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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式
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大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. 7 ~& Y8 j( p$ P$ u& q' [, M
  2. [3Parts]& q5 j/ \: [) ~# s
  3. scaleUp = 127/ T4 Q  g, l" n! I1 o
  4. scaleMiddle = 114
    # a0 X+ f2 G9 ^3 o5 R
  5. scaleDown = 96
    4 ^7 V) b9 ^3 }* h4 \& E+ c3 ^

  6. # P1 c' K, @+ ^* Z
  7. [BlendFace]
    " X, A, t! D$ K6 x# q  X
  8. idFaceShape1 = 23- B2 h, }2 x5 X2 I3 Y& K! {3 h
  9. idFaceShape2 = 23
      o+ b& _8 G$ O0 u( b3 H% ?9 ], n
  10. blendFaceShape = 506 k9 ^8 m* D; G3 W: U& N3 U3 }

  11. 6 V! M  e: Y! E& D. b3 l
  12. [Face]2 d: U' M( v3 t+ U5 t1 K
  13. scaleFaceH = 133
    3 t/ ~& Y! z6 F! o9 s8 l
  14. scaleFaceV = 123( m# n, L3 ~# v; k3 T% C
  15. idFaceTex = 5
    ( f# U' c: T! b" E0 E+ b

  16. . C, ]- j$ \  X( J) t2 y9 g6 Y8 w
  17. [Faling]% X5 M+ V' K: V+ t0 c6 B6 ?/ W
  18. idFalingSkin = 434& I" P/ H' ^7 O" L) ?: C
  19. idFalingTex = 436$ |$ V9 }; E6 d- p* y9 o6 q5 N
  20. 5 x7 }+ n, x. Z' b* T
  21. [Forehead]( h' `+ j' R9 U: P* \0 e
  22. offsetForeheadH = 128
    + ~4 v2 w' E$ v. P4 o+ `2 t$ K
  23. offsetForeheadV = 1285 D  L4 d9 M0 A% \9 P
  24. offsetForeheadZ = 128) f" d. Q8 }( g
  25. rotateForehead = 1287 O8 _  R+ I/ L0 S) @
  26. scaleForehead = 1286 i/ [' s8 |- r2 e$ @- Y3 }

  27. / N. N+ _1 N2 I' G
  28. [YokeBone]' J* {' ?' x" Q, b
  29. offsetYokeBoneH = 1286 W+ N" O) y% X8 }8 }
  30. offsetYokeBoneV = 131
    6 p8 L# g8 X3 q! x  q
  31. offsetYokeBoneZ = 128( l0 g0 D3 o, |1 `
  32. rotateYokeBone = 128, F' ~+ D1 r" Z6 H. u# d# S& w
  33. scaleYokeBone = 128* D* N- G% v: o' h: k# }" \

  34. # {  G, N/ o/ x2 c: P2 @
  35. [Cheek]  ]# Z9 c$ A& f7 D4 c0 U6 ?! \
  36. offsetCheekH = 126
    # f* j& Y: N. {" e" Y5 W
  37. offsetCheekV = 123
    2 Y! K4 s+ [2 P  Y; c% q7 B
  38. offsetCheekZ = 124( n! W9 a0 [; F4 B3 k
  39. scaleCheek = 126; T' q8 o& h( A5 x
  40. 4 n( I3 y! K& t' v1 D* X+ S5 R
  41. [Chain]
    3 ]' P, u3 D$ v) x
  42. offsetChainV = 1285 c5 @# L3 ^0 ^
  43. offsetChainZ = 1288 }1 b& Q9 V( F' P+ k
  44. rotateChain = 128
    " j: \7 W( D! D9 C
  45. scaleChainH = 105
    : v7 U- k7 U& U" U* G0 V

  46. 1 Q/ [+ J+ _, A/ E3 r! n
  47. [Jaw]) P3 k9 b' u; Z0 [, ?
  48. offsetJawH = 137  K$ N* [* U; S4 H/ n8 N
  49. offsetJawV = 136
    - V" j: O2 t9 o; _- P' I
  50. offsetJawZ = 1288 m: t% _- W. r/ N& ~/ y- ]4 {
  51. scaleJawSpecial = 128
    6 X  E0 D2 ^% C9 ^
  52. scaleJawH = 128
    . O# i- b& ~7 t. [- X
  53. scaleJawV = 128" R# {1 z, v9 ]1 q2 k8 E
  54. 7 @3 E0 e6 K% s7 i
  55. [Eye]8 A4 L! C1 }0 u8 }; U$ ]
  56. idEyeBaseTex = 329$ e6 ]' |- e$ ^8 U2 p
  57. idEyeHighTex = 567
    . `4 \. U3 G  L, f& A  J
  58. idEyeBallTex = 9( Y+ l1 W* ]: e2 @7 N2 ?  h
  59. idEyeShape = 32
    0 V) h1 T# n) Y% o0 C) m) M5 s
  60. scaleEyeH = 1248 x4 I) N! k# _5 l7 |( e  |
  61. scaleEyeV = 255! F7 |; p" {! w/ O
  62. rotateEye = 123
    0 y! E( w1 x( o; h* C; f% c
  63. offsetEyeH = 115  F, x% C1 x6 Z8 B% @
  64. offsetEyeV = 105
    ' {5 J; F% O; h
  65. offseteyeZ = 1283 ^, }$ L) y0 I
  66. scaleEyeBall = 192- Z2 L* Z# N3 F5 W
  67. scaleEyeH2 = 124
    * U( U6 F$ H' C# ?, W1 @5 C3 }
  68. scaleEyeV2 = 255
    7 T" N* q! j2 r: j" D  l
  69. rotateEye2 = 123
    - G- y$ D! a8 f& l1 ^' s
  70. offsetEyeH2 = 115$ p4 ?0 D- S' _" g  e6 Q$ d% x/ `
  71. offsetEyeV2 = 105/ O, E. x' x- _7 q+ j3 C
  72. offseteyeZ2 = 128  t' t$ l! c( d. r; A% }4 L0 O
  73. scaleEyeBall2 = 1925 L, X, m* \' A. F0 {7 R+ C

  74. - o: L) {; V8 I6 _- T# M
  75. [Brow]
    " f5 L+ _, Q* a5 C1 D/ F
  76. idBrowTex = 7
    ! Q: a& @4 ~0 j. H2 W4 z: ~
  77. idBrowShape = 352* d4 s& y9 E. b' O* U9 Z+ C0 ^6 t
  78. scaleBrowH = 128! I9 i3 Q3 `& N2 `& v( a/ t
  79. scaleBrowV = 83/ J! P7 I3 o" P# A
  80. rotateBrow = 115
    ) A' C) o' Z* z+ k
  81. offsetBrowH = 128
    7 e$ b$ v  z% @# w1 v( m# C
  82. offsetBrowV = 128# X6 l5 q, w) \3 l' M) _
  83. offsetBrowZ = 128
    & [! T( a) }7 r3 L
  84. scaleBrowH2 = 128
    6 G) C# M! }# ~5 G' L
  85. scaleBrowV2 = 83
    2 l$ ^7 ?! C& {  T# S
  86. rotateBrow2 = 115
    ( `9 X& H9 u+ w# V9 n5 X$ }7 \+ l
  87. offsetBrowH2 = 1282 b$ o1 q5 F, V8 m
  88. offsetBrowV2 = 128. Q. I: j( j" b4 Z7 P
  89. offsetBrowZ2 = 128/ V" w2 s& ?1 a7 l

  90. * {1 F7 A5 z8 I( i# S
  91. [Nose]
    9 Q6 M9 {7 O8 f( K0 |1 f1 l- w
  92. idNoseTex = 4
      _( o% B4 K) O" Q2 ~
  93. idNoseTipShape = 16
    9 p. p8 j7 p" ^/ Z# c
  94. scaleNoseTipH = 112
    9 s# m6 s& x4 C7 E  I  N2 G( Q; j
  95. scaleNoseTipV = 130  w4 W$ a; e  U4 q$ T  E1 M
  96. scaleNoseTipZ = 128
    - G  `( R. y2 q  W! b+ F/ u' v
  97. offsetNoseTipV = 135
    + `7 A1 R. E8 J  K+ |" l" |
  98. idNoseBridgeShape = 17- r9 A) M$ X3 o* ?: u3 h
  99. scaleBridgeTipH = 128
    * d- z6 W( u+ l, `7 ?+ J
  100. offsetBridgeTipZ = 128) w4 s, n. I. H& p/ D/ K  h, \

  101. 2 u. Z7 K4 P7 S' ^7 \
  102. [Mouth]# Z+ J+ b  @: ~9 |
  103. idMouthUpLipLine = 91
    4 k, o0 C2 ~+ N/ B/ {
  104. idMouthMidLipLine = 86- S: @, Q: \& c& w, z+ h
  105. idMouthDownLipLine = 92
    ) S! m) j5 D9 ?) r5 P
  106. thickUpLip = 110
    / d4 P9 c9 w' u+ G
  107. thickDownLip = 116
    1 E. M% L. y) F! i2 D9 c, \
  108. scaleMouthH = 66
    : k" d( l3 f4 G; P( i3 ]0 E( Q$ B, C
  109. offsetMouthV = 128
      R& E( C/ n* v. k
  110. offsetMOuthZ = 128
    / ?2 v; o+ N+ J: Y+ l1 R8 _
  111. idMouthTex = 14! q0 w  y& ?" q. ^
  112. offsetCornerOfMouthSpecial = 1417 e: Z8 \, b8 \2 A( ^. t, }
  113. scaleMouthH2 = 66' J; L: ]' x+ v+ e
  114. offsetCornerOfMouthSpecial2 = 141
    0 R$ F/ l1 x/ d3 K& x

  115. " v7 X, @5 s* E9 L3 h
  116. [Ear]
    , k# O7 P+ ?1 F9 H
  117. idEarShape = 212 ^7 |' U1 k& \+ B, v7 f1 J2 g6 U1 X
  118. scaleEar = 128) C( k4 c. {6 D& M
  119. offsetEarV = 128
    3 D8 R/ Q/ s- S( y- `
  120. " A' ^2 y* u' ]( o8 H' Q
  121. [Hair]
    0 l; `. L5 b) W  v) O
  122. idHairModel = 299
      q5 J% Y  e& E( B2 X# w4 W- W
  123. idHairTex = 311# M4 ?4 B# h5 R9 a3 B0 s; E# R" K
  124. 7 I+ ~: [+ d' `+ m( r# }) E9 F
  125. [Moustache]
    ) V0 w% l7 l. ~9 @! z: m, Q
  126. idMoustacheTex = 0
    & d* N. k8 P9 [% A
  127. idMoustacheSkin = 0
    1 y  O4 }5 ]$ l  _2 W& W* @' d' P  c$ W
  128. idGoateeTex = 0
    ' |, c1 @: B# T) X' N

  129. ' q. p# }' x( t$ g9 H/ S; X
  130. [Color]5 @+ a; G3 v& g9 _
  131. colorHair = -1# @6 h7 w: k0 ^8 T1 w1 y/ p
  132. colorFace = -1& h" O# L: @4 y+ ^4 }4 z
  133. colorEye = -14540254: h' Q- ~8 Q5 B3 ^7 @" f
  134. colorBrow = -6135465+ @! n( n5 @2 K: [  I4 ]
  135. colorMouth = -1795928. S+ x3 H$ {4 F3 l3 M" G
  136. colorEyeBall = -15329774
    * N0 K& e+ v- [6 S1 V% `5 W1 T! Y
  137. colorMoustache = 0. \& B% b  P: ^% D
  138. 7 w, ^2 V+ |/ e* N. q3 |- p
  139. [Body]9 T0 g+ m5 D( Q: G
  140. bodyID = 1
    8 Q: @- K0 E4 Z; A* c9 _+ V
  141. colorBody = -1
    1 C- G( o! \% v6 V+ C
  142. headScale = 113
    3 Y+ b+ |' J; y' s8 A# j( v. s) [- E
  143. upScale = 1107 R% ~5 w5 q2 L
  144. waistScale = 100
    / ~* y$ s5 C6 V9 _; |( H+ |' d, ~/ V
  145. armWidth = 110
    % b- D0 Z1 E1 o+ b
  146. legWidth = 110
    # y; Y$ ^1 [; J0 f3 S; X
  147. breastScale = 100
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发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`9 ]0 k& s/ d8 Q- w6 e
别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果* H( c+ [- F, e/ u( _& p; Q
用了代码之后眼睛大的有点夸张!!) W: b  k, g- }' _7 k( s4 R
我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 : W. u- m/ L1 x1 n
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虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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