完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
8 O# a1 h# _- e6 }1 n
大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. * u6 q, d& d! }  Y+ E' S
  2. [3Parts]
    2 e) ^6 y% w$ Y' B
  3. scaleUp = 127
    * _, Z0 u6 a* C* X* a6 r1 P) ?9 B
  4. scaleMiddle = 114
    6 X3 ?5 }8 g& s3 R. K
  5. scaleDown = 96
    : e6 h& W, G7 I0 v0 X% A

  6. $ a/ F- N8 Y, E& j
  7. [BlendFace]1 ^0 t5 l9 s' {) J7 o' p3 |0 Y( u: j
  8. idFaceShape1 = 230 Y6 K, Y" D2 [' t5 ], g
  9. idFaceShape2 = 23
    ; k9 O& A$ \0 Z$ C- X7 K
  10. blendFaceShape = 50
    & T# g1 M/ \5 r& @5 R0 H& r" i
  11. 4 W3 s" M9 t7 f$ Z' m# K' K3 `& v! E4 |
  12. [Face]
    $ w3 C$ t0 h- t  q
  13. scaleFaceH = 133+ y7 ~$ a; s" ?. m. S
  14. scaleFaceV = 123
    ' w+ X% Q: o, H7 v6 G, X: P; d
  15. idFaceTex = 5
    ! E" E( x/ H( z/ C8 I: p
  16. : L* ?2 ?* q( ?0 m1 K  {+ X
  17. [Faling]
    7 g6 Z4 O* B3 f6 S4 p* s
  18. idFalingSkin = 434
    # R  p8 o& l5 \; l! K# M' j
  19. idFalingTex = 4369 [9 s" F" G6 G; r$ B

  20. 7 h, H& k6 o; V' F* V9 {( B
  21. [Forehead]! n2 B' q' Q6 L9 ~8 N
  22. offsetForeheadH = 1282 s; u$ K/ G: e- e3 x
  23. offsetForeheadV = 128
    # T& W) U( u# ?) l
  24. offsetForeheadZ = 128
    # e, Y+ d4 u' V: [* c. k$ m
  25. rotateForehead = 128
    ; o* N' q: g5 g
  26. scaleForehead = 128
    ! ^( a: D( ?2 Y1 G6 }& }# }

  27. 6 {, Z. |/ X4 y) K5 x$ a+ ?
  28. [YokeBone], V5 s( W9 c7 |/ x1 ^: u
  29. offsetYokeBoneH = 128- U6 F* \4 s+ u
  30. offsetYokeBoneV = 131
    & ?+ Z8 H6 {. M+ l) U$ x% e
  31. offsetYokeBoneZ = 128
    # j1 t# U" B# Z$ Q! z( b$ l; N! v
  32. rotateYokeBone = 128& C# Y) |1 h) S5 h% x
  33. scaleYokeBone = 128
    8 j/ ]9 q2 E7 K! p& k$ T

  34. + \$ h/ @, x1 y; O0 s+ w$ |
  35. [Cheek]0 e0 F/ I4 Y# l; X
  36. offsetCheekH = 126) f1 h$ X! r; c% s
  37. offsetCheekV = 123# G& k: m; ]7 K' Y' P4 S
  38. offsetCheekZ = 1246 S: ^# ]. |! q4 \% y% m! N
  39. scaleCheek = 126: h8 t+ ~" v; w7 T9 w. F

  40. ' D2 H' l6 w8 I9 k# s3 V4 O7 v
  41. [Chain]
      x: {( Z) g1 N$ h
  42. offsetChainV = 128
    $ ?& k* }, n* m, l/ s
  43. offsetChainZ = 128' z7 R9 |* v/ g0 Z
  44. rotateChain = 128
    8 R5 V5 x$ W; A
  45. scaleChainH = 105
    ! z- ^0 q9 J% v# u

  46. # S, S4 `1 t# m4 U3 `
  47. [Jaw]: F& F8 Z- L  r0 \7 u9 ?
  48. offsetJawH = 137+ g+ w: x# j1 s) _4 A/ r
  49. offsetJawV = 136
    + s$ Q0 F- k& l  ?* }
  50. offsetJawZ = 128
    ( M3 z. G7 p. e+ f; e' F& v* ^
  51. scaleJawSpecial = 128
    : {) F" i( {# d4 Q' t( g% f
  52. scaleJawH = 128# x) H% s% c+ D2 m: v* |
  53. scaleJawV = 128# c4 ?6 Y. A# f& Q
  54. ' ]! d! r1 J5 ^; d  ^% Z! y" B( g# s9 j
  55. [Eye]
    7 a1 Z* p9 s$ o- I* G7 m- N: }
  56. idEyeBaseTex = 329- ?# [, \; l7 M6 x
  57. idEyeHighTex = 567) @) Z3 A* X( ~! s
  58. idEyeBallTex = 9
    7 p1 p. e% J" X3 V7 n; T/ G
  59. idEyeShape = 325 V3 W1 R! o, ]! J
  60. scaleEyeH = 124, b. q3 K# T1 A3 |2 m* B+ c3 C+ Z
  61. scaleEyeV = 255
    ) `2 x& |" H$ _2 V
  62. rotateEye = 123
    / }7 a' S8 k0 n' H. |
  63. offsetEyeH = 115
    % V6 C" a7 \  a: y
  64. offsetEyeV = 105
    ' \% T; Q4 U, _1 k
  65. offseteyeZ = 128
    3 {/ s" w" y  Q; Z' W! W
  66. scaleEyeBall = 1924 A$ @! c/ n9 T$ ]9 A5 ]" H% a
  67. scaleEyeH2 = 124  n/ x; N2 ^% K6 {3 v2 i
  68. scaleEyeV2 = 255
    " a4 [% {7 J; J- @
  69. rotateEye2 = 123, ^( m3 d3 k% ]7 h3 a/ Z# ?0 }
  70. offsetEyeH2 = 115, C& \7 G  w3 y
  71. offsetEyeV2 = 105
    0 w: F8 e4 ]& d2 H
  72. offseteyeZ2 = 128# g- z. G7 @3 ?, S2 ~) v% H
  73. scaleEyeBall2 = 192
    2 n# c* Y( E4 L2 R- k0 x1 f; T

  74. 0 k, m, \1 @; |( g+ F; Z2 k
  75. [Brow]3 N& j$ d. X( X0 @+ H! j
  76. idBrowTex = 7
    9 l' _( Z' F+ }) ^* r- i1 B
  77. idBrowShape = 352  K, q* c! ^6 X2 J7 D
  78. scaleBrowH = 128' e, i# i, o- ~, v$ h# ?
  79. scaleBrowV = 83) i5 P6 l. }+ y; X
  80. rotateBrow = 115
    9 C* Z+ W* o; ~) n# U9 q. G( p
  81. offsetBrowH = 128$ V5 G. i" J+ U
  82. offsetBrowV = 128. Z* P. y8 g1 ~. W+ I! G/ V. J
  83. offsetBrowZ = 128* N  O# c: T$ z& `4 k! R- q- m! t
  84. scaleBrowH2 = 128# W! a  N2 Z1 e4 @4 K
  85. scaleBrowV2 = 83
    4 {4 R# z8 ]* D" Z( M" I' P
  86. rotateBrow2 = 115
      J8 `! H# b/ G$ `1 M( P
  87. offsetBrowH2 = 1287 k2 }' I2 r6 Z4 o3 X
  88. offsetBrowV2 = 128
    - v; e, ]; |, j0 x$ l! }& E
  89. offsetBrowZ2 = 128% C$ l0 B5 h7 j

  90. * w$ a8 z, R. I' \2 R
  91. [Nose]& u3 R# _0 v! Q# J
  92. idNoseTex = 4# x4 @/ W* T" W, ^
  93. idNoseTipShape = 16
    % }  y2 n; c/ R& @/ \
  94. scaleNoseTipH = 112
    # o9 |" b4 m  @- m1 H
  95. scaleNoseTipV = 1303 `. B1 x2 F0 S9 l# S6 j; z9 i. c  I
  96. scaleNoseTipZ = 128& t8 J8 v+ b- q% Q( b
  97. offsetNoseTipV = 135
    3 i# P2 e" T, H- t) t
  98. idNoseBridgeShape = 17
    ( A/ v* m. B3 E
  99. scaleBridgeTipH = 128- u! p5 z( J3 Y$ E
  100. offsetBridgeTipZ = 128; U1 s" R- z9 _  i; }
  101. 2 d! N; L7 _3 I, F
  102. [Mouth]. H$ r8 R2 m: P1 ~0 H) M* ?
  103. idMouthUpLipLine = 91
      e3 W" ]  Q, [
  104. idMouthMidLipLine = 86
    $ P( U# A' }2 M6 N
  105. idMouthDownLipLine = 923 j4 a; q: `2 b
  106. thickUpLip = 110
    + z/ i  a0 |' K0 k1 T. s" ~7 w
  107. thickDownLip = 116, a$ K) u( h6 T' z" ~
  108. scaleMouthH = 66
    : G' U' R/ i5 r) B1 g% ?
  109. offsetMouthV = 128* C2 f6 W7 h9 O/ A* @5 P& a5 W& g
  110. offsetMOuthZ = 128
    : z: l0 L) G+ \! {
  111. idMouthTex = 14
      i( d5 S' I2 Y3 m
  112. offsetCornerOfMouthSpecial = 141! l' s9 ~" t( Y/ R9 _" A  w6 m' J. @
  113. scaleMouthH2 = 669 n5 ^+ E9 }) H- W( w# u
  114. offsetCornerOfMouthSpecial2 = 141
    ) }) t9 U5 E; i9 R$ J( W9 I
  115. " _* W0 y6 T3 Y  ?- ^) f# a$ }
  116. [Ear]# a: G5 @( F- p  C* d/ k
  117. idEarShape = 21
    3 \! G7 E/ |, B. e; Z( l  x& C% Y4 P
  118. scaleEar = 1288 y' C7 i; g3 D, J" s$ x  n
  119. offsetEarV = 1282 Q' S' d3 D2 B% Z7 B

  120. + t4 c" M# j: D  c" a( [
  121. [Hair]
    8 |: \$ l6 Z8 W1 C- n
  122. idHairModel = 299. v. S) m! T. b: t' v, R; ?% [
  123. idHairTex = 311
    " P$ B% v9 Y  `# b- L
  124. 4 T$ _) @7 D  D
  125. [Moustache]3 i! ^2 V9 M6 F: w! \( g
  126. idMoustacheTex = 08 s, S6 q3 u+ M8 W( v0 x5 ?
  127. idMoustacheSkin = 0
    . L! G8 u7 t. e: Z% X2 w" P2 j
  128. idGoateeTex = 0- e; n; T; L# |- N) k0 O; G/ t* C
  129. ( F$ ]7 X6 ~0 h. k5 S* W" N. p
  130. [Color]
    % E/ N  i# Y: ]. U: y1 T
  131. colorHair = -15 U& [( }, f0 C# o; V# [: X$ h
  132. colorFace = -1
    ; u  u+ z: H, ~, _
  133. colorEye = -145402549 F+ Y- L! V6 B( F; w4 u1 G
  134. colorBrow = -6135465
    $ ~' G0 ?8 R2 _8 @9 R9 a+ {2 k
  135. colorMouth = -1795928/ P8 I, G8 m) w4 ~& H' v* o1 P& s
  136. colorEyeBall = -15329774  K& w' R9 A9 b& Q+ M( Y( ?* d
  137. colorMoustache = 0
    2 _, }4 M4 N6 c, X
  138. : b2 G* x7 h3 n3 }
  139. [Body]
    , k  s8 z- a( a) h
  140. bodyID = 1% {  w& z/ u8 j- f* Q( t
  141. colorBody = -1( @7 c, {7 f! e0 \( ]
  142. headScale = 113
    / g- D/ C1 g0 C8 I% {( n7 w! ~7 ^
  143. upScale = 110
    1 X1 P/ {8 E. l8 U3 N& L
  144. waistScale = 100
    5 L, [9 l: h2 W+ e
  145. armWidth = 110
    . H" U7 a6 X9 z
  146. legWidth = 110$ L0 \  i/ n; @+ G
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`5 e& B: x4 Z. r9 t: u& ~
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果9 H3 K7 E9 e' g9 ^
用了代码之后眼睛大的有点夸张!!7 A, Q1 ]" P' N. V. Z; V; ?
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 - M( e, T- V6 i5 m, l- F" f

. }4 V& E( F) ]4 n& s) W! i2 f虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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