ s9 K& @
  20. - g- _& Q+ l+ r, K
  21. [Forehead]
    2 y; ]/ e' V  {  a6 W  N
  22. offsetForeheadH = 128
    8 E& W  ]  i0 ^6 D
  23. offsetForeheadV = 128
    $ C! V/ D& A* w6 b
  24. offsetForeheadZ = 128
    * H+ C! d* y8 B+ X/ q" I
  25. rotateForehead = 128
      e1 j" r* U6 ^) S$ L8 h" x
  26. scaleForehead = 128
    ! O+ a& m* K% T4 `0 Q  {

  27. ! l+ o) i; |/ m7 t% b+ Z
  28. [YokeBone]1 q: u7 E: S- z) ^
  29. offsetYokeBoneH = 128/ X( |% e+ k7 _$ y/ r2 t
  30. offsetYokeBoneV = 1319 I$ `' l8 |7 t# y: X2 p
  31. offsetYokeBoneZ = 128& e, F5 v# r+ Q' O( i" z3 S
  32. rotateYokeBone = 128* n& a( [0 Y$ u* Y1 c
  33. scaleYokeBone = 1286 T, D  k) _6 E( m& S$ e  `

  34. * p+ D0 Z6 A* l
  35. [Cheek]
    , n% a, @9 _7 A+ Y
  36. offsetCheekH = 126
    1 J" U4 K/ L; f
  37. offsetCheekV = 123* m* r, M$ X* W
  38. offsetCheekZ = 124
    5 {- Z( x( }( M5 ^' J
  39. scaleCheek = 126) U9 D: Z7 r* D. h3 y

  40. & }7 N8 T) N; j% z7 K( @
  41. [Chain]- d" `7 g& g/ b! A
  42. offsetChainV = 128$ l. E; I* V/ W" O/ h6 P" ?( q
  43. offsetChainZ = 128
    9 Y! s" B" }' h' L/ v7 A
  44. rotateChain = 128" Z7 G1 ]; J0 b; u
  45. scaleChainH = 105
    " m$ @; X% _4 @3 U6 _
  46. - s* Z- W# b% a- O. m5 |
  47. [Jaw]
    ! X9 g1 [' o( k& |& F1 o
  48. offsetJawH = 137
    7 R/ @2 r7 ~: t5 f7 }0 c* b
  49. offsetJawV = 136
    . {5 i: e3 _" Y" ?
  50. offsetJawZ = 128
    ) E; m+ I* L1 _1 L( v7 F; S+ d
  51. scaleJawSpecial = 128
    * R1 w9 \! b$ d/ C
  52. scaleJawH = 1282 v$ f' E8 R! N& I
  53. scaleJawV = 128! W9 J0 P9 c- J1 c$ v8 a

  54. ) H1 S( w/ P3 H0 r: ?3 x& g
  55. [Eye]
    ( I/ W# }2 i/ J# x5 U
  56. idEyeBaseTex = 329
    & |1 t, s2 f* _3 M3 x
  57. idEyeHighTex = 567( _+ z% n% k4 G
  58. idEyeBallTex = 9
    " s' K" f" @: _* E; j& ~0 h
  59. idEyeShape = 320 q1 v0 g( s5 g3 ~; L- w
  60. scaleEyeH = 124; V7 e4 ?5 P- u+ ]5 m, p
  61. scaleEyeV = 255/ t; r, h& n4 |2 a
  62. rotateEye = 123, f. s4 v2 k7 m4 ]& M0 `8 A
  63. offsetEyeH = 115
    ; d" b/ _# \& E, V; S+ ~
  64. offsetEyeV = 105/ ^* S/ h! K" D5 A
  65. offseteyeZ = 1281 o( d4 D9 A  c5 J
  66. scaleEyeBall = 192" f* l4 ^4 C" @5 F
  67. scaleEyeH2 = 124: N: m! K) X3 P8 n1 U" B
  68. scaleEyeV2 = 255
    3 q6 a% T4 P7 K4 N1 H* K2 s
  69. rotateEye2 = 1237 R# k$ H7 X, Z* }4 c
  70. offsetEyeH2 = 115
    3 |$ @( [. E$ \! z- u
  71. offsetEyeV2 = 105
    ! E2 ^) ?2 k/ m. _
  72. offseteyeZ2 = 128  C, q# Y5 h' \
  73. scaleEyeBall2 = 192' ?; F" H3 ~+ d9 Q  ^

  74. * R9 o4 I; D* Y0 O
  75. [Brow]
    2 j' [: o* D) S  M2 s# U* o
  76. idBrowTex = 7
    - B' u3 `# L3 Y0 J
  77. idBrowShape = 352
    & f+ A) _) Y0 y. n  J2 [
  78. scaleBrowH = 1282 v7 Q4 [/ d$ b3 c
  79. scaleBrowV = 83- n) D- k- n" G; \* ?% |: ]" m
  80. rotateBrow = 115
    ' K# ]9 f* ^' E+ \* j4 n
  81. offsetBrowH = 128
    ; n6 N: R: y( L) f' T0 k& E% ^
  82. offsetBrowV = 1287 O! B6 @2 C: X5 @+ v9 U( l# ^
  83. offsetBrowZ = 128
    1 u) a7 J" Q& X! v) ~
  84. scaleBrowH2 = 1286 e" G& A) g( {/ J
  85. scaleBrowV2 = 83
    3 v! w# E4 N% z' P9 _
  86. rotateBrow2 = 1154 ~* H% \8 f# {4 K) d; T8 v0 [
  87. offsetBrowH2 = 1289 e( _& C9 ^7 Z9 r4 n$ T: f, j
  88. offsetBrowV2 = 1287 X" f) B; e' M
  89. offsetBrowZ2 = 128
    & t2 P) n  ]9 c0 ?; X
  90. ' [" A/ _0 O8 `; ^) V( _
  91. [Nose]2 K, n3 z8 C  h2 ^( M! p$ i3 O' e2 B
  92. idNoseTex = 4- x6 s" [& G9 d+ {( Z' q. t
  93. idNoseTipShape = 169 f, u8 a; X" u9 N5 w5 B6 c% k! t. _
  94. scaleNoseTipH = 112  e  U: n3 }" J# n
  95. scaleNoseTipV = 130
    " `( x/ ~* T! S8 k3 i
  96. scaleNoseTipZ = 128  _0 \0 c0 Z2 d0 F) I  F
  97. offsetNoseTipV = 135
    + n( S3 E, k2 l1 i
  98. idNoseBridgeShape = 17/ c; U( T9 n$ Q$ {
  99. scaleBridgeTipH = 128- k: c4 ^2 _" o) f# \
  100. offsetBridgeTipZ = 1284 _4 x! g' p# Y" s2 ]4 V0 q6 k

  101. ! g( s% S5 R# P. ]* E
  102. [Mouth]
    0 @' y: [" V# a* L6 @2 Q1 e1 u
  103. idMouthUpLipLine = 91
    - A, D% t) g* ]# `0 E
  104. idMouthMidLipLine = 86' @' s; q( K" N. g( G) `' u
  105. idMouthDownLipLine = 92
    ) x+ H+ B* i/ X0 x" l
  106. thickUpLip = 1102 @& H) ~! ~: x
  107. thickDownLip = 116
    ( ]  Z2 a" ?4 Z5 ]0 V% K) ^6 U0 S, _, Q
  108. scaleMouthH = 66
    7 T/ t% V+ h! G" P! b
  109. offsetMouthV = 128
    ' C( A7 `& C1 x7 ~
  110. offsetMOuthZ = 1283 c. i7 v: i3 W# i$ x1 ~. U# Z
  111. idMouthTex = 14% K8 F7 ^+ V- K% q- }( F
  112. offsetCornerOfMouthSpecial = 1411 q: ~9 O/ K4 ^
  113. scaleMouthH2 = 66
    ) q) f4 V, p6 x# I6 T) U, f
  114. offsetCornerOfMouthSpecial2 = 1416 c9 N/ |8 I' S4 F: i/ A

  115. 0 F1 ?1 y  {8 e/ P& f9 n$ \
  116. [Ear]4 F( x0 o# o( n5 ~4 j5 d
  117. idEarShape = 219 w. j5 `: b  f, T0 ^' u. H
  118. scaleEar = 1282 B) o0 h: y* l3 j9 Z# o9 n) @
  119. offsetEarV = 128
    8 }4 q; E$ f5 R3 o! P& ]' F6 \
  120. / X5 s) a6 |3 n* F2 ^) k5 z( f
  121. [Hair]
    # C1 ~! w: N! N5 m$ b
  122. idHairModel = 299- H. f: f% T! a1 K; I
  123. idHairTex = 311
    9 [% v* P, p7 F) s" {6 J

  124. 4 D, Z; I) q( Z5 X- ~; H/ L3 {+ h
  125. [Moustache]
    3 n: O# f' K  Y" o/ A
  126. idMoustacheTex = 0
    9 ^3 m4 @0 ], C& b" T  L+ B$ \
  127. idMoustacheSkin = 06 j# C- G" C0 N+ o, a) G$ k
  128. idGoateeTex = 0' g/ @3 G& R5 J0 K" N- w) |

  129.   D+ U, W" z4 [0 e' I3 ~
  130. [Color]+ k7 N# E9 C% q. o7 A' Z
  131. colorHair = -14 A5 q) J: [* F- W1 y$ [' W5 Y
  132. colorFace = -15 I& n- `# A+ P& K$ [" N+ s
  133. colorEye = -14540254
    1 Z1 B! H; X& }+ m+ j$ l
  134. colorBrow = -6135465
    * h$ Y+ e$ ]/ d( r: T
  135. colorMouth = -1795928
    7 ~- q4 L3 j+ g; f* {. b( c
  136. colorEyeBall = -15329774
      f1 ^+ L3 D( a1 V* Y2 n( j
  137. colorMoustache = 03 h7 ^' a6 d+ ]4 J, j$ N9 K: [: {
  138. 3 ~2 E. p0 l4 _, Q% I& ?" D# q
  139. [Body]
    2 }" q3 P5 ], |9 A- g! s5 \0 F
  140. bodyID = 1
    ; {7 J; z- [# [
  141. colorBody = -1
    $ i. u) Q" j% g* U1 ^7 c3 O
  142. headScale = 113$ G# [# X9 f  I2 f
  143. upScale = 110
    . \8 z+ J! {4 v
  144. waistScale = 1005 g6 u3 P9 q7 n5 p
  145. armWidth = 110
    " p+ G# B; W. Z5 D
  146. legWidth = 110
    . w$ a8 n+ Q" N' |1 I
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`. u. [9 A( m  o9 X& s& ~: ]
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果! e- ]0 M# ^1 l; ]5 Z
用了代码之后眼睛大的有点夸张!!
* _" Z  i+ Y, R) P+ @我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女
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虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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