完美国际电信一霹雳区交流版 收藏本版 今日: 0 主题: 1794

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一个造型不错的漂亮毛毛,给大家研究研究,有整容代码给参考

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发表于 2007-10-12 17:18:31 | 显示全部楼层 |阅读模式

; {% O& g5 i. B# a" t大家看看,感觉不错吧,下面的就是整容代码,因为图片是PS过了的,所以按这个代码去做,做出来的跟这个又有点不同,大家建个小号调整调整

  1. 0 g6 Q- e- H- q# Z1 j, x
  2. [3Parts]9 T0 }5 s5 B* }! r
  3. scaleUp = 127
    ; w/ C1 a4 i  k8 R% ^% f
  4. scaleMiddle = 114
    : ]* s/ `9 c0 L9 ]& \
  5. scaleDown = 96
    + G9 Q% q& W4 r9 I# R5 Q4 s+ E

  6.   R5 X9 a: R# g! h) u
  7. [BlendFace]
    5 V* }' \$ L* [4 W, _! g
  8. idFaceShape1 = 23
    / |  N8 H8 A# g. L
  9. idFaceShape2 = 23
    ' g1 m: O7 P  E7 n- ?0 W
  10. blendFaceShape = 50
    5 O0 {( J' m3 l; i( B3 q
  11. - D" X: J- k# k+ n
  12. [Face]
    ! u6 j$ h, ?7 p9 G5 n6 B; ^: I
  13. scaleFaceH = 1332 K5 ~  e; X3 Y* Z3 r) Z: k) d; n  U
  14. scaleFaceV = 123
    4 k9 |. h# x8 ?
  15. idFaceTex = 5
    9 q- n7 n) h9 T% k* h

  16. % O! ]. H! |& X/ e2 h
  17. [Faling]4 x) i: t1 E4 [* M
  18. idFalingSkin = 4345 g* l9 {% A$ Y4 \' b* }6 J7 `
  19. idFalingTex = 4365 r5 H- E; S. r0 Q7 g
  20. - }) t: R8 B5 I7 K
  21. [Forehead]( k" Z# p) E( h( ]/ H; B
  22. offsetForeheadH = 1283 B; X* {2 Y$ e6 t( ~8 N
  23. offsetForeheadV = 128# Z0 @/ r1 E& f
  24. offsetForeheadZ = 128+ ~! `( s. B, W, V) E; Z* r0 u
  25. rotateForehead = 128
    0 @: y; n5 f6 ?: B- f$ Y; M
  26. scaleForehead = 128
    $ D& n/ Z. K  l  O  A2 H

  27. ; k3 X& \4 k$ `6 g0 J" B0 y) A" m
  28. [YokeBone]
    6 b; H5 E( X" H  i# n  N2 p
  29. offsetYokeBoneH = 128
    % a: h8 Y+ C7 n) U, v# p4 S% X
  30. offsetYokeBoneV = 1316 p+ s) F  {, P2 m* q
  31. offsetYokeBoneZ = 128
    4 }) a; n4 P2 p& r+ F
  32. rotateYokeBone = 128
    5 I+ S7 ^) y/ U# q5 M6 q4 j* z
  33. scaleYokeBone = 128
    4 {$ A; ]$ u7 D, _6 y
  34. ' b# A/ [2 _: t) x* [6 X0 }
  35. [Cheek]5 `- j, R& C; B8 c6 S
  36. offsetCheekH = 126! V% P$ |3 z( G* `
  37. offsetCheekV = 1234 I3 e2 q) m- M6 O( c/ {
  38. offsetCheekZ = 124& P( p4 f5 @5 x5 \8 I3 }) A  W* e
  39. scaleCheek = 126& t- D6 I: ^7 c2 F. F
  40. $ Y# V6 n. h, ]: p
  41. [Chain]
    3 B6 C' U2 O: v$ l8 |
  42. offsetChainV = 128
    + T- o% o$ S9 n2 U% U% R* h: L& N
  43. offsetChainZ = 128' U% U& ~3 [+ S3 T* c5 K
  44. rotateChain = 1285 V  b& {0 p6 N: _
  45. scaleChainH = 105
    , L6 x4 R+ v: t9 f! }3 p

  46. 8 s) n4 R3 ]: @5 F* P; x
  47. [Jaw]
    / S2 ~, C+ D0 u
  48. offsetJawH = 137
    7 ^+ l0 N8 `. ?% ]  Q1 X
  49. offsetJawV = 1362 ?4 J; b  t/ k- e: r& Y
  50. offsetJawZ = 128
    3 d! w- T+ W' W4 i* {2 z) ]: v
  51. scaleJawSpecial = 128; h; v3 r/ T. s9 J- m3 C- t9 T
  52. scaleJawH = 128( ]( s- A8 Z# O0 H, E6 M
  53. scaleJawV = 1283 }9 {! {! g' x# W% l) x" N/ Q
  54. , o' _5 w  j" B4 p+ u+ S
  55. [Eye]. e) l! Z. j" K0 f5 h
  56. idEyeBaseTex = 329, _! p/ Z) _3 k) t8 m
  57. idEyeHighTex = 567
    ' `( E# ^7 I* N( }& N* H! z
  58. idEyeBallTex = 98 p, S  ?, V! M8 n) ]: Q
  59. idEyeShape = 326 e- T& j& b" [' H# j* C. k. S
  60. scaleEyeH = 124+ k6 A* K7 Z8 d9 \0 H% M
  61. scaleEyeV = 255! K8 g( n4 o1 {6 p0 A
  62. rotateEye = 1231 K/ f1 b% V& E2 ?* n( h4 ?
  63. offsetEyeH = 115
    , r$ }  @2 q; R% r% p$ q9 t
  64. offsetEyeV = 105
    * T9 \8 \3 M3 ?2 ]8 w; M  x  _
  65. offseteyeZ = 128
    ) E- Y* v7 I7 C/ V" {" }! K
  66. scaleEyeBall = 192: [2 U! ?" Z5 m) q* P5 k6 X
  67. scaleEyeH2 = 124
    ) s( J. C% E4 b" N: U
  68. scaleEyeV2 = 255
    0 r9 ?8 q, U% `7 b. D
  69. rotateEye2 = 123  p5 D, N: n  n" o* ~% y
  70. offsetEyeH2 = 1151 G' j2 E# T, O
  71. offsetEyeV2 = 1052 p% t% @5 f* M5 q% V
  72. offseteyeZ2 = 128
    4 w- h* {9 [) d6 x, f: V
  73. scaleEyeBall2 = 192
    1 v+ C8 C) ?2 C
  74. 1 r8 _4 F4 V& M1 h3 u' z1 t
  75. [Brow]
    ) z  E$ Q) ~7 ?% E8 i3 s
  76. idBrowTex = 7
    3 Z3 Q7 q: U+ n4 a7 X0 R+ i
  77. idBrowShape = 3520 n- ?- w/ g% Z- b
  78. scaleBrowH = 1280 _3 \- [$ [% u0 }# u1 T3 A2 H
  79. scaleBrowV = 83% }& X; h3 Q* V6 X' ]
  80. rotateBrow = 115
    $ y: u& k8 j$ H
  81. offsetBrowH = 128
    ( ]! {0 K" B* |( m$ e5 I
  82. offsetBrowV = 128- _( n+ i4 m1 U4 B
  83. offsetBrowZ = 128
      [( f  u5 C: f# J) t
  84. scaleBrowH2 = 128
    9 o8 J& G- y0 k  a9 r
  85. scaleBrowV2 = 83
    6 y/ b! w- a1 T. g9 O
  86. rotateBrow2 = 115
    2 H! B2 J2 }# f  p& e7 g
  87. offsetBrowH2 = 1289 n7 e. o8 l7 P! v8 l
  88. offsetBrowV2 = 128
    " E- S& e( z* l1 M+ \4 G
  89. offsetBrowZ2 = 128
    6 m  P: N8 j, f  I1 w6 [; {

  90. 6 b8 ~+ K- M& f+ G
  91. [Nose]
    3 D5 F" I' }, w; B
  92. idNoseTex = 4
    0 L: N; o7 c  X. R# Q
  93. idNoseTipShape = 168 S' e9 X* v! n) `* i( c9 |" n
  94. scaleNoseTipH = 112: r  ^: K4 M& _- V
  95. scaleNoseTipV = 1306 r3 H* G/ `7 _$ }) O; ^# H0 _
  96. scaleNoseTipZ = 128
    / `8 m- g4 \4 [4 w  X; a  }6 [+ |
  97. offsetNoseTipV = 135
    8 c9 Q2 e& {  t6 t6 o
  98. idNoseBridgeShape = 17
    $ s- a2 c- D+ d+ \5 l! }1 b5 T
  99. scaleBridgeTipH = 128
    * U+ ^$ p0 o# E
  100. offsetBridgeTipZ = 128/ w. U$ Y% Z! f$ Y$ O) }: F
  101. & P& |; D, G& q& @
  102. [Mouth]$ T: E) l" [* K1 j
  103. idMouthUpLipLine = 91: ^- _4 I) f+ @% {! j# `
  104. idMouthMidLipLine = 86
    4 Z0 h* J$ k5 u* d+ k
  105. idMouthDownLipLine = 92
    # ~, l% n- S- k  `. C
  106. thickUpLip = 110# o! w6 H& q4 U% A2 K
  107. thickDownLip = 116$ z. z( ~' B1 f/ B2 q" K
  108. scaleMouthH = 66; W( E* Q- }7 ]. o  O
  109. offsetMouthV = 128
    & S7 u- M: C. }9 t
  110. offsetMOuthZ = 128- b4 @$ o* v: ^. D" L
  111. idMouthTex = 14; D1 S, E9 W+ _3 R( o! M
  112. offsetCornerOfMouthSpecial = 141
    1 @( M3 M% p9 @
  113. scaleMouthH2 = 66
    / ?+ `' s1 [& P3 ^
  114. offsetCornerOfMouthSpecial2 = 1413 F% m, D4 ~  d7 p0 `

  115. * `$ U. v  G, ?9 x. V
  116. [Ear]
    - j" @, ~; i+ G1 l) k
  117. idEarShape = 21
    . v2 d/ d1 l' `
  118. scaleEar = 128
    4 J4 k. g" y+ C
  119. offsetEarV = 128; e% w/ ^4 Q& K$ C4 p7 }
  120. ! t3 f( ~+ `! _4 S% r
  121. [Hair]" j; ]& `- c1 y, Y9 R+ c
  122. idHairModel = 299
    # F/ E4 ^: a" f, i) x1 H
  123. idHairTex = 311
    + e6 q: u6 s0 ?' M: a. `  _

  124. ' b5 I' S! m: U( h3 j9 t: c! d5 h
  125. [Moustache]
    / T- V/ r, H! ^0 v8 q. A5 n- ]/ }: e
  126. idMoustacheTex = 0
    * a! I4 f- a% p  g1 p+ q: |
  127. idMoustacheSkin = 0
    ( b2 c- q4 ?/ Z/ l; ^
  128. idGoateeTex = 09 ~$ Z1 |& F$ e4 D+ [% R: m. R$ U

  129. 3 {. ?, L* Q1 P: a$ s
  130. [Color]4 K' d! J9 o- ~! y8 g; U
  131. colorHair = -1
      V$ h0 U! u. l8 |0 I
  132. colorFace = -1+ C6 @9 {8 j1 z5 j
  133. colorEye = -14540254
    2 e8 z1 p  O2 C! L4 Y2 Y
  134. colorBrow = -6135465
    & G; G) s* O: F# x& T
  135. colorMouth = -1795928
    7 N. t5 y) z' p+ M# |
  136. colorEyeBall = -15329774
    " Q; F# z3 S& G; ^  K- G
  137. colorMoustache = 0% R9 e9 }* m3 \, K  [* ~( C/ ~
  138. * `4 c% b1 A* v- E" Q- Q: L
  139. [Body]  m' z- _* X# [
  140. bodyID = 18 h( T9 z  S6 x- R0 O1 O* d! p% J, A
  141. colorBody = -15 ]! i+ w- A9 r  P7 [
  142. headScale = 1131 t, M# U0 o8 k' T* E# k; S
  143. upScale = 110
    ' Y$ p, Z2 n+ Q, n1 Z- R
  144. waistScale = 1001 q3 Z5 m- V8 i: C3 ~- l
  145. armWidth = 110
    * \& v7 O* f' c+ ?" d
  146. legWidth = 1108 S1 w, O. N. {7 a8 N- o& p
  147. breastScale = 100
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x
发表于 2007-10-12 17:19:20 | 显示全部楼层
不好看`
$ p; q0 o  N0 R; |4 ~. m. r7 n1 \别整叻`
发表于 2007-10-12 17:19:41 | 显示全部楼层
这个是PS的效果# B- M  q8 x# l+ _% H6 D
用了代码之后眼睛大的有点夸张!!
, d5 Q, _$ ?6 O, v, d8 T$ k我看了 `
发表于 2007-10-12 17:19:50 | 显示全部楼层
:hhana 那么快就抢了我的沙发
发表于 2007-10-12 17:20:19 | 显示全部楼层
管网的图区我可是老客户了!!~
发表于 2007-10-12 17:22:26 | 显示全部楼层
坦白来说,从这个图来看的话,效果很不错
发表于 2007-10-12 17:22:57 | 显示全部楼层
你给我个图  我就用光影就能做成大美女 % S& l5 d2 y# l3 A' h

2 f2 w  t! D$ F3 O; ~) ~虽然我不会PS
发表于 2007-10-12 17:28:26 | 显示全部楼层
眼睛好象是有点太大了
发表于 2007-10-12 21:32:18 | 显示全部楼层
我要把我的熊猫头 整成十分可爱的熊猫头 尤其是要眼睛
发表于 2007-10-12 21:57:49 | 显示全部楼层
整扁了应该不错
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